DRW: Convert common theme color to linear for viewport render
This is not 100% correct (it should use a transfer function depending on the display profile) but this is already much better than using srgb.
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@@ -132,6 +132,16 @@ void DRW_globals_update(void)
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ts.sizeEdge = U.pixelsize * (1.0f / 2.0f); /* TODO Theme */
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ts.sizeEdgeFix = U.pixelsize * (0.5f + 2.0f * (2.0f * (MAX2(ts.sizeVertex, ts.sizeEdge)) * (float)M_SQRT1_2));
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/* Color management. */
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if (DRW_state_is_image_render()) {
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float *color = ts.UBO_FIRST_COLOR;
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do {
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/* TODO more accurate transform. */
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srgb_to_linearrgb_v4(color, color);
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color += 4;
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} while (color != ts.UBO_LAST_COLOR);
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}
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if (globals_ubo == NULL) {
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globals_ubo = DRW_uniformbuffer_create(sizeof(GlobalsUboStorage), &ts);
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}
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