Add callback for starting a render-job
We had complete/cancel, but no matching init for rendering, render_pre/post callbacks aren't always usable.
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@@ -29,12 +29,20 @@ struct bContext;
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struct Main;
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struct ID;
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/**
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* Common suffix uses:
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* - ``_PRE/_POST``:
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* For handling discrete non-interactive events.
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* - ``_INIT/_COMPLETE/_CANCEL``:
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* For handling jobs (which may in turn cause other handlers to be called).
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*/
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typedef enum {
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BLI_CB_EVT_FRAME_CHANGE_PRE,
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BLI_CB_EVT_FRAME_CHANGE_POST,
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BLI_CB_EVT_RENDER_PRE,
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BLI_CB_EVT_RENDER_POST,
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BLI_CB_EVT_RENDER_STATS,
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BLI_CB_EVT_RENDER_INIT,
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BLI_CB_EVT_RENDER_COMPLETE,
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BLI_CB_EVT_RENDER_CANCEL,
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BLI_CB_EVT_LOAD_PRE,
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@@ -49,6 +49,7 @@ static PyStructSequence_Field app_cb_info_fields[] = {
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{(char *)"render_pre", (char *)"Callback list - on render (before)"},
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{(char *)"render_post", (char *)"Callback list - on render (after)"},
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{(char *)"render_stats", (char *)"Callback list - on printing render statistics"},
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{(char *)"render_init", (char *)"Callback list - on initialization of a render job"},
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{(char *)"render_complete", (char *)"Callback list - on completion of render job"},
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{(char *)"render_cancel", (char *)"Callback list - on canceling a render job"},
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{(char *)"load_pre", (char *)"Callback list - on loading a new blend file (before)"},
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@@ -2779,6 +2779,8 @@ void RE_SetReports(Render *re, ReportList *reports)
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void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override,
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unsigned int lay_override, int frame, const bool write_still)
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{
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BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT);
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/* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */
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G.is_rendering = true;
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@@ -2953,6 +2955,8 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
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int cfrao = scene->r.cfra;
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int nfra, totrendered = 0, totskipped = 0;
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BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT);
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/* do not fully call for each frame, it initializes & pops output window */
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if (!render_initialize_from_main(re, &rd, bmain, scene, NULL, camera_override, lay_override, 0, 1))
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return;
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