Bugfix; using vertex+edge select in Mesh editmode, didn't restore selection

correctly after re-entering editmode.
This commit is contained in:
2005-11-28 18:16:37 +00:00
parent 705497142d
commit 5595f3cf62
2 changed files with 3 additions and 3 deletions

View File

@@ -401,14 +401,14 @@ void EM_selectmode_set(void)
EditEdge *eed;
EditFace *efa;
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
if(G.scene->selectmode == SCE_SELECT_VERTEX) {
/* vertices -> edges -> faces */
for (eed= em->edges.first; eed; eed= eed->next) eed->f &= ~SELECT;
for (efa= em->faces.first; efa; efa= efa->next) efa->f &= ~SELECT;
EM_select_flush();
}
else if(G.scene->selectmode & SCE_SELECT_EDGE) {
else if(G.scene->selectmode == SCE_SELECT_EDGE) {
/* deselect vertices, and select again based on edge select */
for(eve= em->verts.first; eve; eve= eve->next) eve->f &= ~SELECT;
for(eed= em->edges.first; eed; eed= eed->next)