Bugfix #6042
Shadeless material did not show correct in Shade View3D (Shift+z).
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@@ -403,8 +403,6 @@ static void fastshade(float *co, float *nor, float *orco, Material *ma, char *co
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shi.mat= ma; /* set each time... node shaders change it */
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RE_shade_external(NULL, &shi, &shr);
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VECADD(shr.combined, shr.diff, shr.spec);
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a= 256.0f*(shr.combined[0]);
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col1[0]= CLAMPIS(a, 0, 255);
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a= 256.0f*(shr.combined[1]);
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@@ -420,8 +418,6 @@ static void fastshade(float *co, float *nor, float *orco, Material *ma, char *co
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shi.mat= ma; /* set each time... node shaders change it */
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RE_shade_external(NULL, &shi, &shr);
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VECADD(shr.combined, shr.diff, shr.spec);
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a= 256.0f*(shr.combined[0]);
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col2[0]= CLAMPIS(a, 0, 255);
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a= 256.0f*(shr.combined[1]);
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