GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
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@@ -165,14 +165,14 @@ static void external_draw_scene_do(void *vedata)
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}
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/* Rendered draw. */
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gpuPushProjectionMatrix();
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GPU_matrix_push_projection();
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ED_region_pixelspace(ar);
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/* Render result draw. */
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type = rv3d->render_engine->type;
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type->view_draw(rv3d->render_engine, draw_ctx->evil_C);
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gpuPopProjectionMatrix();
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GPU_matrix_pop_projection();
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/* Set render info. */
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EXTERNAL_Data *data = vedata;
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