Added support for returning the normal of a NMFace
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@@ -201,6 +201,7 @@ class NMFace:
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@cvar transp: Transparency mode bit vector
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(see L{NMesh.FaceTranspModes<FaceTranspModes>}).
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@cvar uv: List of per-face UV coordinates: [(u0, v0), (u1, v1), ...].
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@cvar normal: The normalized vector for this face: [x,y,z].
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@warn: Assigning uv textures to mesh faces in Blender works like this:
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1. Select your mesh.
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2. Enter face select mode (press f) and select at least some face(s).
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