Solidify modifier for Durian (allow cloth sim on single layer and make solid after)
Mostly the same as the recently added editmode tool with some extras. * Options to disable filling in the rim between inner and outer surface, since its faster not to detect this in cases where its not needed. * Option to disable high quality normal calculation, mostly noticable when operating on building walls, not needed for cloth or more organic shapes. * Option to disable 'even thickness', again, not needed in some cases. Also options for creasing inner/outer and rim edges, need this for makign Sintels cloths solid since zero crease looks far too soft. note: * UVs and VCols etc are copied to the new skin however rim faces dont get the UVs or vcols set from the faces they are created from yet. * Normals are assumed to be pointing outwards * used patch from Uncle Entity as a template since it added the DNA and RNA entries but the actual modifier from the patch wasnt used.
This commit is contained in:
@@ -600,6 +600,20 @@ class DATA_PT_modifiers(DataButtonsPanel):
|
||||
def SOFT_BODY(self, layout, ob, md, wide_ui):
|
||||
layout.label(text="See Soft Body panel.")
|
||||
|
||||
def SOLIDIFY(self, layout, ob, md, wide_ui):
|
||||
split = layout.split()
|
||||
|
||||
col = split.column()
|
||||
col.prop(md, "offset")
|
||||
col.prop(md, "use_rim")
|
||||
col.prop(md, "use_even_offset")
|
||||
col.prop(md, "use_quality_normals")
|
||||
col.prop(md, "edge_crease_inner")
|
||||
col.prop(md, "edge_crease_outer")
|
||||
col.prop(md, "edge_crease_rim")
|
||||
# col.label(text="Vertex Group:")
|
||||
# col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
|
||||
|
||||
def SUBSURF(self, layout, ob, md, wide_ui):
|
||||
if wide_ui:
|
||||
layout.row().prop(md, "subdivision_type", expand=True)
|
||||
|
Reference in New Issue
Block a user