- lamp line was drawing in wrong location
This commit is contained in:
@@ -617,7 +617,7 @@ static void drawlamp(Object *ob)
|
||||
}
|
||||
|
||||
glPushMatrix();
|
||||
glMultMatrixf(G.vd->viewmat);
|
||||
glLoadMatrixf(G.vd->viewmat);
|
||||
|
||||
VECCOPY(vec, ob->obmat[3]);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user