Cleanup: remove unnecessary namespace specifiers

This commit is contained in:
2020-06-30 10:35:50 +02:00
parent 5d2005cbb5
commit 55ae55af66
2 changed files with 8 additions and 8 deletions

View File

@@ -43,7 +43,7 @@ class DParentNode;
class DGroupInput;
class DerivedNodeTree;
class DSocket : blender::NonCopyable, blender::NonMovable {
class DSocket : NonCopyable, NonMovable {
protected:
DNode *m_node;
const SocketRef *m_socket_ref;
@@ -96,7 +96,7 @@ class DOutputSocket : public DSocket {
Span<const DInputSocket *> linked_sockets() const;
};
class DGroupInput : blender::NonCopyable, blender::NonMovable {
class DGroupInput : NonCopyable, NonMovable {
private:
const InputSocketRef *m_socket_ref;
DParentNode *m_parent;
@@ -113,7 +113,7 @@ class DGroupInput : blender::NonCopyable, blender::NonMovable {
StringRefNull name() const;
};
class DNode : blender::NonCopyable, blender::NonMovable {
class DNode : NonCopyable, NonMovable {
private:
const NodeRef *m_node_ref;
DParentNode *m_parent;
@@ -145,7 +145,7 @@ class DNode : blender::NonCopyable, blender::NonMovable {
void destruct_with_sockets();
};
class DParentNode : blender::NonCopyable, blender::NonMovable {
class DParentNode : NonCopyable, NonMovable {
private:
const NodeRef *m_node_ref;
DParentNode *m_parent;
@@ -161,7 +161,7 @@ class DParentNode : blender::NonCopyable, blender::NonMovable {
using NodeTreeRefMap = Map<bNodeTree *, std::unique_ptr<const NodeTreeRef>>;
class DerivedNodeTree : blender::NonCopyable, blender::NonMovable {
class DerivedNodeTree : NonCopyable, NonMovable {
private:
LinearAllocator<> m_allocator;
bNodeTree *m_btree;

View File

@@ -67,7 +67,7 @@ class OutputSocketRef;
class NodeRef;
class NodeTreeRef;
class SocketRef : blender::NonCopyable, blender::NonMovable {
class SocketRef : NonCopyable, NonMovable {
protected:
NodeRef *m_node;
bNodeSocket *m_bsocket;
@@ -120,7 +120,7 @@ class OutputSocketRef final : public SocketRef {
Span<const InputSocketRef *> directly_linked_sockets() const;
};
class NodeRef : blender::NonCopyable, blender::NonMovable {
class NodeRef : NonCopyable, NonMovable {
private:
NodeTreeRef *m_tree;
bNode *m_bnode;
@@ -155,7 +155,7 @@ class NodeRef : blender::NonCopyable, blender::NonMovable {
bool is_group_output_node() const;
};
class NodeTreeRef : blender::NonCopyable, blender::NonMovable {
class NodeTreeRef : NonCopyable, NonMovable {
private:
LinearAllocator<> m_allocator;
bNodeTree *m_btree;