GPU_matrix: use Blender's naming conventions

Thanks to @sergey for review
This commit is contained in:
2018-07-15 15:27:15 +02:00
parent b457cae397
commit 57ab7daa2a
64 changed files with 495 additions and 495 deletions

View File

@@ -165,14 +165,14 @@ static void external_draw_scene_do(void *vedata)
}
/* Rendered draw. */
gpuPushProjectionMatrix();
GPU_matrix_push_projection();
ED_region_pixelspace(ar);
/* Render result draw. */
type = rv3d->render_engine->type;
type->view_draw(rv3d->render_engine, draw_ctx->evil_C);
gpuPopProjectionMatrix();
GPU_matrix_pop_projection();
/* Set render info. */
EXTERNAL_Data *data = vedata;