- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints).  Done for objects and scenes.  House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers).
- finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts.
- doc updates and fixes (JMS reported a problem in nmesh.transform() example code).

Thanks all who contributed.
This commit is contained in:
2005-04-21 19:44:52 +00:00
parent c5214c1571
commit 589ce4a005
24 changed files with 657 additions and 347 deletions

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@@ -30,8 +30,8 @@ The Blender Python API Reference
- L{NMesh} (*)
- L{Noise}
- L{Object} (*)
- L{Registry}
- L{Scene}
- L{Registry} (*)
- L{Scene} (*)
- L{Radio}
- L{Render}
- L{Sound}