Cleanup: DRW: Move WorldClipPlanes to builtin uniform
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@@ -94,7 +94,6 @@ static void basic_cache_init(void *vedata)
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const DRWContextState *draw_ctx = DRW_context_state_get();
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BASIC_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
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const RegionView3D *rv3d = draw_ctx->rv3d;
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if (!stl->g_data) {
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/* Alloc transient pointers */
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@@ -106,7 +105,7 @@ static void basic_cache_init(void *vedata)
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DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
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stl->g_data->depth_shgrp = DRW_shgroup_create(sh_data->depth, psl->depth_pass);
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if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
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DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->depth_shgrp, rv3d);
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DRW_shgroup_state_enable(stl->g_data->depth_shgrp, DRW_STATE_CLIP_PLANES);
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}
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psl->depth_pass_cull = DRW_pass_create("Depth Pass Cull",
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@@ -114,7 +113,7 @@ static void basic_cache_init(void *vedata)
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DRW_STATE_CULL_BACK);
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stl->g_data->depth_shgrp_cull = DRW_shgroup_create(sh_data->depth, psl->depth_pass_cull);
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if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
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DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->depth_shgrp_cull, rv3d);
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DRW_shgroup_state_enable(stl->g_data->depth_shgrp_cull, DRW_STATE_CLIP_PLANES);
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}
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}
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}
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