- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints).  Done for objects and scenes.  House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers).
- finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts.
- doc updates and fixes (JMS reported a problem in nmesh.transform() example code).

Thanks all who contributed.
This commit is contained in:
2005-04-21 19:44:52 +00:00
parent c5214c1571
commit 589ce4a005
24 changed files with 657 additions and 347 deletions

View File

@@ -3,6 +3,9 @@
"""
The Blender.Window submodule.
B{New}: renamed ViewLayer to L{ViewLayers} (actually added an alias, so both
forms will work).
Window
======
@@ -263,7 +266,7 @@ def EditMode(enable = -1, undo_msg = 'From script'):
because the normal mesh will be rebuilt based on its unchanged edit mesh.
"""
def ViewLayer (layers = []):
def ViewLayers (layers = []):
"""
Get and optionally set the currently visible layers in all 3d Views.
@type layers: list of ints