Realtime Compositor: Implement normalize node

This patch implements the normalize node for the realtime compositor.

Differential Revision: https://developer.blender.org/D16279

Reviewed By: Clement Foucault
This commit is contained in:
2022-10-20 16:31:35 +02:00
parent 9d710374bd
commit 58e25f11ae
7 changed files with 153 additions and 2 deletions

View File

@@ -0,0 +1,10 @@
#pragma BLENDER_REQUIRE(gpu_shader_compositor_texture_utilities.glsl)
void main()
{
ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
float value = texture_load(input_tx, texel).x;
float normalized_value = (value - minimum) * scale;
float clamped_value = clamp(normalized_value, 0.0, 1.0);
imageStore(output_img, texel, vec4(clamped_value));
}

View File

@@ -0,0 +1,12 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(compositor_normalize)
.local_group_size(16, 16)
.push_constant(Type::FLOAT, "minimum")
.push_constant(Type::FLOAT, "scale")
.sampler(0, ImageType::FLOAT_2D, "input_tx")
.image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.compute_source("compositor_normalize.glsl")
.do_static_compilation(true);

View File

@@ -108,6 +108,18 @@ GPU_SHADER_CREATE_INFO(compositor_maximum_luminance)
.define("REDUCE(lhs, rhs)", "max(lhs, rhs)")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(compositor_maximum_float_in_range)
.additional_info("compositor_parallel_reduction_shared")
.image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.push_constant(Type::FLOAT, "lower_bound")
.push_constant(Type::FLOAT, "upper_bound")
.define("TYPE", "float")
.define("IDENTITY", "vec4(lower_bound)")
.define("INITIALIZE(v)", "((v.x <= upper_bound) && (v.x >= lower_bound)) ? v.x : lower_bound")
.define("LOAD(value)", "value.x")
.define("REDUCE(lhs, rhs)", "((rhs > lhs) && (rhs <= upper_bound)) ? rhs : lhs")
.do_static_compilation(true);
/* --------------------------------------------------------------------
* Minimum Reductions.
*/
@@ -123,3 +135,15 @@ GPU_SHADER_CREATE_INFO(compositor_minimum_luminance)
.define("LOAD(value)", "value.x")
.define("REDUCE(lhs, rhs)", "min(lhs, rhs)")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(compositor_minimum_float_in_range)
.additional_info("compositor_parallel_reduction_shared")
.image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.push_constant(Type::FLOAT, "lower_bound")
.push_constant(Type::FLOAT, "upper_bound")
.define("TYPE", "float")
.define("IDENTITY", "vec4(upper_bound)")
.define("INITIALIZE(v)", "((v.x <= upper_bound) && (v.x >= lower_bound)) ? v.x : upper_bound")
.define("LOAD(value)", "value.x")
.define("REDUCE(lhs, rhs)", "((rhs < lhs) && (rhs >= lower_bound)) ? rhs : lhs")
.do_static_compilation(true);