BGE: Renaming KX_GameObject.group_parent and group_children to groupObject and groupMembers to be a bit more descriptive and match the rest of the BGE Py API. KX_MeshProxy.transform_uv has also been renamed to transformUV. It would be nice to switch to PEP8 names for the BGE Python API, but for now, consistency is better.
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@@ -1693,8 +1693,8 @@ PyMethodDef KX_GameObject::Methods[] = {
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PyAttributeDef KX_GameObject::Attributes[] = {
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KX_PYATTRIBUTE_RO_FUNCTION("name", KX_GameObject, pyattr_get_name),
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KX_PYATTRIBUTE_RO_FUNCTION("parent", KX_GameObject, pyattr_get_parent),
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KX_PYATTRIBUTE_RO_FUNCTION("group_children", KX_GameObject, pyattr_get_group_children),
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KX_PYATTRIBUTE_RO_FUNCTION("group_parent", KX_GameObject, pyattr_get_group_parent),
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KX_PYATTRIBUTE_RO_FUNCTION("groupMembers", KX_GameObject, pyattr_get_group_members),
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KX_PYATTRIBUTE_RO_FUNCTION("groupObject", KX_GameObject, pyattr_get_group_object),
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KX_PYATTRIBUTE_RO_FUNCTION("scene", KX_GameObject, pyattr_get_scene),
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KX_PYATTRIBUTE_RO_FUNCTION("life", KX_GameObject, pyattr_get_life),
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KX_PYATTRIBUTE_RW_FUNCTION("mass", KX_GameObject, pyattr_get_mass, pyattr_set_mass),
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@@ -1991,7 +1991,7 @@ PyObject *KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DE
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Py_RETURN_NONE;
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}
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PyObject *KX_GameObject::pyattr_get_group_children(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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PyObject *KX_GameObject::pyattr_get_group_members(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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CListValue* instances = self->GetInstanceObjects();
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@@ -2012,7 +2012,7 @@ PyObject* KX_GameObject::pyattr_get_scene(void *self_v, const KX_PYATTRIBUTE_DEF
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Py_RETURN_NONE;
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}
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PyObject *KX_GameObject::pyattr_get_group_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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PyObject *KX_GameObject::pyattr_get_group_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
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KX_GameObject* pivot = self->GetDupliGroupObject();
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