modified behaviour of PropertySensor and MessageSensor on popular request.
Logic systems should be improved, with consistent Level and Edge triggering usage in the logic bricks.
This commit is contained in:
@@ -260,7 +260,16 @@ bool SCA_PropertySensor::CheckPropertyCondition()
|
|||||||
default:
|
default:
|
||||||
; /* error */
|
; /* error */
|
||||||
}
|
}
|
||||||
m_recentresult=result;
|
|
||||||
|
//the concept of Edge and Level triggering has unwanted effect for KX_PROPSENSOR_CHANGED
|
||||||
|
//see Game Engine bugtracker [ #3809 ]
|
||||||
|
if (m_checktype != KX_PROPSENSOR_CHANGED)
|
||||||
|
{
|
||||||
|
m_recentresult=result;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
m_recentresult=true;
|
||||||
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -149,7 +149,10 @@ bool KX_NetworkMessageSensor::Evaluate(CValue* event)
|
|||||||
bool KX_NetworkMessageSensor::IsPositiveTrigger()
|
bool KX_NetworkMessageSensor::IsPositiveTrigger()
|
||||||
{
|
{
|
||||||
// printf("KX_NetworkMessageSensor IsPositiveTrigger\n");
|
// printf("KX_NetworkMessageSensor IsPositiveTrigger\n");
|
||||||
return m_IsUp;
|
//attempt to fix [ #3809 ] IPO Actuator does not work with some Sensors
|
||||||
|
//a better solution is to properly introduce separate Edge and Level triggering concept
|
||||||
|
|
||||||
|
return true;//m_IsUp;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* --------------------------------------------------------------------- */
|
/* --------------------------------------------------------------------- */
|
||||||
|
|||||||
Reference in New Issue
Block a user