- particle duplicators should not include parent animation (error in
  duplicator recode of last december)
- added exception for 'died' particles to keep correct orientation

Also in this commit:

- added comment in code to explain why vertexnormals in mesh are equal to
  vertex location when no faces exist
- cleanup of BKE_object.h for functions that don't need export.
This commit is contained in:
2006-04-02 11:48:22 +00:00
parent 3be5302e40
commit 546cf1d5ba
6 changed files with 26 additions and 22 deletions

View File

@@ -1651,6 +1651,7 @@ void recalc_editnormals(void)
VecAddf(efa->v3->no, efa->v3->no, efa->n);
}
/* following Mesh convention; we use vertex coordinate itself for normal in this case */
for(eve= em->verts.first; eve; eve=eve->next) {
if (Normalise(eve->no)==0.0) {
VECCOPY(eve->no, eve->co);