remove old particle system.

also removed quat, dquat, and sumohandle from the Object struct since they aren't used anywhere.
This commit is contained in:
2008-04-27 18:26:20 +00:00
parent 9ea254ca34
commit 57c1fbe557
24 changed files with 76 additions and 2542 deletions

View File

@@ -383,7 +383,7 @@ class Object:
@ivar sel: The selection state of the object in the current scene.
True is selected, False is unselected. Setting makes the object active.
@type sel: boolean
@ivar effects: The list of particle effects associated with the object.
@ivar effects: The list of particle effects associated with the object. (depricated, will always return an empty list)
Read-only.
@type effects: list of Effect objects
@ivar parentbonename: The string name of the parent bone (if defined).
@@ -645,7 +645,7 @@ class Object:
def buildParts():
"""
Recomputes the particle system. This method only applies to an Object of
the type Effect.
the type Effect. (depricated, does nothing now, use makeDisplayList instead to update the modifier stack)
"""
def insertShapeKey():
@@ -1195,12 +1195,9 @@ class Object:
def makeDisplayList():
"""
Updates this object's display list. Blender uses display lists to store
already transformed data (like a mesh with its vertices already modified
by coordinate transformations and armature deformation). If the object
isn't modified, there's no need to recalculate this data. This method is
here for the *few cases* where a script may need it, like when toggling
the "SubSurf" mode for a mesh:
Forces an update to the objects display data. If the object isn't modified,
there's no need to recalculate this data.
This method is here for the *few cases* where it is needed.
Example::
import Blender