Renamed the mx/my coordinates in SpaceNode to more descriptive 'cursor'. This follows the naming in the View3D space, since this vector is used for essentially the same purpose (adding nodes at a specific location), although not used for any transform origin and not displayed in the editor.

Note: While renaming DNA properties is usually dangerous and can break files, in this case it is possible because the mx/my values are only used at runtime.
This commit is contained in:
Lukas Toenne
2012-08-08 17:37:02 +00:00
parent de131177b0
commit 543cee14ca
10 changed files with 32 additions and 35 deletions

View File

@@ -330,8 +330,8 @@ static int node_mouse_select(Main *bmain, SpaceNode *snode, ARegion *ar, const i
/* get mouse coordinates in view2d space */
UI_view2d_region_to_view(&ar->v2d, mval[0], mval[1], &mx, &my);
/* node_find_indicated_socket uses snode->mx/my */
snode->mx = mx;
snode->my = my;
snode->cursor[0] = mx;
snode->cursor[1] = my;
if (extend) {
/* first do socket selection, these generally overlap with nodes.