Cycles: Code cleanup, prepare for strict C++ flags
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@@ -106,7 +106,7 @@ static ShaderSocketType convert_socket_type(BL::NodeSocket b_socket)
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}
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}
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static void set_default_value(ShaderInput *input, BL::Node b_node, BL::NodeSocket b_sock, BL::BlendData b_data, BL::ID b_id)
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static void set_default_value(ShaderInput *input, BL::NodeSocket b_sock, BL::BlendData b_data, BL::ID b_id)
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{
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/* copy values for non linked inputs */
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switch(input->type) {
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@@ -514,7 +514,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
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script_node->input_names.push_back(ustring(b_input->name()));
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ShaderInput *input = script_node->add_input(script_node->input_names.back().c_str(),
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convert_socket_type(*b_input));
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set_default_value(input, b_node, *b_input, b_data, b_ntree);
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set_default_value(input, *b_input, b_data, b_ntree);
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}
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BL::Node::outputs_iterator b_output;
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@@ -868,7 +868,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha
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input_map[b_input->ptr.data] = proxy->inputs[0];
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set_default_value(proxy->inputs[0], *b_node, *b_input, b_data, b_ntree);
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set_default_value(proxy->inputs[0], *b_input, b_data, b_ntree);
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}
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for(b_node->outputs.begin(b_output); b_output != b_node->outputs.end(); ++b_output) {
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ProxyNode *proxy = new ProxyNode(convert_socket_type(*b_output));
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@@ -906,7 +906,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha
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input_map[b_input->ptr.data] = proxy->inputs[0];
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set_default_value(proxy->inputs[0], *b_node, *b_input, b_data, b_ntree);
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set_default_value(proxy->inputs[0], *b_input, b_data, b_ntree);
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}
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}
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}
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@@ -933,7 +933,7 @@ static void add_nodes(Scene *scene, BL::BlendData b_data, BL::Scene b_scene, Sha
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}
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input_map[b_input->ptr.data] = input;
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set_default_value(input, *b_node, *b_input, b_data, b_ntree);
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set_default_value(input, *b_input, b_data, b_ntree);
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}
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for(b_node->outputs.begin(b_output); b_output != b_node->outputs.end(); ++b_output) {
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ShaderOutput *output = node_find_output_by_name(node, *b_node, *b_output);
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