Fix: rotation of uv islands during stitch did not take uv aspect ratio
of image into account, distorting the islands. Now properly scale the components before rotating the island.
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@@ -73,6 +73,7 @@ void uv_find_nearest_edge(struct Scene *scene, struct Image *ima, struct BMEditM
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/* utility tool functions */
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void uvedit_live_unwrap_update(struct SpaceImage *sima, struct Scene *scene, struct Object *obedit);
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void uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMEditMesh *em, float *aspx, float *aspy);
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/* operators */
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