- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints).  Done for objects and scenes.  House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers).
- finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts.
- doc updates and fixes (JMS reported a problem in nmesh.transform() example code).

Thanks all who contributed.
This commit is contained in:
2005-04-21 19:44:52 +00:00
parent c5214c1571
commit 589ce4a005
24 changed files with 657 additions and 347 deletions

View File

@@ -60,7 +60,8 @@ def Get (request):
- 'udatadir': the path to the user defined data dir. This may not be
available (is None if not found), but users that define uscriptsdir
have a place for their own scripts and script data that won't be
erased when a new version of Blender is installed.
erased when a new version of Blender is installed. For this reason
we recommend scripts check this dir first and use it, if available.
- 'scriptsdir': the path to the main dir where scripts are stored.
- 'uscriptsdir': the path to the user defined dir for scripts. (*)
- 'yfexportdir': the path to the user defined dir for yafray export. (*)