Bugfix #4051
- particle duplicators should not include parent animation (error in duplicator recode of last december) - added exception for 'died' particles to keep correct orientation Also in this commit: - added comment in code to explain why vertexnormals in mesh are equal to vertex location when no faces exist - cleanup of BKE_object.h for functions that don't need export.
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@@ -1651,6 +1651,7 @@ void recalc_editnormals(void)
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VecAddf(efa->v3->no, efa->v3->no, efa->n);
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}
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/* following Mesh convention; we use vertex coordinate itself for normal in this case */
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for(eve= em->verts.first; eve; eve=eve->next) {
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if (Normalise(eve->no)==0.0) {
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VECCOPY(eve->no, eve->co);
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