Merge branch 'master' into blender2.8
Conflicts: source/blender/editors/screen/screen_edit.c
This commit is contained in:
@@ -80,122 +80,180 @@ inline void face_split_tri_indices(const int face_flag,
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struct MikkUserData {
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MikkUserData(const BL::Mesh& b_mesh,
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BL::MeshTextureFaceLayer *layer,
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int num_faces)
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: b_mesh(b_mesh),
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layer(layer),
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num_faces(num_faces)
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const Mesh *mesh,
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float3 *tangent,
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float *tangent_sign)
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: mesh(mesh),
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texface(NULL),
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orco(NULL),
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tangent(tangent),
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tangent_sign(tangent_sign)
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{
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tangent.resize(num_faces*4);
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Attribute *attr_vN = mesh->attributes.find(ATTR_STD_VERTEX_NORMAL);
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vertex_normal = attr_vN->data_float3();
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if(layer == NULL) {
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Attribute *attr_orco = mesh->attributes.find(ATTR_STD_GENERATED);
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orco = attr_orco->data_float3();
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mesh_texture_space(*(BL::Mesh*)&b_mesh, orco_loc, orco_size);
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}
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else {
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Attribute *attr_uv = mesh->attributes.find(ustring(layer->name()));
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if(attr_uv != NULL) {
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texface = attr_uv->data_float3();
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}
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}
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}
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BL::Mesh b_mesh;
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BL::MeshTextureFaceLayer *layer;
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const Mesh *mesh;
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int num_faces;
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vector<float4> tangent;
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float3 *vertex_normal;
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float3 *texface;
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float3 *orco;
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float3 orco_loc, orco_size;
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float3 *tangent;
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float *tangent_sign;
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};
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static int mikk_get_num_faces(const SMikkTSpaceContext *context)
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{
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MikkUserData *userdata = (MikkUserData*)context->m_pUserData;
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return userdata->num_faces;
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const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData;
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return userdata->mesh->num_triangles();
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}
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static int mikk_get_num_verts_of_face(const SMikkTSpaceContext *context, const int face_num)
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static int mikk_get_num_verts_of_face(const SMikkTSpaceContext * /*context*/,
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const int /*face_num*/)
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{
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MikkUserData *userdata = (MikkUserData*)context->m_pUserData;
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BL::MeshTessFace f = userdata->b_mesh.tessfaces[face_num];
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int4 vi = get_int4(f.vertices_raw());
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return (vi[3] == 0)? 3: 4;
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return 3;
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}
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static void mikk_get_position(const SMikkTSpaceContext *context, float P[3], const int face_num, const int vert_num)
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static void mikk_get_position(const SMikkTSpaceContext *context,
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float P[3],
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const int face_num, const int vert_num)
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{
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MikkUserData *userdata = (MikkUserData*)context->m_pUserData;
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BL::MeshTessFace f = userdata->b_mesh.tessfaces[face_num];
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int4 vi = get_int4(f.vertices_raw());
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BL::MeshVertex v = userdata->b_mesh.vertices[vi[vert_num]];
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float3 vP = get_float3(v.co());
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const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData;
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const Mesh *mesh = userdata->mesh;
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const int vert_index = mesh->triangles[face_num * 3 + vert_num];
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const float3 vP = mesh->verts[vert_index];
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P[0] = vP.x;
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P[1] = vP.y;
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P[2] = vP.z;
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}
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static void mikk_get_texture_coordinate(const SMikkTSpaceContext *context, float uv[2], const int face_num, const int vert_num)
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static void mikk_get_texture_coordinate(const SMikkTSpaceContext *context,
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float uv[2],
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const int face_num, const int vert_num)
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{
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MikkUserData *userdata = (MikkUserData*)context->m_pUserData;
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if(userdata->layer != NULL) {
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BL::MeshTextureFace tf = userdata->layer->data[face_num];
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float3 tfuv;
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switch(vert_num) {
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case 0:
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tfuv = get_float3(tf.uv1());
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break;
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case 1:
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tfuv = get_float3(tf.uv2());
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break;
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case 2:
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tfuv = get_float3(tf.uv3());
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break;
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default:
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tfuv = get_float3(tf.uv4());
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break;
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}
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const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData;
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if(userdata->texface != NULL) {
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const size_t corner_index = face_num * 3 + vert_num;
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float3 tfuv = userdata->texface[corner_index];
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uv[0] = tfuv.x;
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uv[1] = tfuv.y;
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}
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else {
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int vert_idx = userdata->b_mesh.tessfaces[face_num].vertices()[vert_num];
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float3 orco =
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get_float3(userdata->b_mesh.vertices[vert_idx].undeformed_co());
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float2 tmp = map_to_sphere(make_float3(orco[0], orco[1], orco[2]));
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else if(userdata->orco != NULL) {
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const Mesh *mesh = userdata->mesh;
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const size_t vertex_index = mesh->triangles[face_num * 3 + vert_num];
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const float3 orco_loc = userdata->orco_loc;
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const float3 orco_size = userdata->orco_size;
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const float3 orco = (userdata->orco[vertex_index] + orco_loc) / orco_size;
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const float2 tmp = map_to_sphere(orco);
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uv[0] = tmp.x;
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uv[1] = tmp.y;
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}
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else {
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uv[0] = 0.0f;
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uv[1] = 0.0f;
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}
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}
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static void mikk_get_normal(const SMikkTSpaceContext *context, float N[3], const int face_num, const int vert_num)
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static void mikk_get_normal(const SMikkTSpaceContext *context, float N[3],
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const int face_num, const int vert_num)
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{
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MikkUserData *userdata = (MikkUserData*)context->m_pUserData;
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BL::MeshTessFace f = userdata->b_mesh.tessfaces[face_num];
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const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData;
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const Mesh *mesh = userdata->mesh;
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float3 vN;
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if(f.use_smooth()) {
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int4 vi = get_int4(f.vertices_raw());
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BL::MeshVertex v = userdata->b_mesh.vertices[vi[vert_num]];
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vN = get_float3(v.normal());
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if(mesh->smooth[face_num]) {
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const size_t vert_index = mesh->triangles[face_num * 3 + vert_num];
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vN = userdata->vertex_normal[vert_index];
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}
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else {
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vN = get_float3(f.normal());
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const Mesh::Triangle tri = mesh->get_triangle(face_num);
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vN = tri.compute_normal(&mesh->verts[0]);
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}
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N[0] = vN.x;
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N[1] = vN.y;
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N[2] = vN.z;
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}
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static void mikk_set_tangent_space(const SMikkTSpaceContext *context, const float T[], const float sign, const int face, const int vert)
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static void mikk_set_tangent_space(const SMikkTSpaceContext *context,
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const float T[],
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const float sign,
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const int face_num, const int vert_num)
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{
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MikkUserData *userdata = (MikkUserData*)context->m_pUserData;
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userdata->tangent[face*4 + vert] = make_float4(T[0], T[1], T[2], sign);
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MikkUserData *userdata = (MikkUserData *)context->m_pUserData;
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const size_t corner_index = face_num * 3 + vert_num;
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userdata->tangent[corner_index] = make_float3(T[0], T[1], T[2]);
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if(userdata->tangent_sign != NULL) {
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userdata->tangent_sign[corner_index] = sign;
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}
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}
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static void mikk_compute_tangents(BL::Mesh& b_mesh,
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static void mikk_compute_tangents(const BL::Mesh& b_mesh,
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BL::MeshTextureFaceLayer *b_layer,
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Mesh *mesh,
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const vector<int>& nverts,
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const vector<int>& face_flags,
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bool need_sign,
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bool active_render)
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{
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/* setup userdata */
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MikkUserData userdata(b_mesh, b_layer, nverts.size());
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/* Create tangent attributes. */
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Attribute *attr;
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ustring name;
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if(b_layer != NULL) {
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name = ustring((string(b_layer->name().c_str()) + ".tangent").c_str());
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}
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else {
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name = ustring("orco.tangent");
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}
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if(active_render) {
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attr = mesh->attributes.add(ATTR_STD_UV_TANGENT, name);
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}
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else {
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attr = mesh->attributes.add(name,
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TypeDesc::TypeVector,
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ATTR_ELEMENT_CORNER);
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}
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float3 *tangent = attr->data_float3();
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/* Create bitangent sign attribute. */
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float *tangent_sign = NULL;
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if(need_sign) {
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Attribute *attr_sign;
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ustring name_sign;
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if(b_layer != NULL) {
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name_sign = ustring((string(b_layer->name().c_str()) +
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".tangent_sign").c_str());
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}
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else {
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name_sign = ustring("orco.tangent_sign");
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}
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/* setup interface */
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if(active_render) {
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attr_sign = mesh->attributes.add(ATTR_STD_UV_TANGENT_SIGN,
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name_sign);
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}
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else {
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attr_sign = mesh->attributes.add(name_sign,
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TypeDesc::TypeFloat,
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ATTR_ELEMENT_CORNER);
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}
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tangent_sign = attr_sign->data_float();
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}
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/* Setup userdata. */
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MikkUserData userdata(b_mesh, b_layer, mesh, tangent, tangent_sign);
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/* Setup interface. */
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SMikkTSpaceInterface sm_interface;
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memset(&sm_interface, 0, sizeof(sm_interface));
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sm_interface.m_getNumFaces = mikk_get_num_faces;
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@@ -204,80 +262,13 @@ static void mikk_compute_tangents(BL::Mesh& b_mesh,
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sm_interface.m_getTexCoord = mikk_get_texture_coordinate;
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sm_interface.m_getNormal = mikk_get_normal;
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sm_interface.m_setTSpaceBasic = mikk_set_tangent_space;
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/* setup context */
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/* Setup context. */
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SMikkTSpaceContext context;
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memset(&context, 0, sizeof(context));
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context.m_pUserData = &userdata;
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context.m_pInterface = &sm_interface;
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/* compute tangents */
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/* Compute tangents. */
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genTangSpaceDefault(&context);
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/* create tangent attributes */
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Attribute *attr;
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ustring name;
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if(b_layer != NULL)
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name = ustring((string(b_layer->name().c_str()) + ".tangent").c_str());
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else
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name = ustring("orco.tangent");
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if(active_render)
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attr = mesh->attributes.add(ATTR_STD_UV_TANGENT, name);
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else
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attr = mesh->attributes.add(name, TypeDesc::TypeVector, ATTR_ELEMENT_CORNER);
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float3 *tangent = attr->data_float3();
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/* create bitangent sign attribute */
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float *tangent_sign = NULL;
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if(need_sign) {
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Attribute *attr_sign;
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ustring name_sign;
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if(b_layer != NULL)
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name_sign = ustring((string(b_layer->name().c_str()) + ".tangent_sign").c_str());
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else
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name_sign = ustring("orco.tangent_sign");
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if(active_render)
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attr_sign = mesh->attributes.add(ATTR_STD_UV_TANGENT_SIGN, name_sign);
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else
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attr_sign = mesh->attributes.add(name_sign, TypeDesc::TypeFloat, ATTR_ELEMENT_CORNER);
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tangent_sign = attr_sign->data_float();
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}
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for(int i = 0; i < nverts.size(); i++) {
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int tri_a[3], tri_b[3];
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face_split_tri_indices(face_flags[i], tri_a, tri_b);
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tangent[0] = float4_to_float3(userdata.tangent[i*4 + tri_a[0]]);
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tangent[1] = float4_to_float3(userdata.tangent[i*4 + tri_a[1]]);
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tangent[2] = float4_to_float3(userdata.tangent[i*4 + tri_a[2]]);
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tangent += 3;
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if(tangent_sign) {
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tangent_sign[0] = userdata.tangent[i*4 + tri_a[0]].w;
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tangent_sign[1] = userdata.tangent[i*4 + tri_a[1]].w;
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tangent_sign[2] = userdata.tangent[i*4 + tri_a[2]].w;
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tangent_sign += 3;
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}
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if(nverts[i] == 4) {
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tangent[0] = float4_to_float3(userdata.tangent[i*4 + tri_b[0]]);
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tangent[1] = float4_to_float3(userdata.tangent[i*4 + tri_b[1]]);
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tangent[2] = float4_to_float3(userdata.tangent[i*4 + tri_b[2]]);
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tangent += 3;
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if(tangent_sign) {
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tangent_sign[0] = userdata.tangent[i*4 + tri_b[0]].w;
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tangent_sign[1] = userdata.tangent[i*4 + tri_b[1]].w;
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tangent_sign[2] = userdata.tangent[i*4 + tri_b[2]].w;
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tangent_sign += 3;
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}
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}
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}
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}
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/* Create Volume Attribute */
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@@ -450,21 +441,39 @@ static void attr_create_uv_map(Scene *scene,
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BL::Mesh::tessface_uv_textures_iterator l;
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for(b_mesh.tessface_uv_textures.begin(l); l != b_mesh.tessface_uv_textures.end(); ++l) {
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bool active_render = l->active_render();
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AttributeStandard std = (active_render)? ATTR_STD_UV: ATTR_STD_NONE;
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ustring name = ustring(l->name().c_str());
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const bool active_render = l->active_render();
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AttributeStandard uv_std = (active_render)? ATTR_STD_UV: ATTR_STD_NONE;
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ustring uv_name = ustring(l->name().c_str());
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AttributeStandard tangent_std = (active_render)? ATTR_STD_UV_TANGENT
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: ATTR_STD_NONE;
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ustring tangent_name = ustring(
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(string(l->name().c_str()) + ".tangent").c_str());
|
||||
|
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/* Denotes whether UV map was requested directly. */
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const bool need_uv = mesh->need_attribute(scene, uv_name) ||
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||||
mesh->need_attribute(scene, uv_std);
|
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/* Denotes whether tangent was requested directly. */
|
||||
const bool need_tangent =
|
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mesh->need_attribute(scene, tangent_name) ||
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(active_render && mesh->need_attribute(scene, tangent_std));
|
||||
|
||||
/* UV map */
|
||||
if(mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)) {
|
||||
Attribute *attr;
|
||||
|
||||
if(active_render)
|
||||
attr = mesh->attributes.add(std, name);
|
||||
else
|
||||
attr = mesh->attributes.add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CORNER);
|
||||
/* NOTE: We create temporary UV layer if its needed for tangent but
|
||||
* wasn't requested by other nodes in shaders.
|
||||
*/
|
||||
Attribute *uv_attr = NULL;
|
||||
if(need_uv || need_tangent) {
|
||||
if(active_render) {
|
||||
uv_attr = mesh->attributes.add(uv_std, uv_name);
|
||||
}
|
||||
else {
|
||||
uv_attr = mesh->attributes.add(uv_name,
|
||||
TypeDesc::TypePoint,
|
||||
ATTR_ELEMENT_CORNER);
|
||||
}
|
||||
|
||||
BL::MeshTextureFaceLayer::data_iterator t;
|
||||
float3 *fdata = attr->data_float3();
|
||||
float3 *fdata = uv_attr->data_float3();
|
||||
size_t i = 0;
|
||||
|
||||
for(l->data.begin(t); t != l->data.end(); ++t, ++i) {
|
||||
@@ -494,33 +503,32 @@ static void attr_create_uv_map(Scene *scene,
|
||||
}
|
||||
|
||||
/* UV tangent */
|
||||
std = (active_render)? ATTR_STD_UV_TANGENT: ATTR_STD_NONE;
|
||||
name = ustring((string(l->name().c_str()) + ".tangent").c_str());
|
||||
|
||||
if(mesh->need_attribute(scene, name) || (active_render && mesh->need_attribute(scene, std))) {
|
||||
std = (active_render)? ATTR_STD_UV_TANGENT_SIGN: ATTR_STD_NONE;
|
||||
name = ustring((string(l->name().c_str()) + ".tangent_sign").c_str());
|
||||
bool need_sign = (mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std));
|
||||
|
||||
if(need_tangent) {
|
||||
AttributeStandard sign_std =
|
||||
(active_render)? ATTR_STD_UV_TANGENT_SIGN
|
||||
: ATTR_STD_NONE;
|
||||
ustring sign_name = ustring(
|
||||
(string(l->name().c_str()) + ".tangent_sign").c_str());
|
||||
bool need_sign = (mesh->need_attribute(scene, sign_name) ||
|
||||
mesh->need_attribute(scene, sign_std));
|
||||
mikk_compute_tangents(b_mesh,
|
||||
&(*l),
|
||||
mesh,
|
||||
nverts,
|
||||
face_flags,
|
||||
need_sign,
|
||||
active_render);
|
||||
}
|
||||
/* Remove temporarily created UV attribute. */
|
||||
if(!need_uv && uv_attr != NULL) {
|
||||
mesh->attributes.remove(uv_attr);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(mesh->need_attribute(scene, ATTR_STD_UV_TANGENT)) {
|
||||
bool need_sign = mesh->need_attribute(scene, ATTR_STD_UV_TANGENT_SIGN);
|
||||
mikk_compute_tangents(b_mesh,
|
||||
NULL,
|
||||
mesh,
|
||||
nverts,
|
||||
face_flags,
|
||||
need_sign,
|
||||
true);
|
||||
mikk_compute_tangents(b_mesh, NULL, mesh, need_sign, true);
|
||||
if(!mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
|
||||
mesh->attributes.remove(ATTR_STD_GENERATED);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -758,7 +766,13 @@ static void create_mesh(Scene *scene,
|
||||
N = attr_N->data_float3();
|
||||
|
||||
/* create generated coordinates from undeformed coordinates */
|
||||
if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
|
||||
const bool need_default_tangent =
|
||||
(subdivision == false) &&
|
||||
(b_mesh.tessface_uv_textures.length() == 0) &&
|
||||
(mesh->need_attribute(scene, ATTR_STD_UV_TANGENT));
|
||||
if(mesh->need_attribute(scene, ATTR_STD_GENERATED) ||
|
||||
need_default_tangent)
|
||||
{
|
||||
Attribute *attr = attributes.add(ATTR_STD_GENERATED);
|
||||
attr->flags |= ATTR_SUBDIVIDED;
|
||||
|
||||
@@ -768,8 +782,9 @@ static void create_mesh(Scene *scene,
|
||||
float3 *generated = attr->data_float3();
|
||||
size_t i = 0;
|
||||
|
||||
for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v)
|
||||
for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v) {
|
||||
generated[i++] = get_float3(v->undeformed_co())*size - loc;
|
||||
}
|
||||
}
|
||||
|
||||
/* create faces */
|
||||
|
Reference in New Issue
Block a user