remove old particle system.
also removed quat, dquat, and sumohandle from the Object struct since they aren't used anywhere.
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@@ -383,7 +383,7 @@ class Object:
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@ivar sel: The selection state of the object in the current scene.
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True is selected, False is unselected. Setting makes the object active.
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@type sel: boolean
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@ivar effects: The list of particle effects associated with the object.
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@ivar effects: The list of particle effects associated with the object. (depricated, will always return an empty list)
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Read-only.
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@type effects: list of Effect objects
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@ivar parentbonename: The string name of the parent bone (if defined).
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@@ -645,7 +645,7 @@ class Object:
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def buildParts():
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"""
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Recomputes the particle system. This method only applies to an Object of
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the type Effect.
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the type Effect. (depricated, does nothing now, use makeDisplayList instead to update the modifier stack)
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"""
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def insertShapeKey():
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@@ -1195,12 +1195,9 @@ class Object:
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def makeDisplayList():
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"""
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Updates this object's display list. Blender uses display lists to store
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already transformed data (like a mesh with its vertices already modified
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by coordinate transformations and armature deformation). If the object
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isn't modified, there's no need to recalculate this data. This method is
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here for the *few cases* where a script may need it, like when toggling
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the "SubSurf" mode for a mesh:
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Forces an update to the objects display data. If the object isn't modified,
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there's no need to recalculate this data.
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This method is here for the *few cases* where it is needed.
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Example::
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import Blender
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