Support for multi-sample sequencer GL render

OpenGL sequencer render now uses a single fbo for all rendering.
This commit is contained in:
2015-10-14 12:39:52 +11:00
parent 53d73c51a7
commit 56021cad31
7 changed files with 112 additions and 51 deletions

View File

@@ -35,6 +35,7 @@ struct EvaluationContext;
struct StripColorBalance;
struct Editing;
struct GSet;
struct GPUOffScreen;
struct ImBuf;
struct Main;
struct Mask;
@@ -101,6 +102,10 @@ typedef struct SeqRenderData {
bool skip_cache;
bool is_proxy_render;
size_t view_id;
/* special case for OpenGL render */
struct GPUOffScreen *gpu_offscreen;
int gpu_samples;
} SeqRenderData;
void BKE_sequencer_new_render_data(
@@ -408,7 +413,11 @@ struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C, ListBase *seq
struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
/* view3d draw callback, run when not in background view */
typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, struct Object *, int, int, unsigned int, int, bool, bool, bool, int, const char *, char[256]);
typedef struct ImBuf *(*SequencerDrawView)(
struct Scene *, struct Object *, int, int,
unsigned int, int, bool, bool, bool,
int, int, const char *,
struct GPUOffScreen *, char[256]);
extern SequencerDrawView sequencer_view3d_cb;
/* copy/paste */

View File

@@ -563,6 +563,8 @@ void BKE_sequencer_new_render_data(
r_context->skip_cache = false;
r_context->is_proxy_render = false;
r_context->view_id = 0;
r_context->gpu_offscreen = NULL;
r_context->gpu_samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
}
/* ************************* iterator ************************** */
@@ -3212,10 +3214,14 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
/* opengl offscreen render */
BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay);
ibuf = sequencer_view3d_cb(scene, camera, width, height, IB_rect,
context->scene->r.seq_prev_type,
(context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0,
use_gpencil, true, scene->r.alphamode, viewname, err_out);
ibuf = sequencer_view3d_cb(
/* set for OpenGL render (NULL when scrubbing) */
scene, camera, width, height, IB_rect,
context->scene->r.seq_prev_type,
(context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0,
use_gpencil, true, scene->r.alphamode,
context->gpu_samples, viewname,
context->gpu_offscreen, err_out);
if (ibuf == NULL) {
fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out);
}

View File

@@ -323,15 +323,20 @@ bool ED_view3d_context_activate(struct bContext *C);
void ED_view3d_draw_offscreen_init(struct Scene *scene, struct View3D *v3d);
void ED_view3d_draw_offscreen(
struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp,
struct GPUOffScreen *ofs,
float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
struct GPUFX *fx, struct GPUFXSettings *fx_settings,
const char *viewname);
struct GPUOffScreen *ofs);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag,
bool draw_background, int alpha_mode, const char *viewname, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Scene *scene, struct Object *camera, int width, int height, unsigned int flag, int drawtype,
bool use_solid_tex, bool use_gpencil, bool draw_background, int alpha_mode, const char *viewname, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey,
unsigned int flag, bool draw_background,
int alpha_mode, int samples, const char *viewname,
struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
struct Scene *scene, struct Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, const char *viewname,
struct GPUOffScreen *ofs, char err_out[256]);
struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);

View File

@@ -96,6 +96,7 @@ typedef struct OGLRender {
ImageUser iuser;
GPUOffScreen *ofs;
int ofs_samples;
GPUFX *fx;
int sizex, sizey;
int write_still;
@@ -279,6 +280,9 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
&context);
context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
context.gpu_offscreen = oglrender->ofs;
context.gpu_samples = oglrender->ofs_samples;
ibuf = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);
if (ibuf) {
@@ -377,8 +381,9 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
ED_view3d_draw_offscreen(
scene, v3d, ar, sizex, sizey, NULL, winmat,
draw_bgpic, draw_sky, is_persp,
oglrender->ofs, oglrender->fx, &fx_settings, viewname);
draw_bgpic, draw_sky, is_persp, viewname,
oglrender->fx, &fx_settings,
oglrender->ofs);
GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
GPU_offscreen_unbind(oglrender->ofs, true); /* unbind */
@@ -386,9 +391,11 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
else {
/* shouldnt suddenly give errors mid-render but possible */
char err_out[256] = "unknown";
ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey,
IB_rect, OB_SOLID, false, true, true,
(draw_sky) ? R_ADDSKY : R_ALPHAPREMUL, viewname, err_out);
ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
scene, scene->camera, oglrender->sizex, oglrender->sizey,
IB_rect, OB_SOLID, false, true, true,
(draw_sky) ? R_ADDSKY : R_ALPHAPREMUL, oglrender->ofs_samples, viewname,
oglrender->ofs, err_out);
camera = scene->camera;
if (ibuf_view) {
@@ -498,12 +505,12 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
GPUOffScreen *ofs;
OGLRender *oglrender;
int sizex, sizey;
const int samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
bool is_view_context = RNA_boolean_get(op->ptr, "view_context");
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
char err_out[256] = "unknown";
int samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
if (G.background) {
BKE_report(op->reports, RPT_ERROR, "Cannot use OpenGL render in background mode (no opengl context)");
@@ -555,6 +562,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
op->customdata = oglrender;
oglrender->ofs = ofs;
oglrender->ofs_samples = samples;
oglrender->sizex = sizex;
oglrender->sizey = sizey;
oglrender->bmain = CTX_data_main(C);

View File

@@ -5399,7 +5399,10 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
if (w > maxsize) w = maxsize;
if (h > maxsize) h = maxsize;
ibuf = ED_view3d_draw_offscreen_imbuf(scene, CTX_wm_view3d(C), CTX_wm_region(C), w, h, IB_rect, false, R_ALPHAPREMUL, NULL, err_out);
ibuf = ED_view3d_draw_offscreen_imbuf(
scene, CTX_wm_view3d(C), CTX_wm_region(C),
w, h, IB_rect, false, R_ALPHAPREMUL, 0, NULL,
NULL, err_out);
if (!ibuf) {
/* Mostly happens when OpenGL offscreen buffer was failed to create, */
/* but could be other reasons. Should be handled in the future. nazgul */

View File

@@ -3144,10 +3144,9 @@ static void view3d_main_area_clear(Scene *scene, View3D *v3d, ARegion *ar)
void ED_view3d_draw_offscreen(
Scene *scene, View3D *v3d, ARegion *ar, int winx, int winy,
float viewmat[4][4], float winmat[4][4],
bool do_bgpic, bool do_sky, bool is_persp,
GPUOffScreen *ofs,
bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
GPUFX *fx, GPUFXSettings *fx_settings,
const char *viewname)
GPUOffScreen *ofs)
{
struct bThemeState theme_state;
int bwinx, bwiny;
@@ -3247,26 +3246,37 @@ void ED_view3d_draw_offscreen(
G.f &= ~G_RENDER_OGL;
}
/* utility func for ED_view3d_draw_offscreen */
ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey, unsigned int flag,
bool draw_background, int alpha_mode, const char *viewname, char err_out[256])
/**
* Utility func for ED_view3d_draw_offscreen
*
* \param ofs: Optional off-screen buffer, can be NULL.
* (avoids re-creating when doing multiple GL renders).
*/
ImBuf *ED_view3d_draw_offscreen_imbuf(
Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey,
unsigned int flag, bool draw_background,
int alpha_mode, int samples, const char *viewname,
/* output vars */
GPUOffScreen *ofs, char err_out[256])
{
RegionView3D *rv3d = ar->regiondata;
ImBuf *ibuf;
GPUOffScreen *ofs;
bool draw_sky = (alpha_mode == R_ADDSKY) && v3d && (v3d->flag3 & V3D_SHOW_WORLD);
const bool draw_sky = (alpha_mode == R_ADDSKY) && v3d && (v3d->flag3 & V3D_SHOW_WORLD);
const bool own_ofs = (ofs == NULL);
if (UNLIKELY(v3d == NULL))
return NULL;
/* state changes make normal drawing go weird otherwise */
glPushAttrib(GL_LIGHTING_BIT);
if (own_ofs) {
/* state changes make normal drawing go weird otherwise */
glPushAttrib(GL_LIGHTING_BIT);
/* bind */
ofs = GPU_offscreen_create(sizex, sizey, 0, err_out);
if (ofs == NULL) {
glPopAttrib();
return NULL;
/* bind */
ofs = GPU_offscreen_create(sizex, sizey, samples, err_out);
if (ofs == NULL) {
glPopAttrib();
return NULL;
}
}
ED_view3d_draw_offscreen_init(scene, v3d);
@@ -3292,14 +3302,15 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
ED_view3d_draw_offscreen(
scene, v3d, ar, sizex, sizey, NULL, params.winmat,
draw_background, draw_sky, !params.is_ortho,
ofs, NULL, &fx_settings, viewname);
draw_background, draw_sky, !params.is_ortho, viewname,
NULL, &fx_settings,
ofs);
}
else {
ED_view3d_draw_offscreen(
scene, v3d, ar, sizex, sizey, NULL, NULL,
draw_background, draw_sky, true,
ofs, NULL, NULL, viewname);
draw_background, draw_sky, true, viewname,
NULL, NULL, ofs);
}
/* read in pixels & stamp */
@@ -3312,9 +3323,12 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
/* unbind */
GPU_offscreen_unbind(ofs, true);
GPU_offscreen_free(ofs);
glPopAttrib();
if (own_ofs) {
GPU_offscreen_free(ofs);
glPopAttrib();
}
if (ibuf->rect_float && ibuf->rect)
IMB_rect_from_float(ibuf);
@@ -3322,10 +3336,19 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
return ibuf;
}
/* creates own 3d views, used by the sequencer */
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int width, int height, unsigned int flag, int drawtype,
bool use_solid_tex, bool use_gpencil, bool draw_background, int alpha_mode,
const char *viewname, char err_out[256])
/**
* Creates own fake 3d views (wrapping #ED_view3d_draw_offscreen_imbuf)
*
* \param ofs: Optional off-screen buffer can be NULL.
* (avoids re-creating when doing multiple GL renders).
*
* \note used by the sequencer
*/
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
Scene *scene, Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, const char *viewname,
GPUOffScreen *ofs, char err_out[256])
{
View3D v3d = {NULL};
ARegion ar = {NULL};
@@ -3372,8 +3395,10 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int w
mul_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
return ED_view3d_draw_offscreen_imbuf(scene, &v3d, &ar, width, height, flag,
draw_background, alpha_mode, viewname, err_out);
return ED_view3d_draw_offscreen_imbuf(
scene, &v3d, &ar, width, height, flag,
draw_background, alpha_mode, samples, viewname,
ofs, err_out);
// seq_view3d_cb(scene, cfra, render_size, seqrectx, seqrecty);
}

View File

@@ -932,13 +932,18 @@ static ImBuf *blend_file_thumb(Scene *scene, bScreen *screen, BlendThumbnail **t
/* gets scaled to BLEN_THUMB_SIZE */
if (scene->camera) {
ibuf = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, NULL, err_out);
ibuf = ED_view3d_draw_offscreen_imbuf_simple(
scene, scene->camera,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, NULL,
NULL, err_out);
}
else {
ibuf = ED_view3d_draw_offscreen_imbuf(scene, v3d, ar, BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, false, R_ALPHAPREMUL, NULL, err_out);
ibuf = ED_view3d_draw_offscreen_imbuf(
scene, v3d, ar,
BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
IB_rect, false, R_ALPHAPREMUL, 0, NULL,
NULL, err_out);
}
if (ibuf) {