Fix: rotation of uv islands during stitch did not take uv aspect ratio

of image into account, distorting the islands. Now properly scale the
components before rotating the island.
This commit is contained in:
2012-12-27 02:52:45 +00:00
parent 84361f602a
commit 540cbbc1d0
3 changed files with 19 additions and 8 deletions

View File

@@ -73,6 +73,7 @@ void uv_find_nearest_edge(struct Scene *scene, struct Image *ima, struct BMEditM
/* utility tool functions */
void uvedit_live_unwrap_update(struct SpaceImage *sima, struct Scene *scene, struct Object *obedit);
void uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMEditMesh *em, float *aspx, float *aspy);
/* operators */