Fix for own commit 24156:
Normal Map bool and the normal_space menu are only used for material based textures, not for textures used by lamp/world etc. Accidentally ported this over from 2.49, where these buttons are drawn even they don't work in that context.
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@@ -394,9 +394,10 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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idblock = context_tex_datablock(context)
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tex = context.texture
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# slot = context.texture_slot
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slot = context.texture_slot
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split = layout.split()
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@@ -409,11 +410,13 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
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col.prop(tex, "use_flip_axis", text="Flip X/Y Axis")
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col = split.column()
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col.prop(tex, "use_normal_map")
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row = col.row()
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row.active = tex.use_normal_map
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row.prop(tex, "normal_space", text="")
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#Only for Material based textures, not for Lamp/World...
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if isinstance(idblock, bpy.types.Material):
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col.prop(tex, "use_normal_map")
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row = col.row()
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row.active = tex.use_normal_map
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row.prop(slot, "normal_map_space", text="")
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col.prop(tex, "use_mipmap")
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row = col.row()
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