join as UVs referenced older api function name
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@@ -364,34 +364,37 @@ class JoinUVs(bpy.types.Operator):
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if is_editmode:
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if is_editmode:
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bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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len_faces = len(mesh.faces)
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if not mesh.active_uv_texture:
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self.report({'WARNING'}, "Object: %s, Mesh: '%s' has no UVs\n" % (obj.name, mesh.name))
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else:
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len_faces = len(mesh.faces)
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uv_array = array.array('f', [0.0] * 8) * len_faces # seems to be the fastest way to create an array
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uv_array = array.array('f', [0.0] * 8) * len_faces # seems to be the fastest way to create an array
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mesh.active_uv_texture.data.foreach_get("uv_raw", uv_array)
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mesh.active_uv_texture.data.foreach_get("uv_raw", uv_array)
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objects = context.selected_editable_objects[:]
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objects = context.selected_editable_objects[:]
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for obj_other in objects:
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for obj_other in objects:
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if obj_other.type == 'MESH':
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if obj_other.type == 'MESH':
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obj_other.data.tag = False
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obj_other.data.tag = False
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for obj_other in objects:
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for obj_other in objects:
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if obj_other != obj and obj_other.type == 'MESH':
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if obj_other != obj and obj_other.type == 'MESH':
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mesh_other = obj_other.data
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mesh_other = obj_other.data
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if mesh_other != mesh:
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if mesh_other != mesh:
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if mesh_other.tag == False:
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if mesh_other.tag == False:
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mesh_other.tag = True
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mesh_other.tag = True
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if len(mesh_other.faces) != len_faces:
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if len(mesh_other.faces) != len_faces:
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self.report({'WARNING'}, "Object: %s, Mesh: '%s' has %d faces, expected %d\n" % (obj_other.name, mesh_other.name, len(mesh_other.faces), len_faces))
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self.report({'WARNING'}, "Object: %s, Mesh: '%s' has %d faces, expected %d\n" % (obj_other.name, mesh_other.name, len(mesh_other.faces), len_faces))
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else:
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else:
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uv_other = mesh_other.active_uv_texture
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if not uv_other:
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mesh_other.uv_texture_add() # should return the texture it adds
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uv_other = mesh_other.active_uv_texture
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uv_other = mesh_other.active_uv_texture
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if not uv_other:
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mesh_other.add_uv_texture() # should return the texture it adds
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uv_other = mesh_other.active_uv_texture
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# finally do the copy
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# finally do the copy
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uv_other.data.foreach_set("uv_raw", uv_array)
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uv_other.data.foreach_set("uv_raw", uv_array)
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if is_editmode:
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if is_editmode:
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bpy.ops.object.mode_set(mode='EDIT', toggle=False)
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bpy.ops.object.mode_set(mode='EDIT', toggle=False)
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