Uniform Buffer Object: No more dirty tagging calls/check
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@@ -214,16 +214,6 @@ void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs)
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material->ubo = GPU_uniformbuffer_dynamic_create(inputs, NULL);
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}
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void GPU_material_uniform_buffer_tag_dirty(ListBase *gpumaterials)
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{
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for (LinkData *link = gpumaterials->first; link; link = link->next) {
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GPUMaterial *material = link->data;
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if (material->ubo != NULL) {
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GPU_uniformbuffer_tag_dirty(material->ubo);
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}
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}
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}
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/* Eevee Subsurface scattering. */
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/* Based on Separable SSS. by Jorge Jimenez and Diego Gutierrez */
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