- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints).  Done for objects and scenes.  House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers).
- finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts.
- doc updates and fixes (JMS reported a problem in nmesh.transform() example code).

Thanks all who contributed.
This commit is contained in:
2005-04-21 19:44:52 +00:00
parent c5214c1571
commit 589ce4a005
24 changed files with 657 additions and 347 deletions

View File

@@ -601,7 +601,7 @@ class NMesh:
from Blender import NMesh, Object
ob = Object.GetSelected()[0] # Get the first selected object
me = NMesh.GetRawFromObject(ob) # Get the objects deformed mesh data
me = NMesh.GetRawFromObject(ob.name) # Get the objects deformed mesh data
me.transform(ob.matrix)
for v in me.verts: