BGE Python API

* fixed segfaults in CListValue.index(val) and CListValue.count(val) when the pyTypes could not be converted into a CValue.
* added scene.objects to replace scene.getObjectList()
* added function names to PyArg_ParseTuple() so errors will include the function names 
* removed cases of PyArg_ParseTuple(args,"O",&pyobj) where METH_O ensures a single argument.
* Made PyObjectFrom use ugly python api rather then Py_BuildValue(), approx %40 speedup for functions that return Python vector and matrix types like ob.orientation.
This commit is contained in:
2009-02-23 06:41:10 +00:00
parent 1c088b454d
commit 5488175d0b
13 changed files with 315 additions and 343 deletions

View File

@@ -77,35 +77,92 @@ bool PyObject_IsMT_Matrix(PyObject *pymat, unsigned int rank)
PyObject* PyObjectFrom(const MT_Matrix4x4 &mat)
{
#if 0
return Py_BuildValue("[[ffff][ffff][ffff][ffff]]",
mat[0][0], mat[0][1], mat[0][2], mat[0][3],
mat[1][0], mat[1][1], mat[1][2], mat[1][3],
mat[2][0], mat[2][1], mat[2][2], mat[2][3],
mat[3][0], mat[3][1], mat[3][2], mat[3][3]);
#else
PyObject *list = PyList_New(4);
PyObject *sublist;
int i;
for(i=0; i < 4; i++) {
sublist = PyList_New(4);
PyList_SET_ITEM(sublist, 0, PyFloat_FromDouble(mat[i][0]));
PyList_SET_ITEM(sublist, 1, PyFloat_FromDouble(mat[i][1]));
PyList_SET_ITEM(sublist, 2, PyFloat_FromDouble(mat[i][2]));
PyList_SET_ITEM(sublist, 2, PyFloat_FromDouble(mat[i][3]));
PyList_SET_ITEM(list, i, sublist);
}
return list;
#endif
}
PyObject* PyObjectFrom(const MT_Matrix3x3 &mat)
{
#if 0
return Py_BuildValue("[[fff][fff][fff]]",
mat[0][0], mat[0][1], mat[0][2],
mat[1][0], mat[1][1], mat[1][2],
mat[2][0], mat[2][1], mat[2][2]);
#else
PyObject *list = PyList_New(3);
PyObject *sublist;
int i;
for(i=0; i < 3; i++) {
sublist = PyList_New(3);
PyList_SET_ITEM(sublist, 0, PyFloat_FromDouble(mat[i][0]));
PyList_SET_ITEM(sublist, 1, PyFloat_FromDouble(mat[i][1]));
PyList_SET_ITEM(sublist, 2, PyFloat_FromDouble(mat[i][2]));
PyList_SET_ITEM(list, i, sublist);
}
return list;
#endif
}
PyObject* PyObjectFrom(const MT_Tuple4 &vec)
{
#if 0
return Py_BuildValue("[ffff]",
vec[0], vec[1], vec[2], vec[3]);
#else
PyObject *list = PyList_New(4);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));
PyList_SET_ITEM(list, 1, PyFloat_FromDouble(vec[1]));
PyList_SET_ITEM(list, 2, PyFloat_FromDouble(vec[2]));
PyList_SET_ITEM(list, 3, PyFloat_FromDouble(vec[3]));
return list;
#endif
}
PyObject* PyObjectFrom(const MT_Tuple3 &vec)
{
#if 0
return Py_BuildValue("[fff]",
vec[0], vec[1], vec[2]);
#else
PyObject *list = PyList_New(3);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));
PyList_SET_ITEM(list, 1, PyFloat_FromDouble(vec[1]));
PyList_SET_ITEM(list, 2, PyFloat_FromDouble(vec[2]));
return list;
#endif
}
PyObject* PyObjectFrom(const MT_Tuple2 &vec)
{
#if 0
return Py_BuildValue("[ff]",
vec[0], vec[1]);
#else
PyObject *list = PyList_New(2);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));
PyList_SET_ITEM(list, 1, PyFloat_FromDouble(vec[1]));
return list;
#endif
}