Uniform Buffer Object: No more dirty tagging calls/check

This commit is contained in:
Dalai Felinto
2018-06-07 19:42:00 +02:00
parent 1962ae69b1
commit 57da454872
4 changed files with 0 additions and 19 deletions

View File

@@ -214,16 +214,6 @@ void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs)
material->ubo = GPU_uniformbuffer_dynamic_create(inputs, NULL);
}
void GPU_material_uniform_buffer_tag_dirty(ListBase *gpumaterials)
{
for (LinkData *link = gpumaterials->first; link; link = link->next) {
GPUMaterial *material = link->data;
if (material->ubo != NULL) {
GPU_uniformbuffer_tag_dirty(material->ubo);
}
}
}
/* Eevee Subsurface scattering. */
/* Based on Separable SSS. by Jorge Jimenez and Diego Gutierrez */