update to the md2 importer.
* moved from NMesh to Mesh * made newstyle classes (use less memory) * optimized mesh creation * Animation now imports and plays (Bugfix for 5834) + other small tweaks Added mesh.key - was missing from docs
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@@ -778,6 +778,8 @@ class Mesh:
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@ivar texMesh: The mesh's texMesh setting, used so coordinates from another
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mesh can be used for rendering textures.
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@type texMesh: Mesh or None
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@ivar key: The L{Key<Key.Key>} object containing the keyframes for this mesh, if any.
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@type key: Key or None
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@ivar activeUVLayer: The mesh's active UV/Image layer. None if there is no UV/Image layers.
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@type activeUVLayer: string
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