GPU_matrix: use Blender's naming conventions

Thanks to @sergey for review
This commit is contained in:
2018-07-15 15:27:15 +02:00
parent b457cae397
commit 57ab7daa2a
64 changed files with 495 additions and 495 deletions

View File

@@ -685,13 +685,13 @@ static void view3d_draw_bgpic(Scene *scene, Depsgraph *depsgraph,
GPU_blend(true);
GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
gpuPushProjectionMatrix();
gpuPushMatrix();
GPU_matrix_push_projection();
GPU_matrix_push();
ED_region_pixelspace(ar);
gpuTranslate2f(centx, centy);
gpuScaleUniform(bgpic->scale);
gpuRotate2D(RAD2DEGF(-bgpic->rotation));
GPU_matrix_translate_2f(centx, centy);
GPU_matrix_scale_1f(bgpic->scale);
GPU_matrix_rotate_2d(RAD2DEGF(-bgpic->rotation));
if (bgpic->flag & CAM_BGIMG_FLAG_FLIP_X) {
zoomx *= -1.0f;
@@ -707,8 +707,8 @@ static void view3d_draw_bgpic(Scene *scene, Depsgraph *depsgraph,
immDrawPixelsTex(&state, x1 - centx, y1 - centy, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, ibuf->rect,
zoomx, zoomy, col);
gpuPopProjectionMatrix();
gpuPopMatrix();
GPU_matrix_pop_projection();
GPU_matrix_pop();
GPU_blend(false);