ID property access from python for pose channels, bones and any ID objects.
The advantage with this is that global property definitions are not needed to add a property to an object.
to avoid confusion these are accessed like a dictionary (closely matching how the BGE accesses properties)
ob["mySetting"] = 1.0
bone["foo"] = {"one":1, "two":2.1, "three":"Three"}
if "foo" in bone: print("prop found...")
At the moment these can also be accessed as attributes, will be changed shortly. eg.
bone.foo == bone["foo"]
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@@ -177,6 +177,12 @@ static void bpy_init_modules( void )
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{
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PyObject *mod;
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/* stand alone utility modules not related to blender directly */
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Geometry_Init();
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Mathutils_Init();
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BGL_Init();
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IDProp_Init_Types();
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/* Needs to be first since this dir is needed for future modules */
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char *modpath= BLI_gethome_folder("scripts/modules", BLI_GETHOME_ALL);
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if(modpath) {
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@@ -214,11 +220,6 @@ static void bpy_init_modules( void )
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PyModule_AddObject(mod, "context", (PyObject *)bpy_context_module);
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}
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/* stand alone utility modules not related to blender directly */
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Geometry_Init();
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Mathutils_Init();
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BGL_Init();
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/* add our own modules dir, this is a python package */
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bpy_import_test("bpy");
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}
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