- removed old freeze and python projects, exppython now compiles by
default. (MSVC 6)
This commit is contained in:
346
projectfiles/blender/BPY_python/BPY_python.dsp
Normal file
346
projectfiles/blender/BPY_python/BPY_python.dsp
Normal file
@@ -0,0 +1,346 @@
|
||||
# Microsoft Developer Studio Project File - Name="BPY_python" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
||||
|
||||
CFG=BPY_python - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "BPY_python.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "BPY_python.mak" CFG="BPY_python - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "BPY_python - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "BPY_python - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "BPY_python - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "..\..\..\..\..\obj\windows\blender\bpython"
|
||||
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imglib" /I "..\..\..\..\lib\windows\bmfont\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BPY_python - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "..\..\..\..\..\obj\windows\blender\bpython\debug"
|
||||
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython\debug"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\imglib" /I "..\..\..\..\lib\windows\bmfont\include" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "BPY_python - Win32 Release"
|
||||
# Name "BPY_python - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Armature.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\BGL.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Blender.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Bone.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\BPY_interface.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Build.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Camera.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\constant.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Curve.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Draw.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Effect.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Image.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Material.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\matrix.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Object.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Particle.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Scene.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Sys.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Text.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Types.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\vector.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Wave.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Window.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\World.c
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Armature.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\BGL.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Blender.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Bone.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\BPY_extern.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\bpy_types.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Build.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Camera.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\constant.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Curve.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Draw.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Effect.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\EXPP_interface.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\gen_utils.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Image.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Ipo.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Lamp.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Material.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Metaball.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\modules.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\NMesh.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Object.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Particle.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\rgbTuple.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Scene.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Sys.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Text.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Types.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\vector.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Wave.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\Window.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\blender\python\api2_2x\World.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
Reference in New Issue
Block a user