- lamp line was drawing in wrong location

This commit is contained in:
2005-03-26 21:41:39 +00:00
parent f102ee24e1
commit 577f822a40

View File

@@ -617,7 +617,7 @@ static void drawlamp(Object *ob)
}
glPushMatrix();
glMultMatrixf(G.vd->viewmat);
glLoadMatrixf(G.vd->viewmat);
VECCOPY(vec, ob->obmat[3]);