update to the md2 importer.

* moved from NMesh to Mesh
* made newstyle classes (use less memory)
* optimized mesh creation
* Animation now imports and plays (Bugfix for 5834)
+ other small tweaks

Added mesh.key - was missing from docs
This commit is contained in:
2007-01-28 12:33:04 +00:00
parent c7718d2bcd
commit 5943ad8f65
2 changed files with 152 additions and 123 deletions

View File

@@ -778,6 +778,8 @@ class Mesh:
@ivar texMesh: The mesh's texMesh setting, used so coordinates from another
mesh can be used for rendering textures.
@type texMesh: Mesh or None
@ivar key: The L{Key<Key.Key>} object containing the keyframes for this mesh, if any.
@type key: Key or None
@ivar activeUVLayer: The mesh's active UV/Image layer. None if there is no UV/Image layers.
@type activeUVLayer: string