Added support for returning the normal of a NMFace

This commit is contained in:
2003-10-19 03:15:43 +00:00
parent f420f87610
commit 56ad0d31b9
2 changed files with 34 additions and 3 deletions

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@@ -201,6 +201,7 @@ class NMFace:
@cvar transp: Transparency mode bit vector
(see L{NMesh.FaceTranspModes<FaceTranspModes>}).
@cvar uv: List of per-face UV coordinates: [(u0, v0), (u1, v1), ...].
@cvar normal: The normalized vector for this face: [x,y,z].
@warn: Assigning uv textures to mesh faces in Blender works like this:
1. Select your mesh.
2. Enter face select mode (press f) and select at least some face(s).