GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
This commit is contained in:
@@ -1151,7 +1151,7 @@ void UI_view2d_view_restore(const bContext *C)
|
||||
int height = BLI_rcti_size_y(&ar->winrct) + 1;
|
||||
|
||||
wmOrtho2(0.0f, (float)width, 0.0f, (float)height);
|
||||
gpuLoadIdentity();
|
||||
GPU_matrix_identity_set();
|
||||
|
||||
// ED_region_pixelspace(CTX_wm_region(C));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user