Addition to previous commit: disabling RenderLayer "Halo" did not skip
lamphalo rendering yet... silly me!
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@@ -52,7 +52,7 @@ struct ShadeResult;
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/* to make passing on variables to shadepixel() easier */
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typedef struct ShadePixelInfo {
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int thread;
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int passflag;
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int layflag, passflag;
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unsigned int lay;
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ShadeResult shr;
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} ShadePixelInfo;
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