Merged changes in the trunk up to revision 54110.

Conflicts resolved:
source/blender/blenfont/SConscript
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/intern/rna_scene.c
This commit is contained in:
2013-01-26 23:49:13 +00:00
748 changed files with 31619 additions and 23270 deletions

View File

@@ -44,9 +44,10 @@
struct Render;
struct TexResult;
struct ImagePool;
void make_envmaps(struct Render *re);
int envmaptex(struct Tex *tex, const float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres);
int envmaptex(struct Tex *tex, const float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, struct ImagePool *pool);
#endif /* __ENVMAP_H__ */

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@@ -32,6 +32,8 @@
#ifndef __PIXELSHADING_H__
#define __PIXELSHADING_H__
struct ImagePool;
/**
* Render the pixel at (x,y) for object ap. Apply the jitter mask.
* Output is given in float collector[4]. The type vector:

View File

@@ -62,6 +62,7 @@ struct RayFace;
struct RenderEngine;
struct ReportList;
struct Main;
struct ImagePool;
#define TABLEINITSIZE 1024
@@ -264,6 +265,8 @@ struct Render
RenderStats i;
struct ReportList *reports;
struct ImagePool *pool;
};
/* ------------------------------------------------------------------------- */
@@ -377,6 +380,7 @@ struct halosort {
/* ------------------------------------------------------------------------- */
struct Material;
struct MTFace;
struct ImagePool;
typedef struct RadFace {
float unshot[3], totrad[3];
@@ -409,6 +413,7 @@ typedef struct HaloRen {
int pixels;
unsigned int lay;
struct Material *mat;
struct ImagePool *pool;
} HaloRen;
/* ------------------------------------------------------------------------- */

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@@ -60,6 +60,7 @@ struct TexResult;
struct Tex;
struct Image;
struct ImBuf;
struct ImagePool;
/* texture.h */
@@ -76,9 +77,9 @@ void render_realtime_texture(struct ShadeInput *shi, struct Image *ima);
/* imagetexture.h */
int imagewraposa(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], const float dxt[2], const float dyt[2], struct TexResult *texres);
int imagewrap(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], struct TexResult *texres);
void image_sample(struct Image *ima, float fx, float fy, float dx, float dy, float result[4]);
int imagewraposa(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], const float dxt[2], const float dyt[2], struct TexResult *texres, struct ImagePool *pool);
int imagewrap(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], struct TexResult *texres, struct ImagePool *pool);
void image_sample(struct Image *ima, float fx, float fy, float dx, float dy, float result[4], struct ImagePool *pool);
#endif /* __TEXTURE_H__ */

View File

@@ -667,10 +667,12 @@ static void RE_rayobject_octree_done(RayObject *tree)
oc->ocface = NULL;
MEM_freeN(oc->ro_nodes);
oc->ro_nodes = NULL;
#if 0
printf("%f %f - %f\n", oc->min[0], oc->max[0], oc->ocfacx);
printf("%f %f - %f\n", oc->min[1], oc->max[1], oc->ocfacy);
printf("%f %f - %f\n", oc->min[2], oc->max[2], oc->ocfacz);
#endif
}
static void RE_rayobject_octree_bb(RayObject *tree, float *min, float *max)

View File

@@ -38,12 +38,12 @@ int tot_hints = 0;
#include "MEM_guardedalloc.h"
#include "BKE_global.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "rayintersection.h"
#include "rayobject.h"
#include "rayobject_rtbuild.h"

File diff suppressed because it is too large Load Diff

View File

@@ -153,6 +153,7 @@ static HaloRen *initstar(Render *re, ObjectRen *obr, const float vec[3], float h
har->hasize= hasize;
har->zd= 0.0;
har->pool = re->pool;
return har;
}
@@ -4853,7 +4854,7 @@ static int allow_render_dupli_instance(Render *UNUSED(re), DupliObject *dob, Obj
if (totmaterial) {
for (a= 0; a<*totmaterial; a++) {
ma= give_current_material(obd, a);
ma= give_current_material(obd, a + 1);
if (ma && (ma->material_type == MA_TYPE_HALO))
return 0;
}
@@ -5165,8 +5166,8 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
* following calls don't depend on 'RE_SetCamera' */
RE_SetCamera(re, camera);
normalize_m4(camera->obmat);
invert_m4_m4(mat, camera->obmat);
normalize_m4_m4(mat, camera->obmat);
invert_m4(mat);
RE_SetView(re, mat);
camera->recalc= OB_RECALC_OB; /* force correct matrix for scaled cameras */
}
@@ -5315,8 +5316,8 @@ static void database_fromscene_vectors(Render *re, Scene *scene, unsigned int la
/* if no camera, viewmat should have been set! */
if (camera) {
normalize_m4(camera->obmat);
invert_m4_m4(mat, camera->obmat);
normalize_m4_m4(mat, camera->obmat);
invert_m4(mat);
RE_SetView(re, mat);
}
@@ -5855,8 +5856,8 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
/* if no camera, set unit */
if (camera) {
normalize_m4(camera->obmat);
invert_m4_m4(mat, camera->obmat);
normalize_m4_m4(mat, camera->obmat);
invert_m4(mat);
RE_SetView(re, mat);
}
else {

View File

@@ -668,7 +668,7 @@ static void set_dxtdyt(float r_dxt[3], float r_dyt[3], const float dxt[3], const
/* ------------------------------------------------------------------------- */
int envmaptex(Tex *tex, const float texvec[3], float dxt[3], float dyt[3], int osatex, TexResult *texres)
int envmaptex(Tex *tex, const float texvec[3], float dxt[3], float dyt[3], int osatex, TexResult *texres, struct ImagePool *pool)
{
extern Render R; /* only in this call */
/* texvec should be the already reflected normal */
@@ -687,12 +687,12 @@ int envmaptex(Tex *tex, const float texvec[3], float dxt[3], float dyt[3], int o
env->ima = tex->ima;
if (env->ima && env->ima->ok) {
if (env->cube[1] == NULL) {
ImBuf *ibuf_ima = BKE_image_acquire_ibuf(env->ima, NULL, NULL);
ImBuf *ibuf_ima = BKE_image_pool_acquire_ibuf(env->ima, NULL, pool);
if (ibuf_ima)
envmap_split_ima(env, ibuf_ima);
else
env->ok = 0;
BKE_image_release_ibuf(env->ima, ibuf_ima, NULL);
BKE_image_pool_release_ibuf(env->ima, ibuf_ima, pool);
}
}
}
@@ -720,7 +720,7 @@ int envmaptex(Tex *tex, const float texvec[3], float dxt[3], float dyt[3], int o
mul_mat3_m4_v3(R.viewinv, dyt);
}
set_dxtdyt(dxts, dyts, dxt, dyt, face);
imagewraposa(tex, NULL, ibuf, sco, dxts, dyts, texres);
imagewraposa(tex, NULL, ibuf, sco, dxts, dyts, texres, pool);
/* edges? */
@@ -737,7 +737,7 @@ int envmaptex(Tex *tex, const float texvec[3], float dxt[3], float dyt[3], int o
if (face != face1) {
ibuf = env->cube[face1];
set_dxtdyt(dxts, dyts, dxt, dyt, face1);
imagewraposa(tex, NULL, ibuf, sco, dxts, dyts, &texr1);
imagewraposa(tex, NULL, ibuf, sco, dxts, dyts, &texr1, pool);
}
else texr1.tr = texr1.tg = texr1.tb = texr1.ta = 0.0;
@@ -750,7 +750,7 @@ int envmaptex(Tex *tex, const float texvec[3], float dxt[3], float dyt[3], int o
if (face != face1) {
ibuf = env->cube[face1];
set_dxtdyt(dxts, dyts, dxt, dyt, face1);
imagewraposa(tex, NULL, ibuf, sco, dxts, dyts, &texr2);
imagewraposa(tex, NULL, ibuf, sco, dxts, dyts, &texr2, pool);
}
else texr2.tr = texr2.tg = texr2.tb = texr2.ta = 0.0;
@@ -766,7 +766,7 @@ int envmaptex(Tex *tex, const float texvec[3], float dxt[3], float dyt[3], int o
}
}
else {
imagewrap(tex, NULL, ibuf, sco, texres);
imagewrap(tex, NULL, ibuf, sco, texres, pool);
}
return 1;

View File

@@ -1,4 +1,5 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -127,10 +128,21 @@ int RE_engine_is_external(Render *re)
/* Create, Free */
RenderEngine *RE_engine_create(RenderEngineType *type)
{
return RE_engine_create_ex(type, FALSE);
}
RenderEngine *RE_engine_create_ex(RenderEngineType *type, int use_for_viewport)
{
RenderEngine *engine = MEM_callocN(sizeof(RenderEngine), "RenderEngine");
engine->type = type;
if (use_for_viewport) {
engine->flag |= RE_ENGINE_USED_FOR_VIEWPORT;
BLI_begin_threaded_malloc();
}
return engine;
}
@@ -142,6 +154,10 @@ void RE_engine_free(RenderEngine *engine)
}
#endif
if (engine->flag & RE_ENGINE_USED_FOR_VIEWPORT) {
BLI_end_threaded_malloc();
}
if (engine->text)
MEM_freeN(engine->text);

View File

@@ -110,7 +110,7 @@ static void ibuf_get_color(float col[4], struct ImBuf *ibuf, int x, int y)
}
}
int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], TexResult *texres)
int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], TexResult *texres, struct ImagePool *pool)
{
float fx, fy, val1, val2, val3;
int x, y, retval;
@@ -130,13 +130,13 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], TexResul
if (ima->ibufs.first==NULL && (R.r.scemode & R_NO_IMAGE_LOAD))
return retval;
ibuf= BKE_image_acquire_ibuf(ima, &tex->iuser, NULL);
ibuf = BKE_image_pool_acquire_ibuf(ima, &tex->iuser, pool);
ima->flag|= IMA_USED_FOR_RENDER;
}
if (ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL)) {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
@@ -164,14 +164,14 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], TexResul
}
else {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
}
if ( (tex->flag & TEX_CHECKER_EVEN)==0) {
if ((xs+ys) & 1) {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
}
@@ -188,14 +188,14 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], TexResul
if (tex->extend == TEX_CLIPCUBE) {
if (x<0 || y<0 || x>=ibuf->x || y>=ibuf->y || texvec[2]<-1.0f || texvec[2]>1.0f) {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
}
else if ( tex->extend==TEX_CLIP || tex->extend==TEX_CHECKER) {
if (x<0 || y<0 || x>=ibuf->x || y>=ibuf->y) {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
}
@@ -302,10 +302,10 @@ int imagewrap(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], TexResul
texres->tg*= fx;
texres->tb*= fx;
}
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
BRICONTRGB;
return retval;
@@ -1045,7 +1045,7 @@ static void image_mipmap_test(Tex *tex, ImBuf *ibuf)
}
static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], float dxt[2], float dyt[2], TexResult *texres)
static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], float dxt[2], float dyt[2], TexResult *texres, struct ImagePool *pool)
{
TexResult texr;
float fx, fy, minx, maxx, miny, maxy;
@@ -1076,12 +1076,12 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float tex
if (ima) { /* hack for icon render */
if ((ima->ibufs.first == NULL) && (R.r.scemode & R_NO_IMAGE_LOAD)) return retval;
ibuf = BKE_image_acquire_ibuf(ima, &tex->iuser, NULL);
ibuf = BKE_image_pool_acquire_ibuf(ima, &tex->iuser, pool);
}
if ((ibuf == NULL) || ((ibuf->rect == NULL) && (ibuf->rect_float == NULL))) {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
@@ -1199,12 +1199,12 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float tex
else {
if ((tex->flag & TEX_CHECKER_ODD) == 0 && ((xs + ys) & 1) == 0) {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
if ((tex->flag & TEX_CHECKER_EVEN) == 0 && (xs + ys) & 1) {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
fx -= xs;
@@ -1224,14 +1224,14 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float tex
if (tex->extend == TEX_CLIPCUBE) {
if ((fx + minx) < 0.f || (fy + miny) < 0.f || (fx - minx) > 1.f || (fy - miny) > 1.f || texvec[2] < -1.f || texvec[2] > 1.f) {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
}
else if (tex->extend == TEX_CLIP || tex->extend == TEX_CHECKER) {
if ((fx + minx) < 0.f || (fy + miny) < 0.f || (fx - minx) > 1.f || (fy - miny) > 1.f) {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
}
@@ -1455,7 +1455,7 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float tex
}
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
BRICONTRGB;
@@ -1463,7 +1463,7 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float tex
}
int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const float DXT[2], const float DYT[2], TexResult *texres)
int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const float DXT[2], const float DYT[2], TexResult *texres, struct ImagePool *pool)
{
TexResult texr;
float fx, fy, minx, maxx, miny, maxy, dx, dy, dxt[2], dyt[2];
@@ -1477,7 +1477,7 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const
/* anisotropic filtering */
if (tex->texfilter != TXF_BOX)
return imagewraposa_aniso(tex, ima, ibuf, texvec, dxt, dyt, texres);
return imagewraposa_aniso(tex, ima, ibuf, texvec, dxt, dyt, texres, pool);
texres->tin= texres->ta= texres->tr= texres->tg= texres->tb= 0.0f;
@@ -1493,13 +1493,13 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const
if (ima->ibufs.first==NULL && (R.r.scemode & R_NO_IMAGE_LOAD))
return retval;
ibuf= BKE_image_acquire_ibuf(ima, &tex->iuser, NULL);
ibuf = BKE_image_pool_acquire_ibuf(ima, &tex->iuser, pool);
ima->flag|= IMA_USED_FOR_RENDER;
}
if (ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL)) {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
@@ -1608,14 +1608,14 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const
}
else {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
}
if ( (tex->flag & TEX_CHECKER_EVEN)==0) {
if ((xs + ys) & 1) {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
}
@@ -1652,14 +1652,14 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const
if (tex->extend == TEX_CLIPCUBE) {
if (fx+minx<0.0f || fy+miny<0.0f || fx-minx>1.0f || fy-miny>1.0f || texvec[2]<-1.0f || texvec[2]>1.0f) {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
}
else if (tex->extend==TEX_CLIP || tex->extend==TEX_CHECKER) {
if (fx+minx<0.0f || fy+miny<0.0f || fx-minx>1.0f || fy-miny>1.0f) {
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
return retval;
}
}
@@ -1855,17 +1855,17 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const
}
if (ima)
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
BRICONTRGB;
return retval;
}
void image_sample(Image *ima, float fx, float fy, float dx, float dy, float result[4])
void image_sample(Image *ima, float fx, float fy, float dx, float dy, float result[4], struct ImagePool *pool)
{
TexResult texres;
ImBuf *ibuf= BKE_image_acquire_ibuf(ima, NULL, NULL);
ImBuf *ibuf = BKE_image_pool_acquire_ibuf(ima, NULL, pool);
if (UNLIKELY(ibuf == NULL)) {
zero_v4(result);
@@ -1884,7 +1884,7 @@ void image_sample(Image *ima, float fx, float fy, float dx, float dy, float resu
ima->flag|= IMA_USED_FOR_RENDER;
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, pool);
}
void ibuf_sample(ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4])

View File

@@ -60,14 +60,17 @@
#include "rayobject.h"
#include "rendercore.h"
typedef void (*MPassKnownData)(DerivedMesh *lores_dm, DerivedMesh *hires_dm, const void *bake_data,
ImBuf *ibuf, const int face_index, const int lvl, const float st[2],
float tangmat[3][3], const int x, const int y);
typedef void (*MPassKnownData)(DerivedMesh *lores_dm, DerivedMesh *hires_dm, void *thread_data,
void *bake_data, ImBuf *ibuf, const int face_index, const int lvl,
const float st[2], float tangmat[3][3], const int x, const int y);
typedef void * (*MInitBakeData)(MultiresBakeRender *bkr, Image *ima);
typedef void (*MApplyBakeData)(void *bake_data);
typedef void (*MFreeBakeData)(void *bake_data);
typedef struct MultiresBakeResult {
float height_min, height_max;
} MultiresBakeResult;
typedef struct {
MVert *mvert;
MFace *mface;
@@ -79,6 +82,7 @@ typedef struct {
int i0, i1, i2;
DerivedMesh *lores_dm, *hires_dm;
int lvl;
void *thread_data;
void *bake_data;
ImBuf *ibuf;
MPassKnownData pass_data;
@@ -95,7 +99,6 @@ typedef struct {
typedef struct {
float *heights;
float height_min, height_max;
Image *ima;
DerivedMesh *ssdm;
const int *orig_index_mf_to_mpoly;
@@ -161,9 +164,11 @@ static void multiresbake_get_normal(const MResolvePixelData *data, float norm[],
static void init_bake_rast(MBakeRast *bake_rast, const ImBuf *ibuf, const MResolvePixelData *data, MFlushPixel flush_pixel)
{
BakeImBufuserData *userdata = (BakeImBufuserData *) ibuf->userdata;
memset(bake_rast, 0, sizeof(MBakeRast));
bake_rast->texels = ibuf->userdata;
bake_rast->texels = userdata->mask_buffer;
bake_rast->w = ibuf->x;
bake_rast->h = ibuf->y;
bake_rast->data = data;
@@ -222,7 +227,7 @@ static void flush_pixel(const MResolvePixelData *data, const int x, const int y)
zero_m3(to_tang);
}
data->pass_data(data->lores_dm, data->hires_dm, data->bake_data,
data->pass_data(data->lores_dm, data->hires_dm, data->thread_data, data->bake_data,
data->ibuf, data->face_index, data->lvl, st, to_tang, x, y);
}
@@ -348,6 +353,9 @@ typedef struct MultiresBakeThread {
/* thread-specific data */
MBakeRast bake_rast;
MResolvePixelData data;
/* displacement-specific data */
float height_min, height_max;
} MultiresBakeThread;
static int multires_bake_queue_next_face(MultiresBakeQueue *queue)
@@ -428,8 +436,29 @@ static void *do_multires_bake_thread(void *data_v)
return NULL;
}
/* some of arrays inside ccgdm are lazy-initialized, which will generally
* require lock around accessing such data
* this function will ensure all arrays are allocated before threading started
*/
static void init_ccgdm_arrays(DerivedMesh *dm)
{
CCGElem **grid_data;
CCGKey key;
int grid_size;
int *grid_offset;
grid_size = dm->getGridSize(dm);
grid_data = dm->getGridData(dm);
grid_offset = dm->getGridOffset(dm);
dm->getGridKey(dm, &key);
(void) grid_size;
(void) grid_data;
(void) grid_offset;
}
static void do_multires_bake(MultiresBakeRender *bkr, Image *ima, int require_tangent, MPassKnownData passKnownData,
MInitBakeData initBakeData, MApplyBakeData applyBakeData, MFreeBakeData freeBakeData)
MInitBakeData initBakeData, MFreeBakeData freeBakeData, MultiresBakeResult *result)
{
DerivedMesh *dm = bkr->lores_dm;
const int lvl = bkr->lvl;
@@ -467,6 +496,8 @@ static void do_multires_bake(MultiresBakeRender *bkr, Image *ima, int require_ta
handles = MEM_callocN(tot_thread * sizeof(MultiresBakeThread), "do_multires_bake handles");
init_ccgdm_arrays(bkr->hires_dm);
/* faces queue */
queue.cur_face = 0;
queue.tot_face = tot_face;
@@ -491,9 +522,13 @@ static void do_multires_bake(MultiresBakeRender *bkr, Image *ima, int require_ta
handle->data.hires_dm = bkr->hires_dm;
handle->data.lvl = lvl;
handle->data.pass_data = passKnownData;
handle->data.thread_data = handle;
handle->data.bake_data = bake_data;
handle->data.ibuf = ibuf;
handle->height_min = FLT_MAX;
handle->height_max = -FLT_MAX;
init_bake_rast(&handle->bake_rast, ibuf, &handle->data, flush_pixel);
if (tot_thread > 1)
@@ -506,15 +541,23 @@ static void do_multires_bake(MultiresBakeRender *bkr, Image *ima, int require_ta
else
do_multires_bake_thread(&handles[0]);
/* construct bake result */
result->height_min = handles[0].height_min;
result->height_max = handles[0].height_max;
for (i = 1; i < tot_thread; i++) {
result->height_min = min_ff(result->height_min, handles[i].height_min);
result->height_max = max_ff(result->height_max, handles[i].height_max);
}
BLI_spin_end(&queue.spin);
/* finalize baking */
if (applyBakeData)
applyBakeData(bake_data);
if (freeBakeData)
freeBakeData(bake_data);
MEM_freeN(handles);
BKE_image_release_ibuf(ima, ibuf, NULL);
}
}
@@ -651,13 +694,15 @@ static void *init_heights_data(MultiresBakeRender *bkr, Image *ima)
MHeightBakeData *height_data;
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL);
DerivedMesh *lodm = bkr->lores_dm;
BakeImBufuserData *userdata = ibuf->userdata;
if (userdata->displacement_buffer == NULL)
userdata->displacement_buffer = MEM_callocN(sizeof(float) * ibuf->x * ibuf->y, "MultiresBake heights");
height_data = MEM_callocN(sizeof(MHeightBakeData), "MultiresBake heightData");
height_data->ima = ima;
height_data->heights = MEM_callocN(sizeof(float) * ibuf->x * ibuf->y, "MultiresBake heights");
height_data->height_max = -FLT_MAX;
height_data->height_min = FLT_MAX;
height_data->heights = userdata->displacement_buffer;
if (!bkr->use_lores_mesh) {
SubsurfModifierData smd = {{NULL}};
@@ -673,6 +718,7 @@ static void *init_heights_data(MultiresBakeRender *bkr, Image *ima)
smd.subdivType = ME_SIMPLE_SUBSURF;
height_data->ssdm = subsurf_make_derived_from_derived(bkr->lores_dm, &smd, NULL, 0);
init_ccgdm_arrays(height_data->ssdm);
}
}
@@ -684,48 +730,6 @@ static void *init_heights_data(MultiresBakeRender *bkr, Image *ima)
return (void *)height_data;
}
static void apply_heights_data(void *bake_data)
{
MHeightBakeData *height_data = (MHeightBakeData *)bake_data;
ImBuf *ibuf = BKE_image_acquire_ibuf(height_data->ima, NULL, NULL);
int x, y, i;
float height, *heights = height_data->heights;
float min = height_data->height_min, max = height_data->height_max;
for (x = 0; x < ibuf->x; x++) {
for (y = 0; y < ibuf->y; y++) {
i = ibuf->x * y + x;
if (((char *)ibuf->userdata)[i] != FILTER_MASK_USED)
continue;
if (ibuf->rect_float) {
float *rrgbf = ibuf->rect_float + i * 4;
if (max - min > 1e-5f) height = (heights[i] - min) / (max - min);
else height = 0;
rrgbf[0] = rrgbf[1] = rrgbf[2] = height;
}
else {
char *rrgb = (char *)ibuf->rect + i * 4;
if (max - min > 1e-5f) height = (heights[i] - min) / (max - min);
else height = 0;
rrgb[0] = rrgb[1] = rrgb[2] = FTOCHAR(height);
}
}
}
if (ibuf->rect_float)
ibuf->userflags |= IB_RECT_INVALID;
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
BKE_image_release_ibuf(height_data->ima, ibuf, NULL);
}
static void free_heights_data(void *bake_data)
{
MHeightBakeData *height_data = (MHeightBakeData *)bake_data;
@@ -733,7 +737,6 @@ static void free_heights_data(void *bake_data)
if (height_data->ssdm)
height_data->ssdm->release(height_data->ssdm);
MEM_freeN(height_data->heights);
MEM_freeN(height_data);
}
@@ -743,13 +746,14 @@ static void free_heights_data(void *bake_data)
* - find coord of point and normal with specified UV in lo-res mesh (or subdivided lo-res
* mesh to make texture smoother) let's call this point p0 and n.
* - height wound be dot(n, p1-p0) */
static void apply_heights_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, const void *bake_data,
static void apply_heights_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, void *thread_data_v, void *bake_data,
ImBuf *ibuf, const int face_index, const int lvl, const float st[2],
float UNUSED(tangmat[3][3]), const int x, const int y)
{
MTFace *mtface = CustomData_get_layer(&lores_dm->faceData, CD_MTFACE);
MFace mface;
MHeightBakeData *height_data = (MHeightBakeData *)bake_data;
MultiresBakeThread *thread_data = (MultiresBakeThread *) thread_data_v;
float uv[2], *st0, *st1, *st2, *st3;
int pixel = ibuf->x * y + x;
float vec[3], p0[3], p1[3], n[3], len;
@@ -771,12 +775,12 @@ static void apply_heights_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm,
CLAMP(uv[1], 0.0f, 1.0f);
get_ccgdm_data(lores_dm, hires_dm,
height_data->orig_index_mf_to_mpoly, height_data->orig_index_mf_to_mpoly,
height_data->orig_index_mf_to_mpoly, height_data->orig_index_mp_to_orig,
lvl, face_index, uv[0], uv[1], p1, 0);
if (height_data->ssdm) {
get_ccgdm_data(lores_dm, height_data->ssdm,
height_data->orig_index_mf_to_mpoly, height_data->orig_index_mf_to_mpoly,
height_data->orig_index_mf_to_mpoly, height_data->orig_index_mp_to_orig,
0, face_index, uv[0], uv[1], p0, n);
}
else {
@@ -796,15 +800,18 @@ static void apply_heights_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm,
len = dot_v3v3(n, vec);
height_data->heights[pixel] = len;
if (len < height_data->height_min) height_data->height_min = len;
if (len > height_data->height_max) height_data->height_max = len;
thread_data->height_min = min_ff(thread_data->height_min, len);
thread_data->height_max = max_ff(thread_data->height_max, len);
if (ibuf->rect_float) {
float *rrgbf = ibuf->rect_float + pixel * 4;
rrgbf[0] = rrgbf[1] = rrgbf[2] = len;
rrgbf[3] = 1.0f;
}
else {
char *rrgb = (char *)ibuf->rect + pixel * 4;
rrgb[0] = rrgb[1] = rrgb[2] = FTOCHAR(len);
rrgb[3] = 255;
}
}
@@ -836,9 +843,9 @@ static void free_normal_data(void *bake_data)
* - find coord and normal of point with specified UV in hi-res mesh
* - multiply it by tangmat
* - vector in color space would be norm(vec) /2 + (0.5, 0.5, 0.5) */
static void apply_tangmat_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, const void *bake_data,
ImBuf *ibuf, const int face_index, const int lvl, const float st[2],
float tangmat[3][3], const int x, const int y)
static void apply_tangmat_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, void *UNUSED(thread_data),
void *bake_data, ImBuf *ibuf, const int face_index, const int lvl,
const float st[2], float tangmat[3][3], const int x, const int y)
{
MTFace *mtface = CustomData_get_layer(&lores_dm->faceData, CD_MTFACE);
MFace mface;
@@ -1073,9 +1080,9 @@ static int trace_ao_ray(MAOBakeData *ao_data, float ray_start[3], float ray_dire
return RE_rayobject_raycast(ao_data->raytree, &isect);
}
static void apply_ao_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, const void *bake_data,
ImBuf *ibuf, const int face_index, const int lvl, const float st[2],
float UNUSED(tangmat[3][3]), const int x, const int y)
static void apply_ao_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, void *UNUSED(thread_data),
void *bake_data, ImBuf *ibuf, const int face_index, const int lvl,
const float st[2], float UNUSED(tangmat[3][3]), const int x, const int y)
{
MAOBakeData *ao_data = (MAOBakeData *) bake_data;
MTFace *mtface = CustomData_get_layer(&lores_dm->faceData, CD_MTFACE);
@@ -1205,7 +1212,7 @@ static void count_images(MultiresBakeRender *bkr)
mtface[a].tpage->id.flag &= ~LIB_DOIT;
}
static void bake_images(MultiresBakeRender *bkr)
static void bake_images(MultiresBakeRender *bkr, MultiresBakeResult *result)
{
LinkData *link;
@@ -1214,18 +1221,19 @@ static void bake_images(MultiresBakeRender *bkr)
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL);
if (ibuf->x > 0 && ibuf->y > 0) {
ibuf->userdata = MEM_callocN(ibuf->y * ibuf->x, "MultiresBake imbuf mask");
BakeImBufuserData *userdata = MEM_callocN(sizeof(BakeImBufuserData), "MultiresBake userdata");
userdata->mask_buffer = MEM_callocN(ibuf->y * ibuf->x, "MultiresBake imbuf mask");
ibuf->userdata = userdata;
switch (bkr->mode) {
case RE_BAKE_NORMALS:
do_multires_bake(bkr, ima, TRUE, apply_tangmat_callback, init_normal_data, NULL, free_normal_data);
do_multires_bake(bkr, ima, TRUE, apply_tangmat_callback, init_normal_data, free_normal_data, result);
break;
case RE_BAKE_DISPLACEMENT:
do_multires_bake(bkr, ima, FALSE, apply_heights_callback, init_heights_data,
apply_heights_data, free_heights_data);
do_multires_bake(bkr, ima, FALSE, apply_heights_callback, init_heights_data, free_heights_data, result);
break;
case RE_BAKE_AO:
do_multires_bake(bkr, ima, FALSE, apply_ao_callback, init_ao_data, NULL, free_ao_data);
do_multires_bake(bkr, ima, FALSE, apply_ao_callback, init_ao_data, free_ao_data, result);
break;
}
}
@@ -1236,18 +1244,25 @@ static void bake_images(MultiresBakeRender *bkr)
}
}
static void finish_images(MultiresBakeRender *bkr)
static void finish_images(MultiresBakeRender *bkr, MultiresBakeResult *result)
{
LinkData *link;
int use_displacement_buffer = bkr->mode == RE_BAKE_DISPLACEMENT;
for (link = bkr->image.first; link; link = link->next) {
Image *ima = (Image *)link->data;
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL);
BakeImBufuserData *userdata = (BakeImBufuserData *) ibuf->userdata;
if (ibuf->x <= 0 || ibuf->y <= 0)
continue;
RE_bake_ibuf_filter(ibuf, (char *)ibuf->userdata, bkr->bake_filter);
RE_bake_ibuf_filter(ibuf, userdata->mask_buffer, bkr->bake_filter);
if (use_displacement_buffer) {
RE_bake_ibuf_normalize_displacement(ibuf, userdata->displacement_buffer, userdata->mask_buffer,
result->height_min, result->height_max);
}
ibuf->userflags |= IB_BITMAPDIRTY | IB_DISPLAY_BUFFER_INVALID;
@@ -1260,7 +1275,11 @@ static void finish_images(MultiresBakeRender *bkr)
}
if (ibuf->userdata) {
MEM_freeN(ibuf->userdata);
if (userdata->displacement_buffer)
MEM_freeN(userdata->displacement_buffer);
MEM_freeN(userdata->mask_buffer);
MEM_freeN(userdata);
ibuf->userdata = NULL;
}
@@ -1270,7 +1289,9 @@ static void finish_images(MultiresBakeRender *bkr)
void RE_multires_bake_images(MultiresBakeRender *bkr)
{
MultiresBakeResult result;
count_images(bkr);
bake_images(bkr);
finish_images(bkr);
bake_images(bkr, &result);
finish_images(bkr, &result);
}

View File

@@ -474,7 +474,7 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *
re->recty = winy;
}
if (re->rectx < 2 || re->recty < 2 || (BKE_imtype_is_movie(rd->im_format.imtype) &&
if (re->rectx < 1 || re->recty < 1 || (BKE_imtype_is_movie(rd->im_format.imtype) &&
(re->rectx < 16 || re->recty < 16) ))
{
BKE_report(re->reports, RPT_ERROR, "Image too small");
@@ -1879,6 +1879,8 @@ static void do_render_all_options(Render *re)
/* ensure no images are in memory from previous animated sequences */
BKE_image_all_free_anim_ibufs(re->r.cfra);
re->pool = BKE_image_pool_new();
if (RE_engine_render(re, 1)) {
/* in this case external render overrides all */
}
@@ -1903,6 +1905,9 @@ static void do_render_all_options(Render *re)
renderresult_stampinfo(re);
re->display_draw(re->ddh, re->result, NULL);
}
BKE_image_pool_free(re->pool);
re->pool = NULL;
}
static int check_valid_camera(Scene *scene, Object *camera_override)
@@ -2488,6 +2493,8 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
RE_InitState(re, NULL, &sce->r, NULL, winx, winy, NULL);
re->pool = BKE_image_pool_new();
re->main = bmain;
re->scene = sce;
re->scene_color_manage = BKE_scene_check_color_management_enabled(sce);
@@ -2497,6 +2504,9 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
RE_SetCamera(re, camera);
do_render_3d(re);
BKE_image_pool_free(re->pool);
re->pool = NULL;
}
/* note; repeated win/disprect calc... solve that nicer, also in compo */

View File

@@ -1099,7 +1099,7 @@ static void do_2d_mapping(MTex *mtex, float texvec[3], VlakRen *vlr, const float
/* ************************************** */
static int multitex(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, TexResult *texres, const short thread, short which_output)
static int multitex(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, TexResult *texres, const short thread, short which_output, struct ImagePool *pool)
{
float tmpvec[3];
int retval = 0; /* return value, int:0, col:1, nor:2, everything:3 */
@@ -1137,12 +1137,12 @@ static int multitex(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int o
retval = texnoise(tex, texres);
break;
case TEX_IMAGE:
if (osatex) retval = imagewraposa(tex, tex->ima, NULL, texvec, dxt, dyt, texres);
else retval = imagewrap(tex, tex->ima, NULL, texvec, texres);
if (osatex) retval = imagewraposa(tex, tex->ima, NULL, texvec, dxt, dyt, texres, pool);
else retval = imagewrap(tex, tex->ima, NULL, texvec, texres, pool);
BKE_image_tag_time(tex->ima); /* tag image as having being used */
break;
case TEX_ENVMAP:
retval = envmaptex(tex, texvec, dxt, dyt, osatex, texres);
retval = envmaptex(tex, texvec, dxt, dyt, osatex, texres, pool);
break;
case TEX_MUSGRAVE:
/* newnoise: musgrave types */
@@ -1214,7 +1214,7 @@ static int multitex(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int o
/* this is called from the shader and texture nodes */
int multitex_nodes(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, TexResult *texres,
const short thread, short which_output, ShadeInput *shi, MTex *mtex)
const short thread, short which_output, ShadeInput *shi, MTex *mtex, struct ImagePool *pool)
{
if (tex==NULL) {
memset(texres, 0, sizeof(TexResult));
@@ -1230,16 +1230,16 @@ int multitex_nodes(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int os
if (mtex) {
/* we have mtex, use it for 2d mapping images only */
do_2d_mapping(mtex, texvec, shi->vlr, shi->facenor, dxt, dyt);
rgbnor = multitex(tex, texvec, dxt, dyt, osatex, texres, thread, which_output);
rgbnor = multitex(tex, texvec, dxt, dyt, osatex, texres, thread, which_output, pool);
if (mtex->mapto & (MAP_COL+MAP_COLSPEC+MAP_COLMIR)) {
ImBuf *ibuf = BKE_image_acquire_ibuf(tex->ima, &tex->iuser, NULL);
ImBuf *ibuf = BKE_image_pool_acquire_ibuf(tex->ima, &tex->iuser, pool);
/* don't linearize float buffers, assumed to be linear */
if (ibuf && !(ibuf->rect_float) && R.scene_color_manage)
IMB_colormanagement_colorspace_to_scene_linear_v3(&texres->tr, ibuf->rect_colorspace);
BKE_image_release_ibuf(tex->ima, ibuf, NULL);
BKE_image_pool_release_ibuf(tex->ima, ibuf, pool);
}
}
else {
@@ -1263,28 +1263,28 @@ int multitex_nodes(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int os
}
do_2d_mapping(&localmtex, texvec_l, NULL, NULL, dxt_l, dyt_l);
rgbnor= multitex(tex, texvec_l, dxt_l, dyt_l, osatex, texres, thread, which_output);
rgbnor = multitex(tex, texvec_l, dxt_l, dyt_l, osatex, texres, thread, which_output, pool);
{
ImBuf *ibuf = BKE_image_acquire_ibuf(tex->ima, &tex->iuser, NULL);
ImBuf *ibuf = BKE_image_pool_acquire_ibuf(tex->ima, &tex->iuser, pool);
/* don't linearize float buffers, assumed to be linear */
if (ibuf && !(ibuf->rect_float) && R.scene_color_manage)
IMB_colormanagement_colorspace_to_scene_linear_v3(&texres->tr, ibuf->rect_colorspace);
BKE_image_release_ibuf(tex->ima, ibuf, NULL);
BKE_image_pool_release_ibuf(tex->ima, ibuf, pool);
}
}
return rgbnor;
}
else {
return multitex(tex, texvec, dxt, dyt, osatex, texres, thread, which_output);
return multitex(tex, texvec, dxt, dyt, osatex, texres, thread, which_output, pool);
}
}
/* this is called for surface shading */
static int multitex_mtex(ShadeInput *shi, MTex *mtex, float texvec[3], float dxt[3], float dyt[3], TexResult *texres)
static int multitex_mtex(ShadeInput *shi, MTex *mtex, float texvec[3], float dxt[3], float dyt[3], TexResult *texres, struct ImagePool *pool)
{
Tex *tex = mtex->tex;
@@ -1295,24 +1295,24 @@ static int multitex_mtex(ShadeInput *shi, MTex *mtex, float texvec[3], float dxt
tex, mtex->which_output, R.r.cfra, (R.r.scemode & R_TEXNODE_PREVIEW) != 0, shi, mtex);
}
else {
return multitex(mtex->tex, texvec, dxt, dyt, shi->osatex, texres, shi->thread, mtex->which_output);
return multitex(mtex->tex, texvec, dxt, dyt, shi->osatex, texres, shi->thread, mtex->which_output, pool);
}
}
/* Warning, if the texres's values are not declared zero, check the return value to be sure
* the color values are set before using the r/g/b values, otherwise you may use uninitialized values - Campbell */
int multitex_ext(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, TexResult *texres)
int multitex_ext(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, TexResult *texres, struct ImagePool *pool)
{
return multitex_nodes(tex, texvec, dxt, dyt, osatex, texres, 0, 0, NULL, NULL);
return multitex_nodes(tex, texvec, dxt, dyt, osatex, texres, 0, 0, NULL, NULL, pool);
}
/* extern-tex doesn't support nodes (ntreeBeginExec() can't be called when rendering is going on) */
int multitex_ext_safe(Tex *tex, float texvec[3], TexResult *texres)
int multitex_ext_safe(Tex *tex, float texvec[3], TexResult *texres, struct ImagePool *pool)
{
int use_nodes= tex->use_nodes, retval;
tex->use_nodes = FALSE;
retval= multitex_nodes(tex, texvec, NULL, NULL, 0, texres, 0, 0, NULL, NULL);
retval= multitex_nodes(tex, texvec, NULL, NULL, 0, texres, 0, 0, NULL, NULL, pool);
tex->use_nodes= use_nodes;
return retval;
@@ -1699,7 +1699,8 @@ static void compatible_bump_uv_derivs(CompatibleBump *compat_bump, ShadeInput *s
}
static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi, MTex *mtex, Tex *tex, TexResult *texres,
float Tnor, const float co[3], const float dx[3], const float dy[3], float texvec[3], float dxt[3], float dyt[3])
float Tnor, const float co[3], const float dx[3], const float dy[3], float texvec[3], float dxt[3], float dyt[3],
struct ImagePool *pool)
{
TexResult ttexr = {0, 0, 0, 0, 0, texres->talpha, NULL}; /* temp TexResult */
float tco[3], texv[3], cd, ud, vd, du, dv, idu, idv;
@@ -1727,12 +1728,12 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
if (!shi->osatex && (tex->type == TEX_IMAGE) && tex->ima) {
/* in case we have no proper derivatives, fall back to
* computing du/dv it based on image size */
ImBuf *ibuf = BKE_image_acquire_ibuf(tex->ima, &tex->iuser, NULL);
ImBuf *ibuf = BKE_image_pool_acquire_ibuf(tex->ima, &tex->iuser, pool);
if (ibuf) {
du = 1.f/(float)ibuf->x;
dv = 1.f/(float)ibuf->y;
}
BKE_image_release_ibuf(tex->ima, ibuf, NULL);
BKE_image_pool_release_ibuf(tex->ima, ibuf, pool);
}
else if (shi->osatex) {
/* we have derivatives, can compute proper du/dv */
@@ -1752,7 +1753,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
/* center, main return value */
texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, texres);
rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, texres, pool);
cd = fromrgb ? (texres->tr + texres->tg + texres->tb)*0.33333333f : texres->tin;
if (mtex->texco == TEXCO_UV) {
@@ -1766,7 +1767,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
tco[1] = co[1] + compat_bump->dvdnu*du;
tco[2] = 0.f;
texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr, pool);
ud = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
/* +v val */
@@ -1774,7 +1775,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
tco[1] = co[1] + compat_bump->dvdnv*du;
tco[2] = 0.f;
texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr, pool);
vd = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
}
else {
@@ -1808,7 +1809,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
tco[1] = co[1] + tu[1]*du;
tco[2] = co[2] + tu[2]*du;
texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr, pool);
ud = idu*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
/* +v val */
@@ -1816,7 +1817,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi,
tco[1] = co[1] + tv[1]*dv;
tco[2] = co[2] + tv[2]*dv;
texco_mapping(shi, tex, mtex, tco, dx, dy, texv, dxt, dyt);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr);
multitex_mtex(shi, mtex, texv, dxt, dyt, &ttexr, pool);
vd = idv*(cd - (fromrgb ? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f : ttexr.tin));
}
@@ -1858,7 +1859,7 @@ static void ntap_bump_init(NTapBump *ntap_bump)
static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, Tex *tex, TexResult *texres,
float Tnor, const float co[3], const float dx[3], const float dy[3],
float texvec[3], float dxt[3], float dyt[3])
float texvec[3], float dxt[3], float dyt[3], struct ImagePool *pool)
{
TexResult ttexr = {0, 0, 0, 0, 0, texres->talpha, NULL}; /* temp TexResult */
@@ -1905,20 +1906,20 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
/* resolve image dimensions */
if (found_deriv_map || (mtex->texflag&MTEX_BUMP_TEXTURESPACE)!=0) {
ImBuf *ibuf = BKE_image_acquire_ibuf(tex->ima, &tex->iuser, NULL);
ImBuf *ibuf = BKE_image_pool_acquire_ibuf(tex->ima, &tex->iuser, pool);
if (ibuf) {
dimx = ibuf->x;
dimy = ibuf->y;
aspect = ((float) dimy) / dimx;
}
BKE_image_release_ibuf(tex->ima, ibuf, NULL);
BKE_image_pool_release_ibuf(tex->ima, ibuf, pool);
}
if (found_deriv_map) {
float dBdu, dBdv, auto_bump = 1.0f;
float s = 1; /* negate this if flipped texture coordinate */
texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, texres);
rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, texres, pool);
if (shi->obr->ob->derivedFinal) {
auto_bump = shi->obr->ob->derivedFinal->auto_bump_scale;
@@ -1960,14 +1961,14 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
}
/* use texres for the center sample, set rgbnor */
rgbnor = multitex_mtex(shi, mtex, STll, dxt, dyt, texres);
rgbnor = multitex_mtex(shi, mtex, STll, dxt, dyt, texres, pool);
Hll = (fromrgb) ? rgb_to_grayscale(&texres->tr) : texres->tin;
/* use ttexr for the other 2 taps */
multitex_mtex(shi, mtex, STlr, dxt, dyt, &ttexr);
multitex_mtex(shi, mtex, STlr, dxt, dyt, &ttexr, pool);
Hlr = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STul, dxt, dyt, &ttexr);
multitex_mtex(shi, mtex, STul, dxt, dyt, &ttexr, pool);
Hul = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
dHdx = Hscale*(Hlr - Hll);
@@ -1998,17 +1999,17 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
}
/* use texres for the center sample, set rgbnor */
rgbnor = multitex_mtex(shi, mtex, STc, dxt, dyt, texres);
rgbnor = multitex_mtex(shi, mtex, STc, dxt, dyt, texres, pool);
/* Hc = (fromrgb) ? rgb_to_grayscale(&texres->tr) : texres->tin; */ /* UNUSED */
/* use ttexr for the other taps */
multitex_mtex(shi, mtex, STl, dxt, dyt, &ttexr);
multitex_mtex(shi, mtex, STl, dxt, dyt, &ttexr, pool);
Hl = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STr, dxt, dyt, &ttexr);
multitex_mtex(shi, mtex, STr, dxt, dyt, &ttexr, pool);
Hr = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STd, dxt, dyt, &ttexr);
multitex_mtex(shi, mtex, STd, dxt, dyt, &ttexr, pool);
Hd = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STu, dxt, dyt, &ttexr);
multitex_mtex(shi, mtex, STu, dxt, dyt, &ttexr, pool);
Hu = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
dHdx = Hscale*(Hr - Hl);
@@ -2285,20 +2286,22 @@ void do_material_tex(ShadeInput *shi, Render *re)
if (texres.nor && !((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP))) {
if (use_compat_bump) {
rgbnor = compatible_bump_compute(&compat_bump, shi, mtex, tex,
&texres, Tnor*stencilTin, co, dx, dy, texvec, dxt, dyt);
&texres, Tnor*stencilTin, co, dx, dy, texvec, dxt, dyt,
re->pool);
}
else if (use_ntap_bump) {
rgbnor = ntap_bump_compute(&ntap_bump, shi, mtex, tex,
&texres, Tnor*stencilTin, co, dx, dy, texvec, dxt, dyt);
&texres, Tnor*stencilTin, co, dx, dy, texvec, dxt, dyt,
re->pool);
}
else {
texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, &texres);
rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, &texres, re->pool);
}
}
else {
texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, &texres);
rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, &texres, re->pool);
}
/* texture output */
@@ -2402,13 +2405,13 @@ void do_material_tex(ShadeInput *shi, Render *re)
/* inverse gamma correction */
if (tex->type==TEX_IMAGE) {
Image *ima = tex->ima;
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &tex->iuser, NULL);
ImBuf *ibuf = BKE_image_pool_acquire_ibuf(ima, &tex->iuser, re->pool);
/* don't linearize float buffers, assumed to be linear */
if (ibuf && !(ibuf->rect_float) && R.scene_color_manage)
IMB_colormanagement_colorspace_to_scene_linear_v3(tcol, ibuf->rect_colorspace);
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, re->pool);
}
if (mtex->mapto & MAP_COL) {
@@ -2737,7 +2740,7 @@ void do_volume_tex(ShadeInput *shi, const float *xyz, int mapto_flag, float col_
else texvec[2]= mtex->size[2]*(mtex->ofs[2]);
}
rgbnor= multitex(tex, texvec, NULL, NULL, 0, &texres, 0, mtex->which_output); /* NULL = dxt/dyt, 0 = shi->osatex - not supported */
rgbnor = multitex(tex, texvec, NULL, NULL, 0, &texres, 0, mtex->which_output, re->pool); /* NULL = dxt/dyt, 0 = shi->osatex - not supported */
/* texture output */
@@ -2904,7 +2907,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float col_r[4])
if (mtex->tex->type==TEX_IMAGE) do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
rgb= multitex(mtex->tex, texvec, dxt, dyt, osatex, &texres, 0, mtex->which_output);
rgb = multitex(mtex->tex, texvec, dxt, dyt, osatex, &texres, 0, mtex->which_output, har->pool);
/* texture output */
if (rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@@ -2936,13 +2939,13 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float col_r[4])
/* inverse gamma correction */
if (mtex->tex->type==TEX_IMAGE) {
Image *ima = mtex->tex->ima;
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &mtex->tex->iuser, NULL);
ImBuf *ibuf = BKE_image_pool_acquire_ibuf(ima, &mtex->tex->iuser, har->pool);
/* don't linearize float buffers, assumed to be linear */
if (ibuf && !(ibuf->rect_float) && R.scene_color_manage)
IMB_colormanagement_colorspace_to_scene_linear_v3(&texres.tr, ibuf->rect_colorspace);
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, har->pool);
}
fact= texres.tin*mtex->colfac;
@@ -3109,7 +3112,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h
/* texture */
if (tex->type==TEX_IMAGE) do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
rgb= multitex(mtex->tex, texvec, dxt, dyt, R.osa, &texres, thread, mtex->which_output);
rgb = multitex(mtex->tex, texvec, dxt, dyt, R.osa, &texres, thread, mtex->which_output, R.pool);
/* texture output */
if (rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@@ -3157,13 +3160,13 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h
/* inverse gamma correction */
if (tex->type==TEX_IMAGE) {
Image *ima = tex->ima;
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &tex->iuser, NULL);
ImBuf *ibuf = BKE_image_pool_acquire_ibuf(ima, &tex->iuser, R.pool);
/* don't linearize float buffers, assumed to be linear */
if (ibuf && !(ibuf->rect_float) && R.scene_color_manage)
IMB_colormanagement_colorspace_to_scene_linear_v3(tcol, ibuf->rect_colorspace);
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, R.pool);
}
if (mtex->mapto & WOMAP_HORIZ) {
@@ -3324,7 +3327,7 @@ void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r
do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
}
rgb= multitex(tex, texvec, dxt, dyt, shi->osatex, &texres, shi->thread, mtex->which_output);
rgb = multitex(tex, texvec, dxt, dyt, shi->osatex, &texres, shi->thread, mtex->which_output, R.pool);
/* texture output */
if (rgb && (mtex->texflag & MTEX_RGBTOINT)) {
@@ -3373,13 +3376,13 @@ void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r
/* inverse gamma correction */
if (tex->type==TEX_IMAGE) {
Image *ima = tex->ima;
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, &tex->iuser, NULL);
ImBuf *ibuf = BKE_image_pool_acquire_ibuf(ima, &tex->iuser, R.pool);
/* don't linearize float buffers, assumed to be linear */
if (ibuf && !(ibuf->rect_float) && R.scene_color_manage)
IMB_colormanagement_colorspace_to_scene_linear_v3(&texres.tr, ibuf->rect_colorspace);
BKE_image_release_ibuf(ima, ibuf, NULL);
BKE_image_pool_release_ibuf(ima, ibuf, R.pool);
}
/* lamp colors were premultiplied with this */
@@ -3395,7 +3398,7 @@ void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r
/* ------------------------------------------------------------------------- */
int externtex(MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread)
int externtex(MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *pool)
{
Tex *tex;
TexResult texr;
@@ -3421,7 +3424,7 @@ int externtex(MTex *mtex, const float vec[3], float *tin, float *tr, float *tg,
do_2d_mapping(mtex, texvec, NULL, NULL, dxt, dyt);
}
rgb= multitex(tex, texvec, dxt, dyt, 0, &texr, thread, mtex->which_output);
rgb = multitex(tex, texvec, dxt, dyt, 0, &texr, thread, mtex->which_output, pool);
if (rgb) {
texr.tin = rgb_to_bw(&texr.tr);
@@ -3485,8 +3488,8 @@ void render_realtime_texture(ShadeInput *shi, Image *ima)
texr.nor= NULL;
if (shi->osatex) imagewraposa(tex, ima, NULL, texvec, dx, dy, &texr);
else imagewrap(tex, ima, NULL, texvec, &texr);
if (shi->osatex) imagewraposa(tex, ima, NULL, texvec, dx, dy, &texr, R.pool);
else imagewrap(tex, ima, NULL, texvec, &texr, R.pool);
shi->vcol[0]*= texr.tr;
shi->vcol[1]*= texr.tg;

View File

@@ -20,7 +20,6 @@
*
* Contributors: Hos, Robert Wenzlaff.
* Contributors: 2004/2005/2006 Blender Foundation, full recode
* Contributors: Vertex color baking, Copyright 2011 AutoCRC
*
* ***** END GPL LICENSE BLOCK *****
*/
@@ -1139,7 +1138,7 @@ static void addAlphaOverFloatMask(float *dest, float *source, unsigned short dma
dest[3]+= source[3];
return;
}
}
dest[0]= (mul*dest[0]) + source[0];
dest[1]= (mul*dest[1]) + source[1];
@@ -1991,932 +1990,3 @@ void add_halo_flare(Render *re)
R.r.mode= mode;
}
/* ************************* bake ************************ */
typedef struct BakeShade {
ShadeSample ssamp;
ObjectInstanceRen *obi;
VlakRen *vlr;
ZSpan *zspan;
Image *ima;
ImBuf *ibuf;
int rectx, recty, quad, type, vdone, ready;
float dir[3];
Object *actob;
/* Output: vertex color or image data. If vcol is not NULL, rect and
* rect_float should be NULL. */
MPoly *mpoly;
MLoop *mloop;
MLoopCol *vcol;
unsigned int *rect;
float *rect_float;
int use_mask;
char *rect_mask; /* bake pixel mask */
float dxco[3], dyco[3];
short *do_update;
struct ColorSpace *rect_colorspace;
} BakeShade;
static void bake_set_shade_input(ObjectInstanceRen *obi, VlakRen *vlr, ShadeInput *shi, int quad, int UNUSED(isect), int x, int y, float u, float v)
{
if (quad)
shade_input_set_triangle_i(shi, obi, vlr, 0, 2, 3);
else
shade_input_set_triangle_i(shi, obi, vlr, 0, 1, 2);
/* cache for shadow */
shi->samplenr= R.shadowsamplenr[shi->thread]++;
shi->mask= 0xFFFF; /* all samples */
shi->u= -u;
shi->v= -v;
shi->xs= x;
shi->ys= y;
shade_input_set_uv(shi);
shade_input_set_normals(shi);
/* no normal flip */
if (shi->flippednor)
shade_input_flip_normals(shi);
/* set up view vector to look right at the surface (note that the normal
* is negated in the renderer so it does not need to be done here) */
shi->view[0]= shi->vn[0];
shi->view[1]= shi->vn[1];
shi->view[2]= shi->vn[2];
}
static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int UNUSED(quad), int x, int y, float UNUSED(u), float UNUSED(v), float *tvn, float *ttang)
{
BakeShade *bs= handle;
ShadeSample *ssamp= &bs->ssamp;
ShadeResult shr;
VlakRen *vlr= shi->vlr;
shade_input_init_material(shi);
if (bs->type==RE_BAKE_AO) {
ambient_occlusion(shi);
if (R.r.bake_flag & R_BAKE_NORMALIZE) {
copy_v3_v3(shr.combined, shi->ao);
}
else {
zero_v3(shr.combined);
environment_lighting_apply(shi, &shr);
}
}
else {
if (bs->type==RE_BAKE_SHADOW) /* Why do shadows set the color anyhow?, ignore material color for baking */
shi->r = shi->g = shi->b = 1.0f;
shade_input_set_shade_texco(shi);
/* only do AO for a full bake (and obviously AO bakes)
* AO for light bakes is a leftover and might not be needed */
if ( ELEM3(bs->type, RE_BAKE_ALL, RE_BAKE_AO, RE_BAKE_LIGHT))
shade_samples_do_AO(ssamp);
if (shi->mat->nodetree && shi->mat->use_nodes) {
ntreeShaderExecTree(shi->mat->nodetree, shi, &shr);
shi->mat= vlr->mat; /* shi->mat is being set in nodetree */
}
else
shade_material_loop(shi, &shr);
if (bs->type==RE_BAKE_NORMALS) {
float nor[3];
copy_v3_v3(nor, shi->vn);
if (R.r.bake_normal_space == R_BAKE_SPACE_CAMERA) {
/* pass */
}
else if (R.r.bake_normal_space == R_BAKE_SPACE_TANGENT) {
float mat[3][3], imat[3][3];
/* bitangent */
if (tvn && ttang) {
copy_v3_v3(mat[0], ttang);
cross_v3_v3v3(mat[1], tvn, ttang);
mul_v3_fl(mat[1], ttang[3]);
copy_v3_v3(mat[2], tvn);
}
else {
copy_v3_v3(mat[0], shi->nmaptang);
cross_v3_v3v3(mat[1], shi->nmapnorm, shi->nmaptang);
mul_v3_fl(mat[1], shi->nmaptang[3]);
copy_v3_v3(mat[2], shi->nmapnorm);
}
invert_m3_m3(imat, mat);
mul_m3_v3(imat, nor);
}
else if (R.r.bake_normal_space == R_BAKE_SPACE_OBJECT)
mul_mat3_m4_v3(ob->imat_ren, nor); /* ob->imat_ren includes viewinv! */
else if (R.r.bake_normal_space == R_BAKE_SPACE_WORLD)
mul_mat3_m4_v3(R.viewinv, nor);
normalize_v3(nor); /* in case object has scaling */
/* The invert of the red channel is to make
* the normal map compliant with the outside world.
* It needs to be done because in Blender
* the normal used in the renderer points inward. It is generated
* this way in calc_vertexnormals(). Should this ever change
* this negate must be removed. */
shr.combined[0]= (-nor[0])/2.0f + 0.5f;
shr.combined[1]= nor[1]/2.0f + 0.5f;
shr.combined[2]= nor[2]/2.0f + 0.5f;
}
else if (bs->type==RE_BAKE_TEXTURE) {
shr.combined[0]= shi->r;
shr.combined[1]= shi->g;
shr.combined[2]= shi->b;
shr.alpha = shi->alpha;
}
else if (bs->type==RE_BAKE_SHADOW) {
copy_v3_v3(shr.combined, shr.shad);
shr.alpha = shi->alpha;
}
else if (bs->type==RE_BAKE_SPEC_COLOR) {
shr.combined[0]= shi->specr;
shr.combined[1]= shi->specg;
shr.combined[2]= shi->specb;
shr.alpha = 1.0f;
}
else if (bs->type==RE_BAKE_SPEC_INTENSITY) {
shr.combined[0]=
shr.combined[1]=
shr.combined[2]= shi->spec;
shr.alpha = 1.0f;
}
else if (bs->type==RE_BAKE_MIRROR_COLOR) {
shr.combined[0]= shi->mirr;
shr.combined[1]= shi->mirg;
shr.combined[2]= shi->mirb;
shr.alpha = 1.0f;
}
else if (bs->type==RE_BAKE_MIRROR_INTENSITY) {
shr.combined[0]=
shr.combined[1]=
shr.combined[2]= shi->ray_mirror;
shr.alpha = 1.0f;
}
else if (bs->type==RE_BAKE_ALPHA) {
shr.combined[0]=
shr.combined[1]=
shr.combined[2]= shi->alpha;
shr.alpha = 1.0f;
}
else if (bs->type==RE_BAKE_EMIT) {
shr.combined[0]=
shr.combined[1]=
shr.combined[2]= shi->emit;
shr.alpha = 1.0f;
}
}
if (bs->rect_float && !bs->vcol) {
float *col= bs->rect_float + 4*(bs->rectx*y + x);
copy_v3_v3(col, shr.combined);
if (bs->type==RE_BAKE_ALL || bs->type==RE_BAKE_TEXTURE) {
col[3]= shr.alpha;
}
else {
col[3]= 1.0;
}
}
else {
/* Target is char (LDR). */
unsigned char col[4];
if (ELEM(bs->type, RE_BAKE_ALL, RE_BAKE_TEXTURE)) {
float rgb[3];
copy_v3_v3(rgb, shr.combined);
if (R.scene_color_manage)
IMB_colormanagement_scene_linear_to_colorspace_v3(rgb, bs->rect_colorspace);
rgb_float_to_uchar(col, rgb);
}
else {
rgb_float_to_uchar(col, shr.combined);
}
if (ELEM(bs->type, RE_BAKE_ALL, RE_BAKE_TEXTURE)) {
col[3]= FTOCHAR(shr.alpha);
}
else {
col[3]= 255;
}
if (bs->vcol) {
/* Vertex colour baking. Vcol has no useful alpha channel (it exists
* but is used only for vertex painting). */
bs->vcol->r = col[0];
bs->vcol->g = col[1];
bs->vcol->b = col[2];
}
else {
unsigned char *imcol= (unsigned char *)(bs->rect + bs->rectx*y + x);
copy_v4_v4_char((char *)imcol, (char *)col);
}
}
if (bs->rect_mask) {
bs->rect_mask[bs->rectx*y + x] = FILTER_MASK_USED;
}
}
static void bake_displacement(void *handle, ShadeInput *UNUSED(shi), float dist, int x, int y)
{
BakeShade *bs= handle;
float disp;
if (R.r.bake_flag & R_BAKE_NORMALIZE && R.r.bake_maxdist) {
disp = (dist+R.r.bake_maxdist) / (R.r.bake_maxdist*2); /* alter the range from [-bake_maxdist, bake_maxdist] to [0, 1]*/
}
else {
disp = 0.5f + dist; /* alter the range from [-0.5,0.5] to [0,1]*/
}
if (bs->rect_float && !bs->vcol) {
float *col= bs->rect_float + 4*(bs->rectx*y + x);
col[0] = col[1] = col[2] = disp;
col[3]= 1.0f;
}
else {
/* Target is char (LDR). */
unsigned char col[4];
col[0] = col[1] = col[2] = FTOCHAR(disp);
col[3] = 255;
if(bs->vcol) {
/* Vertex colour baking. Vcol has no useful alpha channel (it exists
* but is used only for vertex painting). */
bs->vcol->r = col[0];
bs->vcol->g = col[1];
bs->vcol->b = col[2];
}
else {
char *imcol= (char *)(bs->rect + bs->rectx*y + x);
copy_v4_v4_char((char *)imcol, (char *)col);
}
}
if (bs->rect_mask) {
bs->rect_mask[bs->rectx*y + x] = FILTER_MASK_USED;
}
}
static int bake_intersect_tree(RayObject* raytree, Isect* isect, float *start, float *dir, float sign, float *hitco, float *dist)
{
float maxdist;
int hit;
/* might be useful to make a user setting for maxsize*/
if (R.r.bake_maxdist > 0.0f)
maxdist= R.r.bake_maxdist;
else
maxdist= RE_RAYTRACE_MAXDIST + R.r.bake_biasdist;
/* 'dir' is always normalized */
madd_v3_v3v3fl(isect->start, start, dir, -R.r.bake_biasdist);
mul_v3_v3fl(isect->dir, dir, sign);
isect->dist = maxdist;
hit = RE_rayobject_raycast(raytree, isect);
if (hit) {
madd_v3_v3v3fl(hitco, isect->start, isect->dir, isect->dist);
*dist= isect->dist;
}
return hit;
}
static void bake_set_vlr_dxyco(BakeShade *bs, float *uv1, float *uv2, float *uv3)
{
VlakRen *vlr= bs->vlr;
float A, d1, d2, d3, *v1, *v2, *v3;
if (bs->quad) {
v1= vlr->v1->co;
v2= vlr->v3->co;
v3= vlr->v4->co;
}
else {
v1= vlr->v1->co;
v2= vlr->v2->co;
v3= vlr->v3->co;
}
/* formula derived from barycentric coordinates:
* (uvArea1*v1 + uvArea2*v2 + uvArea3*v3)/uvArea
* then taking u and v partial derivatives to get dxco and dyco */
A= (uv2[0] - uv1[0])*(uv3[1] - uv1[1]) - (uv3[0] - uv1[0])*(uv2[1] - uv1[1]);
if (fabsf(A) > FLT_EPSILON) {
A= 0.5f/A;
d1= uv2[1] - uv3[1];
d2= uv3[1] - uv1[1];
d3= uv1[1] - uv2[1];
bs->dxco[0]= (v1[0]*d1 + v2[0]*d2 + v3[0]*d3)*A;
bs->dxco[1]= (v1[1]*d1 + v2[1]*d2 + v3[1]*d3)*A;
bs->dxco[2]= (v1[2]*d1 + v2[2]*d2 + v3[2]*d3)*A;
d1= uv3[0] - uv2[0];
d2= uv1[0] - uv3[0];
d3= uv2[0] - uv1[0];
bs->dyco[0]= (v1[0]*d1 + v2[0]*d2 + v3[0]*d3)*A;
bs->dyco[1]= (v1[1]*d1 + v2[1]*d2 + v3[1]*d3)*A;
bs->dyco[2]= (v1[2]*d1 + v2[2]*d2 + v3[2]*d3)*A;
}
else {
bs->dxco[0]= bs->dxco[1]= bs->dxco[2]= 0.0f;
bs->dyco[0]= bs->dyco[1]= bs->dyco[2]= 0.0f;
}
if (bs->obi->flag & R_TRANSFORMED) {
mul_m3_v3(bs->obi->nmat, bs->dxco);
mul_m3_v3(bs->obi->nmat, bs->dyco);
}
}
static void do_bake_shade(void *handle, int x, int y, float u, float v)
{
BakeShade *bs= handle;
VlakRen *vlr= bs->vlr;
ObjectInstanceRen *obi= bs->obi;
Object *ob= obi->obr->ob;
float l, *v1, *v2, *v3, tvn[3], ttang[4];
int quad;
ShadeSample *ssamp= &bs->ssamp;
ShadeInput *shi= ssamp->shi;
/* fast threadsafe break test */
if (R.test_break(R.tbh))
return;
/* setup render coordinates */
if (bs->quad) {
v1= vlr->v1->co;
v2= vlr->v3->co;
v3= vlr->v4->co;
}
else {
v1= vlr->v1->co;
v2= vlr->v2->co;
v3= vlr->v3->co;
}
l= 1.0f-u-v;
/* shrink barycentric coordinates inwards slightly to avoid some issues
* where baking selected to active might just miss the other face at the
* near the edge of a face */
if (bs->actob) {
const float eps = 1.0f - 1e-4f;
float invsum;
u = (u - 0.5f)*eps + 0.5f;
v = (v - 0.5f)*eps + 0.5f;
l = (l - 0.5f)*eps + 0.5f;
invsum = 1.0f/(u + v + l);
u *= invsum;
v *= invsum;
l *= invsum;
}
/* renderco */
shi->co[0]= l*v3[0]+u*v1[0]+v*v2[0];
shi->co[1]= l*v3[1]+u*v1[1]+v*v2[1];
shi->co[2]= l*v3[2]+u*v1[2]+v*v2[2];
if (obi->flag & R_TRANSFORMED)
mul_m4_v3(obi->mat, shi->co);
copy_v3_v3(shi->dxco, bs->dxco);
copy_v3_v3(shi->dyco, bs->dyco);
quad= bs->quad;
bake_set_shade_input(obi, vlr, shi, quad, 0, x, y, u, v);
if (bs->type==RE_BAKE_NORMALS && R.r.bake_normal_space==R_BAKE_SPACE_TANGENT) {
shade_input_set_shade_texco(shi);
copy_v3_v3(tvn, shi->nmapnorm);
copy_v4_v4(ttang, shi->nmaptang);
}
/* if we are doing selected to active baking, find point on other face */
if (bs->actob) {
Isect isec, minisec;
float co[3], minco[3], dist, mindist=0.0f;
int hit, sign, dir=1;
/* intersect with ray going forward and backward*/
hit= 0;
memset(&minisec, 0, sizeof(minisec));
minco[0]= minco[1]= minco[2]= 0.0f;
copy_v3_v3(bs->dir, shi->vn);
for (sign=-1; sign<=1; sign+=2) {
memset(&isec, 0, sizeof(isec));
isec.mode= RE_RAY_MIRROR;
isec.orig.ob = obi;
isec.orig.face = vlr;
isec.userdata= bs->actob;
isec.check = RE_CHECK_VLR_BAKE;
isec.skip = RE_SKIP_VLR_NEIGHBOUR;
if (bake_intersect_tree(R.raytree, &isec, shi->co, shi->vn, sign, co, &dist)) {
if (!hit || len_squared_v3v3(shi->co, co) < len_squared_v3v3(shi->co, minco)) {
minisec= isec;
mindist= dist;
copy_v3_v3(minco, co);
hit= 1;
dir = sign;
}
}
}
if (bs->type==RE_BAKE_DISPLACEMENT) {
if (hit)
bake_displacement(handle, shi, (dir==-1)? mindist:-mindist, x, y);
else
bake_displacement(handle, shi, 0.0f, x, y);
return;
}
/* if hit, we shade from the new point, otherwise from point one starting face */
if (hit) {
obi = (ObjectInstanceRen *)minisec.hit.ob;
vlr = (VlakRen *)minisec.hit.face;
quad= (minisec.isect == 2);
copy_v3_v3(shi->co, minco);
u= -minisec.u;
v= -minisec.v;
bake_set_shade_input(obi, vlr, shi, quad, 1, x, y, u, v);
}
}
if (bs->type==RE_BAKE_NORMALS && R.r.bake_normal_space==R_BAKE_SPACE_TANGENT)
bake_shade(handle, ob, shi, quad, x, y, u, v, tvn, ttang);
else
bake_shade(handle, ob, shi, quad, x, y, u, v, 0, 0);
}
static int get_next_bake_face(BakeShade *bs)
{
ObjectRen *obr;
VlakRen *vlr;
MTFace *tface;
static int v= 0, vdone = FALSE;
static ObjectInstanceRen *obi= NULL;
if (bs==NULL) {
vlr= NULL;
v= vdone = FALSE;
obi= R.instancetable.first;
return 0;
}
BLI_lock_thread(LOCK_CUSTOM1);
for (; obi; obi=obi->next, v=0) {
obr= obi->obr;
for (; v<obr->totvlak; v++) {
vlr= RE_findOrAddVlak(obr, v);
if ((bs->actob && bs->actob == obr->ob) || (!bs->actob && (obr->ob->flag & SELECT))) {
if(R.r.bake_flag & R_BAKE_VCOL) {
/* Gather face data for vertex colour bake */
Mesh *me;
int *origindex, vcollayer;
CustomDataLayer *cdl;
if(obr->ob->type != OB_MESH)
continue;
me = obr->ob->data;
origindex = RE_vlakren_get_origindex(obr, vlr, 0);
if(origindex == NULL)
continue;
if (*origindex >= me->totpoly) {
/* Small hack for Array modifier, which gives false
original indices - z0r */
continue;
}
#if 0
/* Only shade selected faces. */
if((me->mface[*origindex].flag & ME_FACE_SEL) == 0)
continue;
#endif
vcollayer = CustomData_get_render_layer_index(&me->ldata, CD_MLOOPCOL);
if(vcollayer == -1)
continue;
cdl = &me->ldata.layers[vcollayer];
bs->mpoly = me->mpoly + *origindex;
bs->vcol = ((MLoopCol*)cdl->data) + bs->mpoly->loopstart;
bs->mloop = me->mloop + bs->mpoly->loopstart;
/* Tag mesh for reevaluation. */
DAG_id_tag_update(&me->id, 0);
}
else {
Image *ima = NULL;
ImBuf *ibuf = NULL;
const float vec_alpha[4]= {0.0f, 0.0f, 0.0f, 0.0f};
const float vec_solid[4]= {0.0f, 0.0f, 0.0f, 1.0f};
tface= RE_vlakren_get_tface(obr, vlr, obr->bakemtface, NULL, 0);
if (!tface || !tface->tpage)
continue;
ima = tface->tpage;
ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL);
if (ibuf==NULL)
continue;
if (ibuf->rect==NULL && ibuf->rect_float==NULL) {
BKE_image_release_ibuf(ima, ibuf, NULL);
continue;
}
if (ibuf->rect_float && !(ibuf->channels==0 || ibuf->channels==4)) {
BKE_image_release_ibuf(ima, ibuf, NULL);
continue;
}
if (ima->flag & IMA_USED_FOR_RENDER) {
ima->id.flag &= ~LIB_DOIT;
BKE_image_release_ibuf(ima, ibuf, NULL);
continue;
}
/* find the image for the first time? */
if (ima->id.flag & LIB_DOIT) {
ima->id.flag &= ~LIB_DOIT;
/* we either fill in float or char, this ensures things go fine */
if (ibuf->rect_float)
imb_freerectImBuf(ibuf);
/* clear image */
if (R.r.bake_flag & R_BAKE_CLEAR)
IMB_rectfill(ibuf, (ibuf->planes == R_IMF_PLANES_RGBA) ? vec_alpha : vec_solid);
/* might be read by UI to set active image for display */
R.bakebuf= ima;
}
/* Tag image for redraw. */
ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
BKE_image_release_ibuf(ima, ibuf, NULL);
}
bs->obi = obi;
bs->vlr = vlr;
bs->vdone++; /* only for error message if nothing was rendered */
v++;
BLI_unlock_thread(LOCK_CUSTOM1);
return 1;
}
}
}
BLI_unlock_thread(LOCK_CUSTOM1);
return 0;
}
static void bake_single_vertex(BakeShade *bs, VertRen *vert, float u, float v)
{
int *origindex, i;
MLoopCol *basevcol;
MLoop *mloop;
origindex = RE_vertren_get_origindex(bs->obi->obr, vert, 0);
if (!origindex || *origindex == ORIGINDEX_NONE)
return;
/* Search for matching vertex index and apply shading. */
for (i = 0; i < bs->mpoly->totloop; i++) {
mloop = bs->mloop + i;
if (mloop->v != *origindex)
continue;
basevcol = bs->vcol;
bs->vcol = basevcol + i;
do_bake_shade(bs, 0, 0, u, v);
bs->vcol = basevcol;
break;
}
}
/* Bake all vertices of a face. Actually, this still works on a face-by-face
basis, and each vertex on each face is shaded. Vertex colors are a property
of loops, not vertices. */
static void shade_verts(BakeShade *bs)
{
VlakRen *vlr = bs->vlr;
/* Disable baking to image; write to vcol instead. vcol pointer is set in
* bake_single_vertex. */
bs->ima = NULL;
bs->rect = NULL;
bs->rect_float = NULL;
bs->quad = 0;
/* No anti-aliasing for vertices. */
zero_v3(bs->dxco);
zero_v3(bs->dyco);
/* Shade each vertex of the face. u and v are barycentric coordinates; since
we're only interested in vertices, these will be 0 or 1. */
if ((vlr->flag & R_FACE_SPLIT) == 0) {
/* Processing triangle face, whole quad, or first half of split quad. */
bake_single_vertex(bs, bs->vlr->v1, 1.0f, 0.0f);
bake_single_vertex(bs, bs->vlr->v2, 0.0f, 1.0f);
bake_single_vertex(bs, bs->vlr->v3, 0.0f, 0.0f);
if (vlr->v4) {
bs->quad = 1;
bake_single_vertex(bs, bs->vlr->v4, 0.0f, 0.0f);
}
}
else {
/* Processing second half of split quad. Only one vertex to go. */
if (vlr->flag & R_DIVIDE_24) {
bake_single_vertex(bs, bs->vlr->v2, 0.0f, 1.0f);
}
else {
bake_single_vertex(bs, bs->vlr->v3, 0.0f, 0.0f);
}
}
}
/* already have tested for tface and ima and zspan */
static void shade_tface(BakeShade *bs)
{
VlakRen *vlr= bs->vlr;
ObjectInstanceRen *obi= bs->obi;
ObjectRen *obr= obi->obr;
MTFace *tface= RE_vlakren_get_tface(obr, vlr, obr->bakemtface, NULL, 0);
Image *ima= tface->tpage;
float vec[4][2];
int a, i1, i2, i3;
/* check valid zspan */
if (ima!=bs->ima) {
BKE_image_release_ibuf(bs->ima, bs->ibuf, NULL);
bs->ima= ima;
bs->ibuf= BKE_image_acquire_ibuf(ima, NULL, NULL);
/* note, these calls only free/fill contents of zspan struct, not zspan itself */
zbuf_free_span(bs->zspan);
zbuf_alloc_span(bs->zspan, bs->ibuf->x, bs->ibuf->y, R.clipcrop);
}
bs->rectx= bs->ibuf->x;
bs->recty= bs->ibuf->y;
bs->rect= bs->ibuf->rect;
bs->rect_colorspace= bs->ibuf->rect_colorspace;
bs->rect_float= bs->ibuf->rect_float;
bs->vcol = NULL;
bs->quad= 0;
if (bs->use_mask) {
if (bs->ibuf->userdata==NULL) {
BLI_lock_thread(LOCK_CUSTOM1);
if (bs->ibuf->userdata==NULL) /* since the thread was locked, its possible another thread alloced the value */
bs->ibuf->userdata = (void *)MEM_callocN(sizeof(char)*bs->rectx*bs->recty, "BakeMask");
bs->rect_mask= (char *)bs->ibuf->userdata;
BLI_unlock_thread(LOCK_CUSTOM1);
}
else {
bs->rect_mask= (char *)bs->ibuf->userdata;
}
}
/* get pixel level vertex coordinates */
for (a=0; a<4; a++) {
/* Note, workaround for pixel aligned UVs which are common and can screw up our intersection tests
* where a pixel gets in between 2 faces or the middle of a quad,
* camera aligned quads also have this problem but they are less common.
* Add a small offset to the UVs, fixes bug #18685 - Campbell */
vec[a][0]= tface->uv[a][0]*(float)bs->rectx - (0.5f + 0.001f);
vec[a][1]= tface->uv[a][1]*(float)bs->recty - (0.5f + 0.002f);
}
/* UV indices have to be corrected for possible quad->tria splits */
i1= 0; i2= 1; i3= 2;
vlr_set_uv_indices(vlr, &i1, &i2, &i3);
bake_set_vlr_dxyco(bs, vec[i1], vec[i2], vec[i3]);
zspan_scanconvert(bs->zspan, bs, vec[i1], vec[i2], vec[i3], do_bake_shade);
if (vlr->v4) {
bs->quad= 1;
bake_set_vlr_dxyco(bs, vec[0], vec[2], vec[3]);
zspan_scanconvert(bs->zspan, bs, vec[0], vec[2], vec[3], do_bake_shade);
}
}
static void *do_bake_thread(void *bs_v)
{
BakeShade *bs= bs_v;
while (get_next_bake_face(bs)) {
if (R.r.bake_flag & R_BAKE_VCOL)
shade_verts(bs);
else
shade_tface(bs);
/* fast threadsafe break test */
if (R.test_break(R.tbh))
break;
/* access is not threadsafe but since its just true/false probably ok
* only used for interactive baking */
if (bs->do_update)
*bs->do_update= TRUE;
}
bs->ready= 1;
BKE_image_release_ibuf(bs->ima, bs->ibuf, NULL);
return NULL;
}
void RE_bake_ibuf_filter(ImBuf *ibuf, char *mask, const int filter)
{
/* must check before filtering */
const short is_new_alpha= (ibuf->planes != R_IMF_PLANES_RGBA) && BKE_imbuf_alpha_test(ibuf);
/* Margin */
if (filter) {
IMB_filter_extend(ibuf, mask, filter);
}
/* if the bake results in new alpha then change the image setting */
if (is_new_alpha) {
ibuf->planes= R_IMF_PLANES_RGBA;
}
else {
if (filter && ibuf->planes != R_IMF_PLANES_RGBA) {
/* clear alpha added by filtering */
IMB_rectfill_alpha(ibuf, 1.0f);
}
}
}
/* using object selection tags, the faces with UV maps get baked */
/* render should have been setup */
/* returns 0 if nothing was handled */
int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_update, float *progress)
{
BakeShade *handles;
ListBase threads;
Image *ima;
int a, vdone = FALSE, use_mask = FALSE, result = BAKE_RESULT_OK;
re->scene_color_manage = BKE_scene_check_color_management_enabled(re->scene);
/* initialize render global */
R= *re;
R.bakebuf= NULL;
/* initialize static vars */
get_next_bake_face(NULL);
/* do we need a mask? */
if (re->r.bake_filter)
use_mask = TRUE;
/* baker uses this flag to detect if image was initialized */
if ((R.r.bake_flag & R_BAKE_VCOL) == 0) {
for (ima = G.main->image.first; ima; ima = ima->id.next) {
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL);
ima->id.flag |= LIB_DOIT;
ima->flag &= ~IMA_USED_FOR_RENDER;
if (ibuf) {
ibuf->userdata = NULL; /* use for masking if needed */
}
BKE_image_release_ibuf(ima, ibuf, NULL);
}
}
BLI_init_threads(&threads, do_bake_thread, re->r.threads);
handles= MEM_callocN(sizeof(BakeShade)*re->r.threads, "BakeShade");
/* get the threads running */
for (a=0; a<re->r.threads; a++) {
/* set defaults in handles */
handles[a].ssamp.shi[0].lay= re->lay;
if (type==RE_BAKE_SHADOW) {
handles[a].ssamp.shi[0].passflag= SCE_PASS_SHADOW;
}
else {
handles[a].ssamp.shi[0].passflag= SCE_PASS_COMBINED;
}
handles[a].ssamp.shi[0].combinedflag= ~(SCE_PASS_SPEC);
handles[a].ssamp.shi[0].thread= a;
handles[a].ssamp.tot= 1;
handles[a].type= type;
handles[a].actob= actob;
if (R.r.bake_flag & R_BAKE_VCOL)
handles[a].zspan = NULL;
else
handles[a].zspan = MEM_callocN(sizeof(ZSpan), "zspan for bake");
handles[a].use_mask = use_mask;
handles[a].do_update = do_update; /* use to tell the view to update */
BLI_insert_thread(&threads, &handles[a]);
}
/* wait for everything to be done */
a= 0;
while (a!=re->r.threads) {
PIL_sleep_ms(50);
/* calculate progress */
for (vdone = FALSE, a=0; a<re->r.threads; a++)
vdone+= handles[a].vdone;
if (progress)
*progress = (float)(vdone / (float)re->totvlak);
for (a=0; a<re->r.threads; a++) {
if (handles[a].ready==0)
break;
}
}
/* filter and refresh images */
if ((R.r.bake_flag & R_BAKE_VCOL) == 0) {
for (ima = G.main->image.first; ima; ima = ima->id.next) {
if ((ima->id.flag & LIB_DOIT)==0) {
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL);
if (ima->flag & IMA_USED_FOR_RENDER)
result = BAKE_RESULT_FEEDBACK_LOOP;
if (!ibuf)
continue;
RE_bake_ibuf_filter(ibuf, (char *)ibuf->userdata, re->r.bake_filter);
ibuf->userflags |= IB_BITMAPDIRTY;
BKE_image_release_ibuf(ima, ibuf, NULL);
}
}
/* calculate return value */
for (a = 0; a < re->r.threads; a++) {
zbuf_free_span(handles[a].zspan);
MEM_freeN(handles[a].zspan);
}
}
MEM_freeN(handles);
BLI_end_threads(&threads);
if (vdone==0)
result= BAKE_RESULT_NO_OBJECTS;
return result;
}
struct Image *RE_bake_shade_get_image(void)
{
return R.bakebuf;
}

View File

@@ -1051,7 +1051,7 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma,
}
}
externtex(mtex, texvec, &tin, &tr, &tg, &tb, &ta, 0);
externtex(mtex, texvec, &tin, &tr, &tg, &tb, &ta, 0, re->pool);
yn= tin*mtex->colfac;
//zn= tin*mtex->alphafac;
@@ -1070,6 +1070,8 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma,
}
}
har->pool = re->pool;
return har;
}
@@ -1180,7 +1182,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
copy_v3_v3(texvec, orco);
}
hasrgb = externtex(mtex, texvec, &tin, &tr, &tg, &tb, &ta, 0);
hasrgb = externtex(mtex, texvec, &tin, &tr, &tg, &tb, &ta, 0, re->pool);
//yn= tin*mtex->colfac;
//zn= tin*mtex->alphafac;
@@ -1223,6 +1225,8 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
//}
}
har->pool = re->pool;
return har;
}

View File

@@ -38,10 +38,6 @@
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "BKE_global.h"
#include "BKE_scene.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_jitter.h"
@@ -49,6 +45,9 @@
#include "BLI_rand.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "BKE_scene.h"
#include "PIL_time.h"
#include "renderpipeline.h"

View File

@@ -151,6 +151,7 @@ void shade_material_loop(ShadeInput *shi, ShadeResult *shr)
/* do a shade, finish up some passes, apply mist */
void shade_input_do_shade(ShadeInput *shi, ShadeResult *shr)
{
bool compat = false;
float alpha;
/* ------ main shading loop -------- */
@@ -158,10 +159,11 @@ void shade_input_do_shade(ShadeInput *shi, ShadeResult *shr)
memset(&shi->raycounter, 0, sizeof(shi->raycounter));
#endif
if (shi->mat->nodetree && shi->mat->use_nodes) {
ntreeShaderExecTree(shi->mat->nodetree, shi, shr);
}
else {
if (shi->mat->nodetree && shi->mat->use_nodes)
compat = ntreeShaderExecTree(shi->mat->nodetree, shi, shr);
/* also run this when node shaders fail, due to incompatible shader nodes */
if (compat == false) {
/* copy all relevant material vars, note, keep this synced with render_types.h */
shade_input_init_material(shi);