GPU_matrix: use Blender's naming conventions

Thanks to @sergey for review
This commit is contained in:
2018-07-15 15:27:15 +02:00
parent b457cae397
commit 57ab7daa2a
64 changed files with 495 additions and 495 deletions

View File

@@ -1151,7 +1151,7 @@ void UI_view2d_view_restore(const bContext *C)
int height = BLI_rcti_size_y(&ar->winrct) + 1;
wmOrtho2(0.0f, (float)width, 0.0f, (float)height);
gpuLoadIdentity();
GPU_matrix_identity_set();
// ED_region_pixelspace(CTX_wm_region(C));
}