Cycles: SSS and Volume rendering in split kernel
Decoupled ray marching is not supported yet. Transparent shadows are always enabled for volume rendering. Changes in kernel/bvh and kernel/geom are from Sergey. This simiplifies code significantly, and prepares it for record-all transparent shadow function in split kernel.
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@@ -63,10 +63,12 @@ ccl_device void kernel_queue_enqueue(KernelGlobals *kg)
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int queue_number = -1;
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if(IS_STATE(kernel_split_state.ray_state, ray_index, RAY_HIT_BACKGROUND)) {
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if(IS_STATE(kernel_split_state.ray_state, ray_index, RAY_HIT_BACKGROUND) ||
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IS_STATE(kernel_split_state.ray_state, ray_index, RAY_UPDATE_BUFFER)) {
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queue_number = QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS;
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}
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else if(IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE)) {
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else if(IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE) ||
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IS_STATE(kernel_split_state.ray_state, ray_index, RAY_REGENERATED)) {
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queue_number = QUEUE_ACTIVE_AND_REGENERATED_RAYS;
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}
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