Merge branch 'master' into blender2.8

Conflicts:
	source/blender/editors/screen/screen_edit.c
This commit is contained in:
2017-10-12 16:40:35 +02:00
11 changed files with 238 additions and 195 deletions

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@@ -80,122 +80,180 @@ inline void face_split_tri_indices(const int face_flag,
struct MikkUserData { struct MikkUserData {
MikkUserData(const BL::Mesh& b_mesh, MikkUserData(const BL::Mesh& b_mesh,
BL::MeshTextureFaceLayer *layer, BL::MeshTextureFaceLayer *layer,
int num_faces) const Mesh *mesh,
: b_mesh(b_mesh), float3 *tangent,
layer(layer), float *tangent_sign)
num_faces(num_faces) : mesh(mesh),
texface(NULL),
orco(NULL),
tangent(tangent),
tangent_sign(tangent_sign)
{ {
tangent.resize(num_faces*4); Attribute *attr_vN = mesh->attributes.find(ATTR_STD_VERTEX_NORMAL);
vertex_normal = attr_vN->data_float3();
if(layer == NULL) {
Attribute *attr_orco = mesh->attributes.find(ATTR_STD_GENERATED);
orco = attr_orco->data_float3();
mesh_texture_space(*(BL::Mesh*)&b_mesh, orco_loc, orco_size);
}
else {
Attribute *attr_uv = mesh->attributes.find(ustring(layer->name()));
if(attr_uv != NULL) {
texface = attr_uv->data_float3();
}
}
} }
BL::Mesh b_mesh; const Mesh *mesh;
BL::MeshTextureFaceLayer *layer;
int num_faces; int num_faces;
vector<float4> tangent;
float3 *vertex_normal;
float3 *texface;
float3 *orco;
float3 orco_loc, orco_size;
float3 *tangent;
float *tangent_sign;
}; };
static int mikk_get_num_faces(const SMikkTSpaceContext *context) static int mikk_get_num_faces(const SMikkTSpaceContext *context)
{ {
MikkUserData *userdata = (MikkUserData*)context->m_pUserData; const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData;
return userdata->num_faces; return userdata->mesh->num_triangles();
} }
static int mikk_get_num_verts_of_face(const SMikkTSpaceContext *context, const int face_num) static int mikk_get_num_verts_of_face(const SMikkTSpaceContext * /*context*/,
const int /*face_num*/)
{ {
MikkUserData *userdata = (MikkUserData*)context->m_pUserData; return 3;
BL::MeshTessFace f = userdata->b_mesh.tessfaces[face_num];
int4 vi = get_int4(f.vertices_raw());
return (vi[3] == 0)? 3: 4;
} }
static void mikk_get_position(const SMikkTSpaceContext *context, float P[3], const int face_num, const int vert_num) static void mikk_get_position(const SMikkTSpaceContext *context,
float P[3],
const int face_num, const int vert_num)
{ {
MikkUserData *userdata = (MikkUserData*)context->m_pUserData; const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData;
BL::MeshTessFace f = userdata->b_mesh.tessfaces[face_num]; const Mesh *mesh = userdata->mesh;
int4 vi = get_int4(f.vertices_raw()); const int vert_index = mesh->triangles[face_num * 3 + vert_num];
BL::MeshVertex v = userdata->b_mesh.vertices[vi[vert_num]]; const float3 vP = mesh->verts[vert_index];
float3 vP = get_float3(v.co());
P[0] = vP.x; P[0] = vP.x;
P[1] = vP.y; P[1] = vP.y;
P[2] = vP.z; P[2] = vP.z;
} }
static void mikk_get_texture_coordinate(const SMikkTSpaceContext *context, float uv[2], const int face_num, const int vert_num) static void mikk_get_texture_coordinate(const SMikkTSpaceContext *context,
float uv[2],
const int face_num, const int vert_num)
{ {
MikkUserData *userdata = (MikkUserData*)context->m_pUserData; const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData;
if(userdata->layer != NULL) { if(userdata->texface != NULL) {
BL::MeshTextureFace tf = userdata->layer->data[face_num]; const size_t corner_index = face_num * 3 + vert_num;
float3 tfuv; float3 tfuv = userdata->texface[corner_index];
switch(vert_num) {
case 0:
tfuv = get_float3(tf.uv1());
break;
case 1:
tfuv = get_float3(tf.uv2());
break;
case 2:
tfuv = get_float3(tf.uv3());
break;
default:
tfuv = get_float3(tf.uv4());
break;
}
uv[0] = tfuv.x; uv[0] = tfuv.x;
uv[1] = tfuv.y; uv[1] = tfuv.y;
} }
else { else if(userdata->orco != NULL) {
int vert_idx = userdata->b_mesh.tessfaces[face_num].vertices()[vert_num]; const Mesh *mesh = userdata->mesh;
float3 orco = const size_t vertex_index = mesh->triangles[face_num * 3 + vert_num];
get_float3(userdata->b_mesh.vertices[vert_idx].undeformed_co()); const float3 orco_loc = userdata->orco_loc;
float2 tmp = map_to_sphere(make_float3(orco[0], orco[1], orco[2])); const float3 orco_size = userdata->orco_size;
const float3 orco = (userdata->orco[vertex_index] + orco_loc) / orco_size;
const float2 tmp = map_to_sphere(orco);
uv[0] = tmp.x; uv[0] = tmp.x;
uv[1] = tmp.y; uv[1] = tmp.y;
} }
else {
uv[0] = 0.0f;
uv[1] = 0.0f;
}
} }
static void mikk_get_normal(const SMikkTSpaceContext *context, float N[3], const int face_num, const int vert_num) static void mikk_get_normal(const SMikkTSpaceContext *context, float N[3],
const int face_num, const int vert_num)
{ {
MikkUserData *userdata = (MikkUserData*)context->m_pUserData; const MikkUserData *userdata = (const MikkUserData *)context->m_pUserData;
BL::MeshTessFace f = userdata->b_mesh.tessfaces[face_num]; const Mesh *mesh = userdata->mesh;
float3 vN; float3 vN;
if(mesh->smooth[face_num]) {
if(f.use_smooth()) { const size_t vert_index = mesh->triangles[face_num * 3 + vert_num];
int4 vi = get_int4(f.vertices_raw()); vN = userdata->vertex_normal[vert_index];
BL::MeshVertex v = userdata->b_mesh.vertices[vi[vert_num]];
vN = get_float3(v.normal());
} }
else { else {
vN = get_float3(f.normal()); const Mesh::Triangle tri = mesh->get_triangle(face_num);
vN = tri.compute_normal(&mesh->verts[0]);
} }
N[0] = vN.x; N[0] = vN.x;
N[1] = vN.y; N[1] = vN.y;
N[2] = vN.z; N[2] = vN.z;
} }
static void mikk_set_tangent_space(const SMikkTSpaceContext *context, const float T[], const float sign, const int face, const int vert) static void mikk_set_tangent_space(const SMikkTSpaceContext *context,
const float T[],
const float sign,
const int face_num, const int vert_num)
{ {
MikkUserData *userdata = (MikkUserData*)context->m_pUserData; MikkUserData *userdata = (MikkUserData *)context->m_pUserData;
const size_t corner_index = face_num * 3 + vert_num;
userdata->tangent[face*4 + vert] = make_float4(T[0], T[1], T[2], sign); userdata->tangent[corner_index] = make_float3(T[0], T[1], T[2]);
if(userdata->tangent_sign != NULL) {
userdata->tangent_sign[corner_index] = sign;
}
} }
static void mikk_compute_tangents(BL::Mesh& b_mesh, static void mikk_compute_tangents(const BL::Mesh& b_mesh,
BL::MeshTextureFaceLayer *b_layer, BL::MeshTextureFaceLayer *b_layer,
Mesh *mesh, Mesh *mesh,
const vector<int>& nverts,
const vector<int>& face_flags,
bool need_sign, bool need_sign,
bool active_render) bool active_render)
{ {
/* setup userdata */ /* Create tangent attributes. */
MikkUserData userdata(b_mesh, b_layer, nverts.size()); Attribute *attr;
ustring name;
if(b_layer != NULL) {
name = ustring((string(b_layer->name().c_str()) + ".tangent").c_str());
}
else {
name = ustring("orco.tangent");
}
if(active_render) {
attr = mesh->attributes.add(ATTR_STD_UV_TANGENT, name);
}
else {
attr = mesh->attributes.add(name,
TypeDesc::TypeVector,
ATTR_ELEMENT_CORNER);
}
float3 *tangent = attr->data_float3();
/* Create bitangent sign attribute. */
float *tangent_sign = NULL;
if(need_sign) {
Attribute *attr_sign;
ustring name_sign;
if(b_layer != NULL) {
name_sign = ustring((string(b_layer->name().c_str()) +
".tangent_sign").c_str());
}
else {
name_sign = ustring("orco.tangent_sign");
}
/* setup interface */ if(active_render) {
attr_sign = mesh->attributes.add(ATTR_STD_UV_TANGENT_SIGN,
name_sign);
}
else {
attr_sign = mesh->attributes.add(name_sign,
TypeDesc::TypeFloat,
ATTR_ELEMENT_CORNER);
}
tangent_sign = attr_sign->data_float();
}
/* Setup userdata. */
MikkUserData userdata(b_mesh, b_layer, mesh, tangent, tangent_sign);
/* Setup interface. */
SMikkTSpaceInterface sm_interface; SMikkTSpaceInterface sm_interface;
memset(&sm_interface, 0, sizeof(sm_interface)); memset(&sm_interface, 0, sizeof(sm_interface));
sm_interface.m_getNumFaces = mikk_get_num_faces; sm_interface.m_getNumFaces = mikk_get_num_faces;
@@ -204,80 +262,13 @@ static void mikk_compute_tangents(BL::Mesh& b_mesh,
sm_interface.m_getTexCoord = mikk_get_texture_coordinate; sm_interface.m_getTexCoord = mikk_get_texture_coordinate;
sm_interface.m_getNormal = mikk_get_normal; sm_interface.m_getNormal = mikk_get_normal;
sm_interface.m_setTSpaceBasic = mikk_set_tangent_space; sm_interface.m_setTSpaceBasic = mikk_set_tangent_space;
/* Setup context. */
/* setup context */
SMikkTSpaceContext context; SMikkTSpaceContext context;
memset(&context, 0, sizeof(context)); memset(&context, 0, sizeof(context));
context.m_pUserData = &userdata; context.m_pUserData = &userdata;
context.m_pInterface = &sm_interface; context.m_pInterface = &sm_interface;
/* Compute tangents. */
/* compute tangents */
genTangSpaceDefault(&context); genTangSpaceDefault(&context);
/* create tangent attributes */
Attribute *attr;
ustring name;
if(b_layer != NULL)
name = ustring((string(b_layer->name().c_str()) + ".tangent").c_str());
else
name = ustring("orco.tangent");
if(active_render)
attr = mesh->attributes.add(ATTR_STD_UV_TANGENT, name);
else
attr = mesh->attributes.add(name, TypeDesc::TypeVector, ATTR_ELEMENT_CORNER);
float3 *tangent = attr->data_float3();
/* create bitangent sign attribute */
float *tangent_sign = NULL;
if(need_sign) {
Attribute *attr_sign;
ustring name_sign;
if(b_layer != NULL)
name_sign = ustring((string(b_layer->name().c_str()) + ".tangent_sign").c_str());
else
name_sign = ustring("orco.tangent_sign");
if(active_render)
attr_sign = mesh->attributes.add(ATTR_STD_UV_TANGENT_SIGN, name_sign);
else
attr_sign = mesh->attributes.add(name_sign, TypeDesc::TypeFloat, ATTR_ELEMENT_CORNER);
tangent_sign = attr_sign->data_float();
}
for(int i = 0; i < nverts.size(); i++) {
int tri_a[3], tri_b[3];
face_split_tri_indices(face_flags[i], tri_a, tri_b);
tangent[0] = float4_to_float3(userdata.tangent[i*4 + tri_a[0]]);
tangent[1] = float4_to_float3(userdata.tangent[i*4 + tri_a[1]]);
tangent[2] = float4_to_float3(userdata.tangent[i*4 + tri_a[2]]);
tangent += 3;
if(tangent_sign) {
tangent_sign[0] = userdata.tangent[i*4 + tri_a[0]].w;
tangent_sign[1] = userdata.tangent[i*4 + tri_a[1]].w;
tangent_sign[2] = userdata.tangent[i*4 + tri_a[2]].w;
tangent_sign += 3;
}
if(nverts[i] == 4) {
tangent[0] = float4_to_float3(userdata.tangent[i*4 + tri_b[0]]);
tangent[1] = float4_to_float3(userdata.tangent[i*4 + tri_b[1]]);
tangent[2] = float4_to_float3(userdata.tangent[i*4 + tri_b[2]]);
tangent += 3;
if(tangent_sign) {
tangent_sign[0] = userdata.tangent[i*4 + tri_b[0]].w;
tangent_sign[1] = userdata.tangent[i*4 + tri_b[1]].w;
tangent_sign[2] = userdata.tangent[i*4 + tri_b[2]].w;
tangent_sign += 3;
}
}
}
} }
/* Create Volume Attribute */ /* Create Volume Attribute */
@@ -450,21 +441,39 @@ static void attr_create_uv_map(Scene *scene,
BL::Mesh::tessface_uv_textures_iterator l; BL::Mesh::tessface_uv_textures_iterator l;
for(b_mesh.tessface_uv_textures.begin(l); l != b_mesh.tessface_uv_textures.end(); ++l) { for(b_mesh.tessface_uv_textures.begin(l); l != b_mesh.tessface_uv_textures.end(); ++l) {
bool active_render = l->active_render(); const bool active_render = l->active_render();
AttributeStandard std = (active_render)? ATTR_STD_UV: ATTR_STD_NONE; AttributeStandard uv_std = (active_render)? ATTR_STD_UV: ATTR_STD_NONE;
ustring name = ustring(l->name().c_str()); ustring uv_name = ustring(l->name().c_str());
AttributeStandard tangent_std = (active_render)? ATTR_STD_UV_TANGENT
: ATTR_STD_NONE;
ustring tangent_name = ustring(
(string(l->name().c_str()) + ".tangent").c_str());
/* Denotes whether UV map was requested directly. */
const bool need_uv = mesh->need_attribute(scene, uv_name) ||
mesh->need_attribute(scene, uv_std);
/* Denotes whether tangent was requested directly. */
const bool need_tangent =
mesh->need_attribute(scene, tangent_name) ||
(active_render && mesh->need_attribute(scene, tangent_std));
/* UV map */ /* UV map */
if(mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)) { /* NOTE: We create temporary UV layer if its needed for tangent but
Attribute *attr; * wasn't requested by other nodes in shaders.
*/
if(active_render) Attribute *uv_attr = NULL;
attr = mesh->attributes.add(std, name); if(need_uv || need_tangent) {
else if(active_render) {
attr = mesh->attributes.add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CORNER); uv_attr = mesh->attributes.add(uv_std, uv_name);
}
else {
uv_attr = mesh->attributes.add(uv_name,
TypeDesc::TypePoint,
ATTR_ELEMENT_CORNER);
}
BL::MeshTextureFaceLayer::data_iterator t; BL::MeshTextureFaceLayer::data_iterator t;
float3 *fdata = attr->data_float3(); float3 *fdata = uv_attr->data_float3();
size_t i = 0; size_t i = 0;
for(l->data.begin(t); t != l->data.end(); ++t, ++i) { for(l->data.begin(t); t != l->data.end(); ++t, ++i) {
@@ -494,33 +503,32 @@ static void attr_create_uv_map(Scene *scene,
} }
/* UV tangent */ /* UV tangent */
std = (active_render)? ATTR_STD_UV_TANGENT: ATTR_STD_NONE; if(need_tangent) {
name = ustring((string(l->name().c_str()) + ".tangent").c_str()); AttributeStandard sign_std =
(active_render)? ATTR_STD_UV_TANGENT_SIGN
if(mesh->need_attribute(scene, name) || (active_render && mesh->need_attribute(scene, std))) { : ATTR_STD_NONE;
std = (active_render)? ATTR_STD_UV_TANGENT_SIGN: ATTR_STD_NONE; ustring sign_name = ustring(
name = ustring((string(l->name().c_str()) + ".tangent_sign").c_str()); (string(l->name().c_str()) + ".tangent_sign").c_str());
bool need_sign = (mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)); bool need_sign = (mesh->need_attribute(scene, sign_name) ||
mesh->need_attribute(scene, sign_std));
mikk_compute_tangents(b_mesh, mikk_compute_tangents(b_mesh,
&(*l), &(*l),
mesh, mesh,
nverts,
face_flags,
need_sign, need_sign,
active_render); active_render);
} }
/* Remove temporarily created UV attribute. */
if(!need_uv && uv_attr != NULL) {
mesh->attributes.remove(uv_attr);
}
} }
} }
else if(mesh->need_attribute(scene, ATTR_STD_UV_TANGENT)) { else if(mesh->need_attribute(scene, ATTR_STD_UV_TANGENT)) {
bool need_sign = mesh->need_attribute(scene, ATTR_STD_UV_TANGENT_SIGN); bool need_sign = mesh->need_attribute(scene, ATTR_STD_UV_TANGENT_SIGN);
mikk_compute_tangents(b_mesh, mikk_compute_tangents(b_mesh, NULL, mesh, need_sign, true);
NULL, if(!mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
mesh, mesh->attributes.remove(ATTR_STD_GENERATED);
nverts, }
face_flags,
need_sign,
true);
} }
} }
@@ -758,7 +766,13 @@ static void create_mesh(Scene *scene,
N = attr_N->data_float3(); N = attr_N->data_float3();
/* create generated coordinates from undeformed coordinates */ /* create generated coordinates from undeformed coordinates */
if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) { const bool need_default_tangent =
(subdivision == false) &&
(b_mesh.tessface_uv_textures.length() == 0) &&
(mesh->need_attribute(scene, ATTR_STD_UV_TANGENT));
if(mesh->need_attribute(scene, ATTR_STD_GENERATED) ||
need_default_tangent)
{
Attribute *attr = attributes.add(ATTR_STD_GENERATED); Attribute *attr = attributes.add(ATTR_STD_GENERATED);
attr->flags |= ATTR_SUBDIVIDED; attr->flags |= ATTR_SUBDIVIDED;
@@ -768,8 +782,9 @@ static void create_mesh(Scene *scene,
float3 *generated = attr->data_float3(); float3 *generated = attr->data_float3();
size_t i = 0; size_t i = 0;
for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v) for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v) {
generated[i++] = get_float3(v->undeformed_co())*size - loc; generated[i++] = get_float3(v->undeformed_co())*size - loc;
}
} }
/* create faces */ /* create faces */

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@@ -502,6 +502,16 @@ Attribute *AttributeSet::find(AttributeRequest& req)
return find(req.std); return find(req.std);
} }
void AttributeSet::remove(Attribute *attribute)
{
if(attribute->std == ATTR_STD_NONE) {
remove(attribute->name);
}
else {
remove(attribute->std);
}
}
void AttributeSet::resize(bool reserve_only) void AttributeSet::resize(bool reserve_only)
{ {
foreach(Attribute& attr, attributes) { foreach(Attribute& attr, attributes) {

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@@ -120,6 +120,8 @@ public:
Attribute *find(AttributeRequest& req); Attribute *find(AttributeRequest& req);
void remove(Attribute *attribute);
void resize(bool reserve_only = false); void resize(bool reserve_only = false);
void clear(); void clear();
}; };

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@@ -107,6 +107,19 @@ void Mesh::Triangle::verts_for_step(const float3 *verts,
} }
} }
float3 Mesh::Triangle::compute_normal(const float3 *verts) const
{
const float3& v0 = verts[v[0]];
const float3& v1 = verts[v[1]];
const float3& v2 = verts[v[2]];
const float3 norm = cross(v1 - v0, v2 - v0);
const float normlen = len(norm);
if(normlen == 0.0f) {
return make_float3(1.0f, 0.0f, 0.0f);
}
return norm / normlen;
}
/* Curve */ /* Curve */
void Mesh::Curve::bounds_grow(const int k, const float3 *curve_keys, const float *curve_radius, BoundBox& bounds) const void Mesh::Curve::bounds_grow(const int k, const float3 *curve_keys, const float *curve_radius, BoundBox& bounds) const
@@ -701,21 +714,6 @@ void Mesh::compute_bounds()
bounds = bnds; bounds = bnds;
} }
static float3 compute_face_normal(const Mesh::Triangle& t, float3 *verts)
{
float3 v0 = verts[t.v[0]];
float3 v1 = verts[t.v[1]];
float3 v2 = verts[t.v[2]];
float3 norm = cross(v1 - v0, v2 - v0);
float normlen = len(norm);
if(normlen == 0.0f)
return make_float3(1.0f, 0.0f, 0.0f);
return norm / normlen;
}
void Mesh::add_face_normals() void Mesh::add_face_normals()
{ {
/* don't compute if already there */ /* don't compute if already there */
@@ -733,7 +731,7 @@ void Mesh::add_face_normals()
float3 *verts_ptr = verts.data(); float3 *verts_ptr = verts.data();
for(size_t i = 0; i < triangles_size; i++) { for(size_t i = 0; i < triangles_size; i++) {
fN[i] = compute_face_normal(get_triangle(i), verts_ptr); fN[i] = get_triangle(i).compute_normal(verts_ptr);
} }
} }
@@ -795,7 +793,7 @@ void Mesh::add_vertex_normals()
for(size_t i = 0; i < triangles_size; i++) { for(size_t i = 0; i < triangles_size; i++) {
for(size_t j = 0; j < 3; j++) { for(size_t j = 0; j < 3; j++) {
float3 fN = compute_face_normal(get_triangle(i), mP); float3 fN = get_triangle(i).compute_normal(mP);
mN[get_triangle(i).v[j]] += fN; mN[get_triangle(i).v[j]] += fN;
} }
} }

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@@ -70,6 +70,8 @@ public:
size_t num_steps, size_t num_steps,
size_t step, size_t step,
float3 r_verts[3]) const; float3 r_verts[3]) const;
float3 compute_normal(const float3 *verts) const;
}; };
Triangle get_triangle(size_t i) const Triangle get_triangle(size_t i) const

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@@ -982,6 +982,8 @@ public:
/* ideally we could beter detect this, but we can't query this now */ /* ideally we could beter detect this, but we can't query this now */
bool has_spatial_varying() { return true; } bool has_spatial_varying() { return true; }
bool has_volume_support() { return true; }
virtual bool equals(const ShaderNode& /*other*/) { return false; } virtual bool equals(const ShaderNode& /*other*/) { return false; }
string filepath; string filepath;

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@@ -420,7 +420,7 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
ListBase rl, rv; ListBase rl, rv;
sce_copy = BKE_scene_add(bmain, sce->id.name + 2); sce_copy = BKE_scene_add(bmain, sce->id.name + 2);
rl = sce_copy->r.layers; rl = sce_copy->r.layers;
rv = sce_copy->r.views; rv = sce_copy->r.views;
curvemapping_free_data(&sce_copy->r.mblur_shutter_curve); curvemapping_free_data(&sce_copy->r.mblur_shutter_curve);
@@ -517,6 +517,8 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
} }
else { else {
BKE_id_copy_ex(bmain, (ID *)sce, (ID **)&sce_copy, LIB_ID_COPY_ACTIONS, false); BKE_id_copy_ex(bmain, (ID *)sce, (ID **)&sce_copy, LIB_ID_COPY_ACTIONS, false);
id_us_min(&sce_copy->id);
id_us_ensure_real(&sce_copy->id);
/* Extra actions, most notably SCE_FULL_COPY also duplicates several 'children' datablocks... */ /* Extra actions, most notably SCE_FULL_COPY also duplicates several 'children' datablocks... */

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@@ -444,7 +444,7 @@ void UI_popup_block_close(struct bContext *C, struct wmWindow *win, uiBlock *blo
* */ * */
uiBlock *UI_block_begin(const struct bContext *C, struct ARegion *region, const char *name, short dt); uiBlock *UI_block_begin(const struct bContext *C, struct ARegion *region, const char *name, short dt);
void UI_block_end_ex(const struct bContext *C, uiBlock *block, const int xy[2]); void UI_block_end_ex(const struct bContext *C, uiBlock *block, const int xy[2], int r_xy[2]);
void UI_block_end(const struct bContext *C, uiBlock *block); void UI_block_end(const struct bContext *C, uiBlock *block);
void UI_block_draw(const struct bContext *C, struct uiBlock *block); void UI_block_draw(const struct bContext *C, struct uiBlock *block);
void UI_block_update_from_old(const struct bContext *C, struct uiBlock *block); void UI_block_update_from_old(const struct bContext *C, struct uiBlock *block);

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@@ -367,10 +367,10 @@ static void ui_block_bounds_calc_centered_pie(uiBlock *block)
static void ui_block_bounds_calc_popup( static void ui_block_bounds_calc_popup(
wmWindow *window, uiBlock *block, wmWindow *window, uiBlock *block,
eBlockBoundsCalc bounds_calc, const int xy[2]) eBlockBoundsCalc bounds_calc, const int xy[2], int r_xy[2])
{ {
int width, height, oldwidth, oldheight; int width, height, oldwidth, oldheight;
int oldbounds, xmax, ymax; int oldbounds, xmax, ymax, raw_x, raw_y;
const int margin = UI_SCREEN_MARGIN; const int margin = UI_SCREEN_MARGIN;
rcti rect, rect_bounds; rcti rect, rect_bounds;
int ofs_dummy[2]; int ofs_dummy[2];
@@ -408,8 +408,8 @@ static void ui_block_bounds_calc_popup(
/* offset block based on mouse position, user offset is scaled /* offset block based on mouse position, user offset is scaled
* along in case we resized the block in ui_block_bounds_calc_text */ * along in case we resized the block in ui_block_bounds_calc_text */
rect.xmin = xy[0] + block->rect.xmin + (block->mx * width) / oldwidth; raw_x = rect.xmin = xy[0] + block->rect.xmin + (block->mx * width) / oldwidth;
rect.ymin = xy[1] + block->rect.ymin + (block->my * height) / oldheight; raw_y = rect.ymin = xy[1] + block->rect.ymin + (block->my * height) / oldheight;
rect.xmax = rect.xmin + width; rect.xmax = rect.xmin + width;
rect.ymax = rect.ymin + height; rect.ymax = rect.ymin + height;
@@ -423,6 +423,13 @@ static void ui_block_bounds_calc_popup(
/* now recompute bounds and safety */ /* now recompute bounds and safety */
ui_block_bounds_calc(block); ui_block_bounds_calc(block);
/* If given, adjust input coordinates such that they would generate real final popup position.
* Needed to handle correctly floating panels once they have been dragged around, see T52999. */
if (r_xy) {
r_xy[0] = xy[0] + block->rect.xmin - raw_x;
r_xy[1] = xy[1] + block->rect.ymin - raw_y;
}
} }
/* used for various cases */ /* used for various cases */
@@ -1233,7 +1240,7 @@ void UI_block_update_from_old(const bContext *C, uiBlock *block)
block->oldblock = NULL; block->oldblock = NULL;
} }
void UI_block_end_ex(const bContext *C, uiBlock *block, const int xy[2]) void UI_block_end_ex(const bContext *C, uiBlock *block, const int xy[2], int r_xy[2])
{ {
wmWindow *window = CTX_wm_window(C); wmWindow *window = CTX_wm_window(C);
Scene *scene = CTX_data_scene(C); Scene *scene = CTX_data_scene(C);
@@ -1301,7 +1308,7 @@ void UI_block_end_ex(const bContext *C, uiBlock *block, const int xy[2])
/* fallback */ /* fallback */
case UI_BLOCK_BOUNDS_POPUP_MOUSE: case UI_BLOCK_BOUNDS_POPUP_MOUSE:
case UI_BLOCK_BOUNDS_POPUP_MENU: case UI_BLOCK_BOUNDS_POPUP_MENU:
ui_block_bounds_calc_popup(window, block, block->bounds_type, xy); ui_block_bounds_calc_popup(window, block, block->bounds_type, xy, r_xy);
break; break;
} }
@@ -1319,7 +1326,7 @@ void UI_block_end(const bContext *C, uiBlock *block)
{ {
wmWindow *window = CTX_wm_window(C); wmWindow *window = CTX_wm_window(C);
UI_block_end_ex(C, block, &window->eventstate->x); UI_block_end_ex(C, block, &window->eventstate->x, NULL);
} }
/* ************** BLOCK DRAWING FUNCTION ************* */ /* ************** BLOCK DRAWING FUNCTION ************* */

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@@ -1877,8 +1877,9 @@ uiBlock *ui_popup_block_refresh(
/* defer this until blocks are translated (below) */ /* defer this until blocks are translated (below) */
block->oldblock = NULL; block->oldblock = NULL;
if (!block->endblock) if (!block->endblock) {
UI_block_end_ex(C, block, handle->popup_create_vars.event_xy); UI_block_end_ex(C, block, handle->popup_create_vars.event_xy, handle->popup_create_vars.event_xy);
}
/* if this is being created from a button */ /* if this is being created from a button */
if (but) { if (but) {

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@@ -565,6 +565,10 @@ PyDoc_STRVAR(bpy_bm_utils_face_split_edgenet_doc,
" :type edgenet: :class:`bmesh.types.BMEdge`\n" " :type edgenet: :class:`bmesh.types.BMEdge`\n"
" :return: The newly created faces.\n" " :return: The newly created faces.\n"
" :rtype: tuple of (:class:`bmesh.types.BMFace`)\n" " :rtype: tuple of (:class:`bmesh.types.BMFace`)\n"
"\n"
" .. note::\n"
"\n"
" Regions defined by edges need to connect to the face, otherwise they're ignored as loose edges.\n"
); );
static PyObject *bpy_bm_utils_face_split_edgenet(PyObject *UNUSED(self), PyObject *args, PyObject *kw) static PyObject *bpy_bm_utils_face_split_edgenet(PyObject *UNUSED(self), PyObject *args, PyObject *kw)
{ {