Support for multi-sample sequencer GL render
OpenGL sequencer render now uses a single fbo for all rendering.
This commit is contained in:
@@ -35,6 +35,7 @@ struct EvaluationContext;
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struct StripColorBalance;
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struct Editing;
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struct GSet;
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struct GPUOffScreen;
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struct ImBuf;
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struct Main;
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struct Mask;
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@@ -101,6 +102,10 @@ typedef struct SeqRenderData {
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bool skip_cache;
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bool is_proxy_render;
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size_t view_id;
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/* special case for OpenGL render */
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struct GPUOffScreen *gpu_offscreen;
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int gpu_samples;
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} SeqRenderData;
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void BKE_sequencer_new_render_data(
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@@ -408,7 +413,11 @@ struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C, ListBase *seq
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struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
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/* view3d draw callback, run when not in background view */
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typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, struct Object *, int, int, unsigned int, int, bool, bool, bool, int, const char *, char[256]);
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typedef struct ImBuf *(*SequencerDrawView)(
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struct Scene *, struct Object *, int, int,
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unsigned int, int, bool, bool, bool,
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int, int, const char *,
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struct GPUOffScreen *, char[256]);
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extern SequencerDrawView sequencer_view3d_cb;
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/* copy/paste */
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@@ -563,6 +563,8 @@ void BKE_sequencer_new_render_data(
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r_context->skip_cache = false;
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r_context->is_proxy_render = false;
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r_context->view_id = 0;
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r_context->gpu_offscreen = NULL;
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r_context->gpu_samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
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}
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/* ************************* iterator ************************** */
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@@ -3212,10 +3214,14 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
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/* opengl offscreen render */
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BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay);
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ibuf = sequencer_view3d_cb(scene, camera, width, height, IB_rect,
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context->scene->r.seq_prev_type,
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(context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0,
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use_gpencil, true, scene->r.alphamode, viewname, err_out);
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ibuf = sequencer_view3d_cb(
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/* set for OpenGL render (NULL when scrubbing) */
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scene, camera, width, height, IB_rect,
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context->scene->r.seq_prev_type,
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(context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0,
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use_gpencil, true, scene->r.alphamode,
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context->gpu_samples, viewname,
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context->gpu_offscreen, err_out);
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if (ibuf == NULL) {
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fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out);
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}
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@@ -323,15 +323,20 @@ bool ED_view3d_context_activate(struct bContext *C);
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void ED_view3d_draw_offscreen_init(struct Scene *scene, struct View3D *v3d);
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void ED_view3d_draw_offscreen(
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struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
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float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp,
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struct GPUOffScreen *ofs,
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float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
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struct GPUFX *fx, struct GPUFXSettings *fx_settings,
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const char *viewname);
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struct GPUOffScreen *ofs);
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struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag,
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bool draw_background, int alpha_mode, const char *viewname, char err_out[256]);
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struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Scene *scene, struct Object *camera, int width, int height, unsigned int flag, int drawtype,
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bool use_solid_tex, bool use_gpencil, bool draw_background, int alpha_mode, const char *viewname, char err_out[256]);
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struct ImBuf *ED_view3d_draw_offscreen_imbuf(
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struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey,
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unsigned int flag, bool draw_background,
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int alpha_mode, int samples, const char *viewname,
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struct GPUOffScreen *ofs, char err_out[256]);
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struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
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struct Scene *scene, struct Object *camera, int width, int height,
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unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
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int alpha_mode, int samples, const char *viewname,
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struct GPUOffScreen *ofs, char err_out[256]);
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struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
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void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
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@@ -96,6 +96,7 @@ typedef struct OGLRender {
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ImageUser iuser;
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GPUOffScreen *ofs;
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int ofs_samples;
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GPUFX *fx;
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int sizex, sizey;
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int write_still;
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@@ -279,6 +280,9 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
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&context);
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context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
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context.gpu_offscreen = oglrender->ofs;
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context.gpu_samples = oglrender->ofs_samples;
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ibuf = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);
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if (ibuf) {
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@@ -377,8 +381,9 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
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ED_view3d_draw_offscreen(
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scene, v3d, ar, sizex, sizey, NULL, winmat,
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draw_bgpic, draw_sky, is_persp,
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oglrender->ofs, oglrender->fx, &fx_settings, viewname);
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draw_bgpic, draw_sky, is_persp, viewname,
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oglrender->fx, &fx_settings,
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oglrender->ofs);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
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GPU_offscreen_unbind(oglrender->ofs, true); /* unbind */
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@@ -386,9 +391,11 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
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else {
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/* shouldnt suddenly give errors mid-render but possible */
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char err_out[256] = "unknown";
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ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey,
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IB_rect, OB_SOLID, false, true, true,
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(draw_sky) ? R_ADDSKY : R_ALPHAPREMUL, viewname, err_out);
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ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
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scene, scene->camera, oglrender->sizex, oglrender->sizey,
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IB_rect, OB_SOLID, false, true, true,
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(draw_sky) ? R_ADDSKY : R_ALPHAPREMUL, oglrender->ofs_samples, viewname,
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oglrender->ofs, err_out);
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camera = scene->camera;
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if (ibuf_view) {
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@@ -498,12 +505,12 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
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GPUOffScreen *ofs;
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OGLRender *oglrender;
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int sizex, sizey;
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const int samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
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bool is_view_context = RNA_boolean_get(op->ptr, "view_context");
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const bool is_animation = RNA_boolean_get(op->ptr, "animation");
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const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
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const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
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char err_out[256] = "unknown";
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int samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
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if (G.background) {
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BKE_report(op->reports, RPT_ERROR, "Cannot use OpenGL render in background mode (no opengl context)");
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@@ -555,6 +562,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
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op->customdata = oglrender;
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oglrender->ofs = ofs;
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oglrender->ofs_samples = samples;
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oglrender->sizex = sizex;
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oglrender->sizey = sizey;
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oglrender->bmain = CTX_data_main(C);
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@@ -5399,7 +5399,10 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
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if (w > maxsize) w = maxsize;
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if (h > maxsize) h = maxsize;
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ibuf = ED_view3d_draw_offscreen_imbuf(scene, CTX_wm_view3d(C), CTX_wm_region(C), w, h, IB_rect, false, R_ALPHAPREMUL, NULL, err_out);
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ibuf = ED_view3d_draw_offscreen_imbuf(
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scene, CTX_wm_view3d(C), CTX_wm_region(C),
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w, h, IB_rect, false, R_ALPHAPREMUL, 0, NULL,
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NULL, err_out);
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if (!ibuf) {
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/* Mostly happens when OpenGL offscreen buffer was failed to create, */
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/* but could be other reasons. Should be handled in the future. nazgul */
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@@ -3144,10 +3144,9 @@ static void view3d_main_area_clear(Scene *scene, View3D *v3d, ARegion *ar)
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void ED_view3d_draw_offscreen(
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Scene *scene, View3D *v3d, ARegion *ar, int winx, int winy,
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float viewmat[4][4], float winmat[4][4],
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bool do_bgpic, bool do_sky, bool is_persp,
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GPUOffScreen *ofs,
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bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
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GPUFX *fx, GPUFXSettings *fx_settings,
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const char *viewname)
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GPUOffScreen *ofs)
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{
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struct bThemeState theme_state;
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int bwinx, bwiny;
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@@ -3247,26 +3246,37 @@ void ED_view3d_draw_offscreen(
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G.f &= ~G_RENDER_OGL;
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}
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/* utility func for ED_view3d_draw_offscreen */
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ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey, unsigned int flag,
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bool draw_background, int alpha_mode, const char *viewname, char err_out[256])
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/**
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* Utility func for ED_view3d_draw_offscreen
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*
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* \param ofs: Optional off-screen buffer, can be NULL.
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* (avoids re-creating when doing multiple GL renders).
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*/
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ImBuf *ED_view3d_draw_offscreen_imbuf(
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Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey,
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unsigned int flag, bool draw_background,
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int alpha_mode, int samples, const char *viewname,
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/* output vars */
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GPUOffScreen *ofs, char err_out[256])
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{
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RegionView3D *rv3d = ar->regiondata;
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ImBuf *ibuf;
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GPUOffScreen *ofs;
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bool draw_sky = (alpha_mode == R_ADDSKY) && v3d && (v3d->flag3 & V3D_SHOW_WORLD);
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const bool draw_sky = (alpha_mode == R_ADDSKY) && v3d && (v3d->flag3 & V3D_SHOW_WORLD);
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const bool own_ofs = (ofs == NULL);
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if (UNLIKELY(v3d == NULL))
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return NULL;
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/* state changes make normal drawing go weird otherwise */
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glPushAttrib(GL_LIGHTING_BIT);
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if (own_ofs) {
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/* state changes make normal drawing go weird otherwise */
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glPushAttrib(GL_LIGHTING_BIT);
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/* bind */
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ofs = GPU_offscreen_create(sizex, sizey, 0, err_out);
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if (ofs == NULL) {
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glPopAttrib();
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return NULL;
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/* bind */
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ofs = GPU_offscreen_create(sizex, sizey, samples, err_out);
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if (ofs == NULL) {
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glPopAttrib();
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return NULL;
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}
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}
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ED_view3d_draw_offscreen_init(scene, v3d);
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@@ -3292,14 +3302,15 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
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ED_view3d_draw_offscreen(
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scene, v3d, ar, sizex, sizey, NULL, params.winmat,
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draw_background, draw_sky, !params.is_ortho,
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ofs, NULL, &fx_settings, viewname);
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draw_background, draw_sky, !params.is_ortho, viewname,
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NULL, &fx_settings,
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ofs);
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}
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else {
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ED_view3d_draw_offscreen(
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scene, v3d, ar, sizex, sizey, NULL, NULL,
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draw_background, draw_sky, true,
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ofs, NULL, NULL, viewname);
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draw_background, draw_sky, true, viewname,
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NULL, NULL, ofs);
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}
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/* read in pixels & stamp */
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@@ -3312,9 +3323,12 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
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/* unbind */
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GPU_offscreen_unbind(ofs, true);
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GPU_offscreen_free(ofs);
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glPopAttrib();
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if (own_ofs) {
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GPU_offscreen_free(ofs);
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glPopAttrib();
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}
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if (ibuf->rect_float && ibuf->rect)
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IMB_rect_from_float(ibuf);
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@@ -3322,10 +3336,19 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
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return ibuf;
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}
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/* creates own 3d views, used by the sequencer */
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ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int width, int height, unsigned int flag, int drawtype,
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bool use_solid_tex, bool use_gpencil, bool draw_background, int alpha_mode,
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const char *viewname, char err_out[256])
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/**
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* Creates own fake 3d views (wrapping #ED_view3d_draw_offscreen_imbuf)
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*
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* \param ofs: Optional off-screen buffer can be NULL.
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* (avoids re-creating when doing multiple GL renders).
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*
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* \note used by the sequencer
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*/
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ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
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Scene *scene, Object *camera, int width, int height,
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unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
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int alpha_mode, int samples, const char *viewname,
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GPUOffScreen *ofs, char err_out[256])
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{
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View3D v3d = {NULL};
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ARegion ar = {NULL};
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@@ -3372,8 +3395,10 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int w
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mul_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
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invert_m4_m4(rv3d.persinv, rv3d.viewinv);
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return ED_view3d_draw_offscreen_imbuf(scene, &v3d, &ar, width, height, flag,
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draw_background, alpha_mode, viewname, err_out);
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return ED_view3d_draw_offscreen_imbuf(
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scene, &v3d, &ar, width, height, flag,
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draw_background, alpha_mode, samples, viewname,
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ofs, err_out);
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// seq_view3d_cb(scene, cfra, render_size, seqrectx, seqrecty);
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}
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@@ -932,13 +932,18 @@ static ImBuf *blend_file_thumb(Scene *scene, bScreen *screen, BlendThumbnail **t
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/* gets scaled to BLEN_THUMB_SIZE */
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if (scene->camera) {
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ibuf = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera,
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BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
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IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, NULL, err_out);
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ibuf = ED_view3d_draw_offscreen_imbuf_simple(
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scene, scene->camera,
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BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
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IB_rect, OB_SOLID, false, false, false, R_ALPHAPREMUL, 0, NULL,
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NULL, err_out);
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}
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else {
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ibuf = ED_view3d_draw_offscreen_imbuf(scene, v3d, ar, BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
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IB_rect, false, R_ALPHAPREMUL, NULL, err_out);
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ibuf = ED_view3d_draw_offscreen_imbuf(
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scene, v3d, ar,
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BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2,
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IB_rect, false, R_ALPHAPREMUL, 0, NULL,
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NULL, err_out);
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}
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if (ibuf) {
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