style cleanup: whitespace

This commit is contained in:
2012-05-12 16:11:34 +00:00
parent bddc7dfc20
commit 53ee7908d6
14 changed files with 2673 additions and 2671 deletions

View File

@@ -1133,7 +1133,8 @@ CCGError ccgSubSurf_syncVert(CCGSubSurf *ss, CCGVertHDL vHDL, const void *vertDa
v->flags = Vert_eEffected | seamflag; v->flags = Vert_eEffected | seamflag;
} }
else if (!VertDataEqual(vertData, _vert_getCo(v, 0, ss->meshIFC.vertDataSize), ss) || else if (!VertDataEqual(vertData, _vert_getCo(v, 0, ss->meshIFC.vertDataSize), ss) ||
((v->flags & Vert_eSeam) != seamflag)) { ((v->flags & Vert_eSeam) != seamflag))
{
int i, j; int i, j;
VertDataCopy(_vert_getCo(v, 0, ss->meshIFC.vertDataSize), vertData, ss); VertDataCopy(_vert_getCo(v, 0, ss->meshIFC.vertDataSize), vertData, ss);

View File

@@ -326,10 +326,8 @@ static void layerSwap_tface(void *data, const int *corner_indices)
{ {
MTFace *tf = data; MTFace *tf = data;
float uv[4][2]; float uv[4][2];
static const short pin_flags[4] = static const short pin_flags[4] = { TF_PIN1, TF_PIN2, TF_PIN3, TF_PIN4 };
{ TF_PIN1, TF_PIN2, TF_PIN3, TF_PIN4 }; static const char sel_flags[4] = { TF_SEL1, TF_SEL2, TF_SEL3, TF_SEL4 };
static const char sel_flags[4] =
{ TF_SEL1, TF_SEL2, TF_SEL3, TF_SEL4 };
short unwrap = tf->unwrap & ~(TF_PIN1 | TF_PIN2 | TF_PIN3 | TF_PIN4); short unwrap = tf->unwrap & ~(TF_PIN1 | TF_PIN2 | TF_PIN3 | TF_PIN4);
char flag = tf->flag & ~(TF_SEL1 | TF_SEL2 | TF_SEL3 | TF_SEL4); char flag = tf->flag & ~(TF_SEL1 | TF_SEL2 | TF_SEL3 | TF_SEL4);
int j; int j;
@@ -1139,7 +1137,8 @@ const CustomDataMask CD_MASK_DERIVEDMESH =
CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORIGSPACE_MLOOP | CD_MASK_ORCO | CD_MASK_TANGENT | CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORIGSPACE_MLOOP | CD_MASK_ORCO | CD_MASK_TANGENT |
CD_MASK_PREVIEW_MCOL | CD_MASK_NORMAL | CD_MASK_SHAPEKEY | CD_MASK_RECAST | CD_MASK_PREVIEW_MCOL | CD_MASK_NORMAL | CD_MASK_SHAPEKEY | CD_MASK_RECAST |
CD_MASK_ORIGINDEX | CD_MASK_POLYINDEX; CD_MASK_ORIGINDEX | CD_MASK_POLYINDEX;
const CustomDataMask CD_MASK_BMESH = CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_MTEXPOLY | const CustomDataMask CD_MASK_BMESH =
CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_MTEXPOLY |
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_PROP_FLT | CD_MASK_PROP_INT |
CD_MASK_PROP_STR | CD_MASK_SHAPEKEY | CD_MASK_SHAPE_KEYINDEX | CD_MASK_MDISPS | CD_MASK_PROP_STR | CD_MASK_SHAPEKEY | CD_MASK_SHAPE_KEYINDEX | CD_MASK_MDISPS |
CD_MASK_CREASE | CD_MASK_BWEIGHT | CD_MASK_RECAST | CD_MASK_PAINT_MASK | CD_MASK_CREASE | CD_MASK_BWEIGHT | CD_MASK_RECAST | CD_MASK_PAINT_MASK |

View File

@@ -259,8 +259,7 @@ int dynamicPaint_surfaceHasColorPreview(DynamicPaintSurface *surface)
} }
/* get currently active surface (in user interface) */ /* get currently active surface (in user interface) */
struct DynamicPaintSurface *get_activeSurface(DynamicPaintCanvasSettings *canvas) struct DynamicPaintSurface *get_activeSurface(DynamicPaintCanvasSettings *canvas){
{
DynamicPaintSurface *surface = canvas->surfaces.first; DynamicPaintSurface *surface = canvas->surfaces.first;
int i; int i;
@@ -330,7 +329,8 @@ static int surface_duplicateOutputExists(void *arg, const char *name)
for (; surface; surface = surface->next) { for (; surface; surface = surface->next) {
if (surface != t_surface && surface->type == t_surface->type && if (surface != t_surface && surface->type == t_surface->type &&
surface->format==t_surface->format) { surface->format == t_surface->format)
{
if (surface->output_name[0] != '\0' && !BLI_path_cmp(name, surface->output_name)) return 1; if (surface->output_name[0] != '\0' && !BLI_path_cmp(name, surface->output_name)) return 1;
if (surface->output_name2[0] != '\0' && !BLI_path_cmp(name, surface->output_name2)) return 1; if (surface->output_name2[0] != '\0' && !BLI_path_cmp(name, surface->output_name2)) return 1;
} }
@@ -993,8 +993,7 @@ void dynamicPaint_Modifier_free(struct DynamicPaintModifierData *pmd)
* If scene is null, frame range of 1-250 is used * If scene is null, frame range of 1-250 is used
* A pointer to this surface is returned * A pointer to this surface is returned
*/ */
struct DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSettings *canvas, Scene *scene) struct DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSettings *canvas, Scene *scene){
{
DynamicPaintSurface *surface = MEM_callocN(sizeof(DynamicPaintSurface), "DynamicPaintSurface"); DynamicPaintSurface *surface = MEM_callocN(sizeof(DynamicPaintSurface), "DynamicPaintSurface");
if (!surface) return NULL; if (!surface) return NULL;
@@ -1597,8 +1596,7 @@ static void dynamicPaint_applySurfaceDisplace(DynamicPaintSurface *surface, Deri
*/ */
static struct DerivedMesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, static struct DerivedMesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd,
Object *ob, Object *ob,
DerivedMesh *dm) DerivedMesh *dm){
{
DerivedMesh *result = CDDM_copy(dm); DerivedMesh *result = CDDM_copy(dm);
if (pmd->canvas && !(pmd->canvas->flags & MOD_DPAINT_BAKING)) { if (pmd->canvas && !(pmd->canvas->flags & MOD_DPAINT_BAKING)) {
@@ -1903,8 +1901,7 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene
} }
/* Modifier call. Processes dynamic paint modifier step. */ /* Modifier call. Processes dynamic paint modifier step. */
struct DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scene, Object *ob, DerivedMesh *dm) struct DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scene, Object *ob, DerivedMesh *dm){
{
/* For now generate tessfaces in every case /* For now generate tessfaces in every case
* XXX - move/remove when most of dpaint functions are converted to use bmesh types */ * XXX - move/remove when most of dpaint functions are converted to use bmesh types */
DM_ensure_tessface(dm); DM_ensure_tessface(dm);
@@ -2776,8 +2773,7 @@ static void mesh_faces_spherecast_dp(void *userdata, int index, const BVHTreeRay
t2 = vert[face->v3].co; t2 = vert[face->v3].co;
t3 = face->v4 ? vert[face->v4].co : NULL; t3 = face->v4 ? vert[face->v4].co : NULL;
do do {
{
float dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2); float dist = bvhtree_ray_tri_intersection(ray, hit->dist, t0, t1, t2);
if (dist >= 0 && dist < hit->dist) { if (dist >= 0 && dist < hit->dist) {
@@ -2813,8 +2809,7 @@ static void mesh_faces_nearest_point_dp(void *userdata, int index, const float c
t2 = vert[face->v3].co; t2 = vert[face->v3].co;
t3 = face->v4 ? vert[face->v4].co : NULL; t3 = face->v4 ? vert[face->v4].co : NULL;
do do {
{
float nearest_tmp[3], dist; float nearest_tmp[3], dist;
int vertex, edge; int vertex, edge;
@@ -3205,7 +3200,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
} }
/* check bounding box collision */ /* check bounding box collision */
if (grid && meshBrush_boundsIntersect(&grid->grid_bounds, &mesh_bb, brush, brush_radius)) if (grid && meshBrush_boundsIntersect(&grid->grid_bounds, &mesh_bb, brush, brush_radius)) {
/* Build a bvh tree from transformed vertices */ /* Build a bvh tree from transformed vertices */
if (bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 8)) { if (bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 8)) {
int c_index; int c_index;
@@ -3449,7 +3444,8 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
/* if brush has smudge enabled store brush velocity */ /* if brush has smudge enabled store brush velocity */
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT && if (surface->type == MOD_DPAINT_SURFACE_T_PAINT &&
brush->flags & MOD_DPAINT_DO_SMUDGE && bData->brush_velocity) { brush->flags & MOD_DPAINT_DO_SMUDGE && bData->brush_velocity)
{
copy_v3_v3(&bData->brush_velocity[index * 4], velocity); copy_v3_v3(&bData->brush_velocity[index * 4], velocity);
mul_v3_fl(&bData->brush_velocity[index * 4], 1.0f / velocity_val); mul_v3_fl(&bData->brush_velocity[index * 4], 1.0f / velocity_val);
bData->brush_velocity[index * 4 + 3] = velocity_val; bData->brush_velocity[index * 4 + 3] = velocity_val;
@@ -3519,6 +3515,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
} }
} }
} }
}
/* free bvh tree */ /* free bvh tree */
free_bvhtree_from_mesh(&treeData); free_bvhtree_from_mesh(&treeData);
dm->release(dm); dm->release(dm);
@@ -3843,7 +3840,8 @@ static int dynamicPaint_paintSinglePoint(DynamicPaintSurface *surface, float *po
/* store brush velocity for smudge */ /* store brush velocity for smudge */
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT && if (surface->type == MOD_DPAINT_SURFACE_T_PAINT &&
brush->flags & MOD_DPAINT_DO_SMUDGE && bData->brush_velocity) { brush->flags & MOD_DPAINT_DO_SMUDGE && bData->brush_velocity)
{
copy_v3_v3(&bData->brush_velocity[index * 4], velocity); copy_v3_v3(&bData->brush_velocity[index * 4], velocity);
mul_v3_fl(&bData->brush_velocity[index * 4], 1.0f / velocity_val); mul_v3_fl(&bData->brush_velocity[index * 4], 1.0f / velocity_val);
bData->brush_velocity[index * 4 + 3] = velocity_val; bData->brush_velocity[index * 4 + 3] = velocity_val;
@@ -3866,7 +3864,8 @@ static int dynamicPaint_paintSinglePoint(DynamicPaintSurface *surface, float *po
} }
} }
else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE || else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE ||
surface->type == MOD_DPAINT_SURFACE_T_WAVE) { surface->type == MOD_DPAINT_SURFACE_T_WAVE)
{
/* get displace depth */ /* get displace depth */
float disp_intersect = (1.0f - sqrtf((brush_radius - distance) / brush_radius)) * brush_radius; float disp_intersect = (1.0f - sqrtf((brush_radius - distance) / brush_radius)) * brush_radius;
depth = (brush_radius - disp_intersect) / bData->bNormal[index].normal_scale; depth = (brush_radius - disp_intersect) / bData->bNormal[index].normal_scale;
@@ -3961,7 +3960,9 @@ void surface_determineForceTargetPoints(PaintSurfaceData *sData, int index, floa
/* only accept neighbor at "other side" of the first one in relation to force dir /* only accept neighbor at "other side" of the first one in relation to force dir
* so make sure angle between this and closest neigh is greater than first angle */ * so make sure angle between this and closest neigh is greater than first angle */
if (dir_dot>closest_d[1] && closest_dot<closest_d[0] && dir_dot>0.0f) {closest_d[1]=dir_dot; closest_id[1]=n_index;} if (dir_dot > closest_d[1] && closest_dot < closest_d[0] && dir_dot > 0.0f) {
closest_d[1] = dir_dot; closest_id[1] = n_index;
}
} }
/* if two valid neighs found, calculate how force effect is divided /* if two valid neighs found, calculate how force effect is divided

View File

@@ -414,7 +414,7 @@ static float nlastrip_get_frame_actionclip (NlaStrip *strip, float cframe, short
else if (mode == NLATIME_CONVERT_UNMAP) { else if (mode == NLATIME_CONVERT_UNMAP) {
return (strip->end + (strip->actstart * scale - cframe)) / scale; return (strip->end + (strip->actstart * scale - cframe)) / scale;
} }
else /* if (mode == NLATIME_CONVERT_EVAL) */{ else { /* if (mode == NLATIME_CONVERT_EVAL) */
if (IS_EQF(cframe, strip->end) && IS_EQF(strip->repeat, ((int)strip->repeat))) { if (IS_EQF(cframe, strip->end) && IS_EQF(strip->repeat, ((int)strip->repeat))) {
/* this case prevents the motion snapping back to the first frame at the end of the strip /* this case prevents the motion snapping back to the first frame at the end of the strip
* by catching the case where repeats is a whole number, which means that the end of the strip * by catching the case where repeats is a whole number, which means that the end of the strip
@@ -437,7 +437,7 @@ static float nlastrip_get_frame_actionclip (NlaStrip *strip, float cframe, short
else if (mode == NLATIME_CONVERT_UNMAP) { else if (mode == NLATIME_CONVERT_UNMAP) {
return strip->actstart + (cframe - strip->start) / scale; return strip->actstart + (cframe - strip->start) / scale;
} }
else /* if (mode == NLATIME_CONVERT_EVAL) */{ else { /* if (mode == NLATIME_CONVERT_EVAL) */
if (IS_EQF(cframe, strip->end) && IS_EQF(strip->repeat, ((int)strip->repeat))) { if (IS_EQF(cframe, strip->end) && IS_EQF(strip->repeat, ((int)strip->repeat))) {
/* this case prevents the motion snapping back to the first frame at the end of the strip /* this case prevents the motion snapping back to the first frame at the end of the strip
* by catching the case where repeats is a whole number, which means that the end of the strip * by catching the case where repeats is a whole number, which means that the end of the strip

View File

@@ -141,7 +141,8 @@ static QuicktimeCodecTypeDesc qtVideoCodecList[] = {
{kMPEG4VisualCodecType, 10, "MPEG4"}, {kMPEG4VisualCodecType, 10, "MPEG4"},
{kH263CodecType, 11, "H.263"}, {kH263CodecType, 11, "H.263"},
{kH264CodecType, 12, "H.264"}, {kH264CodecType, 12, "H.264"},
{0, 0, NULL}}; {0, 0, NULL}
};
static int qtVideoCodecCount = 12; static int qtVideoCodecCount = 12;

View File

@@ -86,7 +86,7 @@ typedef struct _QuicktimeMovie {
long trackIndex; long trackIndex;
short depth; short depth;
int have_gw; //ugly int have_gw; /* ugly */
} QuicktimeMovie; } QuicktimeMovie;
@@ -195,7 +195,7 @@ int anim_is_quicktime(const char *name)
if (BLI_testextensie(name, ".swf") || if (BLI_testextensie(name, ".swf") ||
BLI_testextensie(name, ".txt") || BLI_testextensie(name, ".txt") ||
BLI_testextensie(name, ".mpg") || BLI_testextensie(name, ".mpg") ||
BLI_testextensie(name, ".avi") || // wouldnt be appropriate ;) BLI_testextensie(name, ".avi") || /* wouldnt be appropriate ;) */
BLI_testextensie(name, ".tga") || BLI_testextensie(name, ".tga") ||
BLI_testextensie(name, ".png") || BLI_testextensie(name, ".png") ||
BLI_testextensie(name, ".bmp") || BLI_testextensie(name, ".bmp") ||
@@ -245,7 +245,7 @@ int anim_is_quicktime(const char *name)
} }
} }
if ((err == noErr) && (myImporter != NULL)) { // this file is a movie file if ((err == noErr) && (myImporter != NULL)) { /* this file is a movie file */
isMovieFile = true; isMovieFile = true;
} }