Merge branch 'master' into blender2.8

Conflicts:
	source/blender/editors/screen/screen_edit.c
This commit is contained in:
2017-10-12 16:40:35 +02:00
11 changed files with 238 additions and 195 deletions

View File

@@ -80,122 +80,180 @@ inline void face_split_tri_indices(const int face_flag,
struct MikkUserData {
MikkUserData(const BL::Mesh& b_mesh,
BL::MeshTextureFaceLayer *layer,
int num_faces)
: b_mesh(b_mesh),
layer(layer),
num_faces(num_faces)
const Mesh *mesh,
float3 *tangent,
float *tangent_sign)
: mesh(mesh),
texface(NULL),
orco(NULL),
tangent(tangent),
tangent_sign(tangent_sign)
{
tangent.resize(num_faces*4);
Attribute *attr_vN = mesh->attributes.find(ATTR_STD_VERTEX_NORMAL);
vertex_normal = attr_vN->data_float3();
if(layer == NULL) {
Attribute *attr_orco = mesh->attributes.find(ATTR_STD_GENERATED);
orco = attr_orco->data_float3();
mesh_texture_space(*(BL::Mesh*)&b_mesh, orco_loc, orco_size);
}
else {
Attribute *attr_uv = mesh->attributes.find(ustring(layer->name()));
if(attr_uv != NULL) {
texface = attr_uv->data_float3();
}
}
}
BL::Mesh b_mesh;
BL::MeshTextureFaceLayer *layer;
const Mesh *mesh;
int num_faces;
vector<float4> tangent;
float3 *vertex_normal;
float3 *texface;
float3 *orco;
float3 orco_loc, orco_size;
float3 *tangent;
float *tangent_sign;
};
static int mikk_get_num_faces(const SMikkTSpaceContext *context)
{
MikkUserData *userdata = (MikkUserData*)context->m_pUserData;
return userdata->num_faces;
const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData;
return userdata->mesh->num_triangles();
}
static int mikk_get_num_verts_of_face(const SMikkTSpaceContext *context, const int face_num)
static int mikk_get_num_verts_of_face(const SMikkTSpaceContext * /*context*/,
const int /*face_num*/)
{
MikkUserData *userdata = (MikkUserData*)context->m_pUserData;
BL::MeshTessFace f = userdata->b_mesh.tessfaces[face_num];
int4 vi = get_int4(f.vertices_raw());
return (vi[3] == 0)? 3: 4;
return 3;
}
static void mikk_get_position(const SMikkTSpaceContext *context, float P[3], const int face_num, const int vert_num)
static void mikk_get_position(const SMikkTSpaceContext *context,
float P[3],
const int face_num, const int vert_num)
{
MikkUserData *userdata = (MikkUserData*)context->m_pUserData;
BL::MeshTessFace f = userdata->b_mesh.tessfaces[face_num];
int4 vi = get_int4(f.vertices_raw());
BL::MeshVertex v = userdata->b_mesh.vertices[vi[vert_num]];
float3 vP = get_float3(v.co());
const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData;
const Mesh *mesh = userdata->mesh;
const int vert_index = mesh->triangles[face_num * 3 + vert_num];
const float3 vP = mesh->verts[vert_index];
P[0] = vP.x;
P[1] = vP.y;
P[2] = vP.z;
}
static void mikk_get_texture_coordinate(const SMikkTSpaceContext *context, float uv[2], const int face_num, const int vert_num)
static void mikk_get_texture_coordinate(const SMikkTSpaceContext *context,
float uv[2],
const int face_num, const int vert_num)
{
MikkUserData *userdata = (MikkUserData*)context->m_pUserData;
if(userdata->layer != NULL) {
BL::MeshTextureFace tf = userdata->layer->data[face_num];
float3 tfuv;
switch(vert_num) {
case 0:
tfuv = get_float3(tf.uv1());
break;
case 1:
tfuv = get_float3(tf.uv2());
break;
case 2:
tfuv = get_float3(tf.uv3());
break;
default:
tfuv = get_float3(tf.uv4());
break;
}
const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData;
if(userdata->texface != NULL) {
const size_t corner_index = face_num * 3 + vert_num;
float3 tfuv = userdata->texface[corner_index];
uv[0] = tfuv.x;
uv[1] = tfuv.y;
}
else {
int vert_idx = userdata->b_mesh.tessfaces[face_num].vertices()[vert_num];
float3 orco =
get_float3(userdata->b_mesh.vertices[vert_idx].undeformed_co());
float2 tmp = map_to_sphere(make_float3(orco[0], orco[1], orco[2]));
else if(userdata->orco != NULL) {
const Mesh *mesh = userdata->mesh;
const size_t vertex_index = mesh->triangles[face_num * 3 + vert_num];
const float3 orco_loc = userdata->orco_loc;
const float3 orco_size = userdata->orco_size;
const float3 orco = (userdata->orco[vertex_index] + orco_loc) / orco_size;
const float2 tmp = map_to_sphere(orco);
uv[0] = tmp.x;
uv[1] = tmp.y;
}
else {
uv[0] = 0.0f;
uv[1] = 0.0f;
}
}
static void mikk_get_normal(const SMikkTSpaceContext *context, float N[3], const int face_num, const int vert_num)
static void mikk_get_normal(const SMikkTSpaceContext *context, float N[3],
const int face_num, const int vert_num)
{
MikkUserData *userdata = (MikkUserData*)context->m_pUserData;
BL::MeshTessFace f = userdata->b_mesh.tessfaces[face_num];
const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData;
const Mesh *mesh = userdata->mesh;
float3 vN;
if(f.use_smooth()) {
int4 vi = get_int4(f.vertices_raw());
BL::MeshVertex v = userdata->b_mesh.vertices[vi[vert_num]];
vN = get_float3(v.normal());
if(mesh->smooth[face_num]) {
const size_t vert_index = mesh->triangles[face_num * 3 + vert_num];
vN = userdata->vertex_normal[vert_index];
}
else {
vN = get_float3(f.normal());
const Mesh::Triangle tri = mesh->get_triangle(face_num);
vN = tri.compute_normal(&mesh->verts[0]);
}
N[0] = vN.x;
N[1] = vN.y;
N[2] = vN.z;
}
static void mikk_set_tangent_space(const SMikkTSpaceContext *context, const float T[], const float sign, const int face, const int vert)
static void mikk_set_tangent_space(const SMikkTSpaceContext *context,
const float T[],
const float sign,
const int face_num, const int vert_num)
{
MikkUserData *userdata = (MikkUserData*)context->m_pUserData;
userdata->tangent[face*4 + vert] = make_float4(T[0], T[1], T[2], sign);
MikkUserData *userdata = (MikkUserData *)context->m_pUserData;
const size_t corner_index = face_num * 3 + vert_num;
userdata->tangent[corner_index] = make_float3(T[0], T[1], T[2]);
if(userdata->tangent_sign != NULL) {
userdata->tangent_sign[corner_index] = sign;
}
}
static void mikk_compute_tangents(BL::Mesh& b_mesh,
static void mikk_compute_tangents(const BL::Mesh& b_mesh,
BL::MeshTextureFaceLayer *b_layer,
Mesh *mesh,
const vector<int>& nverts,
const vector<int>& face_flags,
bool need_sign,
bool active_render)
{
/* setup userdata */
MikkUserData userdata(b_mesh, b_layer, nverts.size());
/* Create tangent attributes. */
Attribute *attr;
ustring name;
if(b_layer != NULL) {
name = ustring((string(b_layer->name().c_str()) + ".tangent").c_str());
}
else {
name = ustring("orco.tangent");
}
if(active_render) {
attr = mesh->attributes.add(ATTR_STD_UV_TANGENT, name);
}
else {
attr = mesh->attributes.add(name,
TypeDesc::TypeVector,
ATTR_ELEMENT_CORNER);
}
float3 *tangent = attr->data_float3();
/* Create bitangent sign attribute. */
float *tangent_sign = NULL;
if(need_sign) {
Attribute *attr_sign;
ustring name_sign;
if(b_layer != NULL) {
name_sign = ustring((string(b_layer->name().c_str()) +
".tangent_sign").c_str());
}
else {
name_sign = ustring("orco.tangent_sign");
}
/* setup interface */
if(active_render) {
attr_sign = mesh->attributes.add(ATTR_STD_UV_TANGENT_SIGN,
name_sign);
}
else {
attr_sign = mesh->attributes.add(name_sign,
TypeDesc::TypeFloat,
ATTR_ELEMENT_CORNER);
}
tangent_sign = attr_sign->data_float();
}
/* Setup userdata. */
MikkUserData userdata(b_mesh, b_layer, mesh, tangent, tangent_sign);
/* Setup interface. */
SMikkTSpaceInterface sm_interface;
memset(&sm_interface, 0, sizeof(sm_interface));
sm_interface.m_getNumFaces = mikk_get_num_faces;
@@ -204,80 +262,13 @@ static void mikk_compute_tangents(BL::Mesh& b_mesh,
sm_interface.m_getTexCoord = mikk_get_texture_coordinate;
sm_interface.m_getNormal = mikk_get_normal;
sm_interface.m_setTSpaceBasic = mikk_set_tangent_space;
/* setup context */
/* Setup context. */
SMikkTSpaceContext context;
memset(&context, 0, sizeof(context));
context.m_pUserData = &userdata;
context.m_pInterface = &sm_interface;
/* compute tangents */
/* Compute tangents. */
genTangSpaceDefault(&context);
/* create tangent attributes */
Attribute *attr;
ustring name;
if(b_layer != NULL)
name = ustring((string(b_layer->name().c_str()) + ".tangent").c_str());
else
name = ustring("orco.tangent");
if(active_render)
attr = mesh->attributes.add(ATTR_STD_UV_TANGENT, name);
else
attr = mesh->attributes.add(name, TypeDesc::TypeVector, ATTR_ELEMENT_CORNER);
float3 *tangent = attr->data_float3();
/* create bitangent sign attribute */
float *tangent_sign = NULL;
if(need_sign) {
Attribute *attr_sign;
ustring name_sign;
if(b_layer != NULL)
name_sign = ustring((string(b_layer->name().c_str()) + ".tangent_sign").c_str());
else
name_sign = ustring("orco.tangent_sign");
if(active_render)
attr_sign = mesh->attributes.add(ATTR_STD_UV_TANGENT_SIGN, name_sign);
else
attr_sign = mesh->attributes.add(name_sign, TypeDesc::TypeFloat, ATTR_ELEMENT_CORNER);
tangent_sign = attr_sign->data_float();
}
for(int i = 0; i < nverts.size(); i++) {
int tri_a[3], tri_b[3];
face_split_tri_indices(face_flags[i], tri_a, tri_b);
tangent[0] = float4_to_float3(userdata.tangent[i*4 + tri_a[0]]);
tangent[1] = float4_to_float3(userdata.tangent[i*4 + tri_a[1]]);
tangent[2] = float4_to_float3(userdata.tangent[i*4 + tri_a[2]]);
tangent += 3;
if(tangent_sign) {
tangent_sign[0] = userdata.tangent[i*4 + tri_a[0]].w;
tangent_sign[1] = userdata.tangent[i*4 + tri_a[1]].w;
tangent_sign[2] = userdata.tangent[i*4 + tri_a[2]].w;
tangent_sign += 3;
}
if(nverts[i] == 4) {
tangent[0] = float4_to_float3(userdata.tangent[i*4 + tri_b[0]]);
tangent[1] = float4_to_float3(userdata.tangent[i*4 + tri_b[1]]);
tangent[2] = float4_to_float3(userdata.tangent[i*4 + tri_b[2]]);
tangent += 3;
if(tangent_sign) {
tangent_sign[0] = userdata.tangent[i*4 + tri_b[0]].w;
tangent_sign[1] = userdata.tangent[i*4 + tri_b[1]].w;
tangent_sign[2] = userdata.tangent[i*4 + tri_b[2]].w;
tangent_sign += 3;
}
}
}
}
/* Create Volume Attribute */
@@ -450,21 +441,39 @@ static void attr_create_uv_map(Scene *scene,
BL::Mesh::tessface_uv_textures_iterator l;
for(b_mesh.tessface_uv_textures.begin(l); l != b_mesh.tessface_uv_textures.end(); ++l) {
bool active_render = l->active_render();
AttributeStandard std = (active_render)? ATTR_STD_UV: ATTR_STD_NONE;
ustring name = ustring(l->name().c_str());
const bool active_render = l->active_render();
AttributeStandard uv_std = (active_render)? ATTR_STD_UV: ATTR_STD_NONE;
ustring uv_name = ustring(l->name().c_str());
AttributeStandard tangent_std = (active_render)? ATTR_STD_UV_TANGENT
: ATTR_STD_NONE;
ustring tangent_name = ustring(
(string(l->name().c_str()) + ".tangent").c_str());
/* Denotes whether UV map was requested directly. */
const bool need_uv = mesh->need_attribute(scene, uv_name) ||
mesh->need_attribute(scene, uv_std);
/* Denotes whether tangent was requested directly. */
const bool need_tangent =
mesh->need_attribute(scene, tangent_name) ||
(active_render && mesh->need_attribute(scene, tangent_std));
/* UV map */
if(mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)) {
Attribute *attr;
if(active_render)
attr = mesh->attributes.add(std, name);
else
attr = mesh->attributes.add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CORNER);
/* NOTE: We create temporary UV layer if its needed for tangent but
* wasn't requested by other nodes in shaders.
*/
Attribute *uv_attr = NULL;
if(need_uv || need_tangent) {
if(active_render) {
uv_attr = mesh->attributes.add(uv_std, uv_name);
}
else {
uv_attr = mesh->attributes.add(uv_name,
TypeDesc::TypePoint,
ATTR_ELEMENT_CORNER);
}
BL::MeshTextureFaceLayer::data_iterator t;
float3 *fdata = attr->data_float3();
float3 *fdata = uv_attr->data_float3();
size_t i = 0;
for(l->data.begin(t); t != l->data.end(); ++t, ++i) {
@@ -494,33 +503,32 @@ static void attr_create_uv_map(Scene *scene,
}
/* UV tangent */
std = (active_render)? ATTR_STD_UV_TANGENT: ATTR_STD_NONE;
name = ustring((string(l->name().c_str()) + ".tangent").c_str());
if(mesh->need_attribute(scene, name) || (active_render && mesh->need_attribute(scene, std))) {
std = (active_render)? ATTR_STD_UV_TANGENT_SIGN: ATTR_STD_NONE;
name = ustring((string(l->name().c_str()) + ".tangent_sign").c_str());
bool need_sign = (mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std));
if(need_tangent) {
AttributeStandard sign_std =
(active_render)? ATTR_STD_UV_TANGENT_SIGN
: ATTR_STD_NONE;
ustring sign_name = ustring(
(string(l->name().c_str()) + ".tangent_sign").c_str());
bool need_sign = (mesh->need_attribute(scene, sign_name) ||
mesh->need_attribute(scene, sign_std));
mikk_compute_tangents(b_mesh,
&(*l),
mesh,
nverts,
face_flags,
need_sign,
active_render);
}
/* Remove temporarily created UV attribute. */
if(!need_uv && uv_attr != NULL) {
mesh->attributes.remove(uv_attr);
}
}
}
else if(mesh->need_attribute(scene, ATTR_STD_UV_TANGENT)) {
bool need_sign = mesh->need_attribute(scene, ATTR_STD_UV_TANGENT_SIGN);
mikk_compute_tangents(b_mesh,
NULL,
mesh,
nverts,
face_flags,
need_sign,
true);
mikk_compute_tangents(b_mesh, NULL, mesh, need_sign, true);
if(!mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
mesh->attributes.remove(ATTR_STD_GENERATED);
}
}
}
@@ -758,7 +766,13 @@ static void create_mesh(Scene *scene,
N = attr_N->data_float3();
/* create generated coordinates from undeformed coordinates */
if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
const bool need_default_tangent =
(subdivision == false) &&
(b_mesh.tessface_uv_textures.length() == 0) &&
(mesh->need_attribute(scene, ATTR_STD_UV_TANGENT));
if(mesh->need_attribute(scene, ATTR_STD_GENERATED) ||
need_default_tangent)
{
Attribute *attr = attributes.add(ATTR_STD_GENERATED);
attr->flags |= ATTR_SUBDIVIDED;
@@ -768,8 +782,9 @@ static void create_mesh(Scene *scene,
float3 *generated = attr->data_float3();
size_t i = 0;
for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v)
for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v) {
generated[i++] = get_float3(v->undeformed_co())*size - loc;
}
}
/* create faces */