Fix crash rendering linked scenes in compo

Simply linking scene (lib.blend) without compo into another one (compo.blend),
using it in a compositor and rendering it would crash.
This commit is contained in:
2014-05-23 17:40:45 +02:00
parent f8ce417eba
commit 5811076d0d

View File

@@ -1806,7 +1806,8 @@ static void ntree_render_scenes(Render *re)
{
bNode *node;
int cfra = re->scene->r.cfra;
int restore_scene = 0;
Scene *restore_scene = re->scene;
bool scene_changed = false;
if (re->scene->nodetree == NULL) return;
@@ -1820,18 +1821,18 @@ static void ntree_render_scenes(Render *re)
if (node->flag & NODE_TEST) {
Scene *scene = (Scene *)node->id;
scene_changed |= scene != restore_scene;
render_scene(re, scene, cfra);
restore_scene = (scene != re->scene);
node->flag &= ~NODE_TEST;
nodeUpdate(re->scene->nodetree, node);
nodeUpdate(restore_scene->nodetree, node);
}
}
}
}
/* restore scene if we rendered another last */
if (restore_scene)
if (scene_changed)
BKE_scene_set_background(re->main, re->scene);
}