- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints).  Done for objects and scenes.  House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers).
- finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts.
- doc updates and fixes (JMS reported a problem in nmesh.transform() example code).

Thanks all who contributed.
This commit is contained in:
2005-04-21 19:44:52 +00:00
parent c5214c1571
commit 589ce4a005
24 changed files with 657 additions and 347 deletions

View File

@@ -89,10 +89,9 @@ int EXPP_map_getStrVal( const EXPP_map_pair * map,
int ival, const char **sval );
/* scriplinks-related: */
PyObject *EXPP_getScriptLinks( ScriptLink * slink, PyObject * args,
int is_scene );
int EXPP_clearScriptLinks( ScriptLink * slink );
int EXPP_addScriptLink( ScriptLink * slink, PyObject * args, int is_scene );
PyObject *EXPP_getScriptLinks(ScriptLink *slink, PyObject *args, int is_scene);
PyObject *EXPP_addScriptLink(ScriptLink *slink, PyObject *args, int is_scene);
PyObject *EXPP_clearScriptLinks(ScriptLink *slink, PyObject *args);
/* this queues redraws if we're not in background mode: */
void EXPP_allqueue(unsigned short event, short val);