Cleanup: pep8

This commit is contained in:
2018-08-28 21:00:25 +10:00
parent e20ed59037
commit 590a6b5269
11 changed files with 22 additions and 19 deletions

View File

@@ -76,8 +76,10 @@ def main():
for l in fsrc:
l = l[:-1]
# weak but ok
if ((("BMOpDefine" in l and l.split()[1] == "BMOpDefine") and "bmo_opdefines[]" not in l) or
("static BMO_FlagSet " in l)):
if (
(("BMOpDefine" in l and l.split()[1] == "BMOpDefine") and "bmo_opdefines[]" not in l) or
("static BMO_FlagSet " in l)
):
is_block = True
block_ctx = []
blocks.append((comment_ctx, block_ctx))

View File

@@ -676,12 +676,14 @@ class CLIP_OT_setup_tracking_scene(Operator):
setup_collection_recursively(
vlayers["Foreground"].collections[0].children,
"background",
"holdout")
"holdout",
)
setup_collection_recursively(
vlayers["Background"].collections[0].children,
"foreground",
"indirect_only")
"indirect_only",
)
@staticmethod
def _wipeDefaultNodes(tree):

View File

@@ -420,7 +420,7 @@ class ConstraintButtonsPanel:
row.prop(con, "use_y", text="Y")
row.prop(con, "use_z", text="Z")
row= layout.row()
row = layout.row()
row.prop(con, "use_offset")
row = row.row()
row.active = con.use_offset

View File

@@ -164,7 +164,6 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
layout.prop(md, "hn_strength")
layout.prop(md, "set_wn_strength")
def BOOLEAN(self, layout, ob, md):
split = layout.split()
@@ -1787,7 +1786,6 @@ class DATA_PT_gpencil_modifiers(ModifierButtonsPanel, Panel):
row.prop(md, "create_materials")
row.prop(md, "modify_color")
def GP_COLOR(self, layout, ob, md):
gpd = ob.data
split = layout.split()

View File

@@ -735,7 +735,6 @@ class AnnotationDataPanel:
row.operator("gpencil.active_frame_delete", text="", icon='X')
class GreasePencilOnionPanel:
@staticmethod
def draw_settings(layout, gp):

View File

@@ -306,6 +306,7 @@ class MATERIAL_PT_gpencil_options(GPMaterialButtonsPanel, Panel):
gpcolor = ma.grease_pencil
layout.prop(gpcolor, "pass_index")
class MATERIAL_PT_gpencil_material_presets(PresetMenu):
"""Material settings"""
bl_label = "Material Presets"

View File

@@ -262,7 +262,6 @@ class PHYSICS_PT_smoke_behavior(PhysicButtonsPanel, Panel):
col.prop(domain, "vorticity")
class PHYSICS_PT_smoke_behavior_dissolve(PhysicButtonsPanel, Panel):
bl_label = "Dissolve"
bl_parent_id = 'PHYSICS_PT_smoke_behavior'
@@ -323,7 +322,6 @@ class PHYSICS_PT_smoke_flow_texture(PhysicButtonsPanel, Panel):
self.layout.prop(flow_smoke, "use_texture", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
@@ -332,7 +330,6 @@ class PHYSICS_PT_smoke_flow_texture(PhysicButtonsPanel, Panel):
ob = context.object
flow_smoke = context.smoke.flow_settings
sub = flow.column()
sub.active = flow_smoke.use_texture
sub.prop(flow_smoke, "noise_texture")
@@ -350,6 +347,7 @@ class PHYSICS_PT_smoke_flow_texture(PhysicButtonsPanel, Panel):
sub.prop(flow_smoke, "texture_offset")
class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
bl_label = "Flames"
bl_parent_id = 'PHYSICS_PT_smoke'

View File

@@ -196,6 +196,7 @@ class _defs_view3d_generic:
),
)
def _defs_annotate_factory():
class _defs_annotate:
@@ -285,6 +286,7 @@ def _defs_annotate_factory():
)
return _defs_annotate
# Needed so annotation gets a keymap per space type.
_defs_annotate_image = _defs_annotate_factory()
_defs_annotate_view3d = _defs_annotate_factory()
@@ -984,6 +986,7 @@ class _defs_sculpt:
),
)
class _defs_vertex_paint:
@staticmethod
@@ -1153,7 +1156,6 @@ class _defs_gpencil_paint:
row.template_greasepencil_color(gp_settings, "material", rows=3, cols=8, scale=0.8)
row.prop(gp_settings, "pin_material", text="")
@staticmethod
def draw_settings_common(context, layout, tool):
ob = context.active_object

View File

@@ -246,6 +246,7 @@ class _draw_left_context_mode:
layout.row().prop(brush, "puff_mode", expand=True)
layout.prop(brush, "use_puff_volume")
class INFO_MT_editor_menus(Menu):
bl_idname = "INFO_MT_editor_menus"
bl_label = ""

View File

@@ -3069,8 +3069,8 @@ class VIEW3D_MT_edit_mesh_normals(Menu):
layout.operator("mesh.smoothen_normals", text="Smoothen")
layout.label(text="Face Strength")
layout.operator("mesh.mod_weighted_strength", text="Face select", icon = "FACESEL").set = False
layout.operator("mesh.mod_weighted_strength", text="Set Strength", icon = "ZOOMIN").set = True
layout.operator("mesh.mod_weighted_strength", text="Face Select", icon='FACESEL').set = False
layout.operator("mesh.mod_weighted_strength", text="Set Strength", icon='ZOOMIN').set = True
class VIEW3D_MT_edit_mesh_shading(Menu):