Add callback for starting a render-job

We had complete/cancel, but no matching init for rendering,
render_pre/post callbacks aren't always usable.
This commit is contained in:
2014-08-29 16:17:31 +10:00
parent 167182613d
commit 55cacb2e63
3 changed files with 13 additions and 0 deletions

View File

@@ -29,12 +29,20 @@ struct bContext;
struct Main;
struct ID;
/**
* Common suffix uses:
* - ``_PRE/_POST``:
* For handling discrete non-interactive events.
* - ``_INIT/_COMPLETE/_CANCEL``:
* For handling jobs (which may in turn cause other handlers to be called).
*/
typedef enum {
BLI_CB_EVT_FRAME_CHANGE_PRE,
BLI_CB_EVT_FRAME_CHANGE_POST,
BLI_CB_EVT_RENDER_PRE,
BLI_CB_EVT_RENDER_POST,
BLI_CB_EVT_RENDER_STATS,
BLI_CB_EVT_RENDER_INIT,
BLI_CB_EVT_RENDER_COMPLETE,
BLI_CB_EVT_RENDER_CANCEL,
BLI_CB_EVT_LOAD_PRE,

View File

@@ -49,6 +49,7 @@ static PyStructSequence_Field app_cb_info_fields[] = {
{(char *)"render_pre", (char *)"Callback list - on render (before)"},
{(char *)"render_post", (char *)"Callback list - on render (after)"},
{(char *)"render_stats", (char *)"Callback list - on printing render statistics"},
{(char *)"render_init", (char *)"Callback list - on initialization of a render job"},
{(char *)"render_complete", (char *)"Callback list - on completion of render job"},
{(char *)"render_cancel", (char *)"Callback list - on canceling a render job"},
{(char *)"load_pre", (char *)"Callback list - on loading a new blend file (before)"},

View File

@@ -2779,6 +2779,8 @@ void RE_SetReports(Render *re, ReportList *reports)
void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override,
unsigned int lay_override, int frame, const bool write_still)
{
BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT);
/* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */
G.is_rendering = true;
@@ -2953,6 +2955,8 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
int cfrao = scene->r.cfra;
int nfra, totrendered = 0, totskipped = 0;
BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_INIT);
/* do not fully call for each frame, it initializes & pops output window */
if (!render_initialize_from_main(re, &rd, bmain, scene, NULL, camera_override, lay_override, 0, 1))
return;