Add tessellation data to DerivedMesh (LoopTri)
This stores loop indices into the loop array giving easier acess to data such as vertex-colors and UV's, removing the need to store an MFace duplicate of custom-data. This doesn't yet move all internal code from MFace to LoopTri just yet. Only applies to: - opengl drawing - sculpting (pbvh) - vertex/weight paint Thanks to @psy-fi for review, fixes and improvements to drawing!
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@@ -40,6 +40,8 @@ struct CurveMapping;
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struct MeshElemMap;
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struct GridPaintMask;
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struct Main;
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struct MLoop;
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struct MLoopTri;
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struct MFace;
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struct MVert;
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struct Object;
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@@ -133,7 +135,7 @@ bool BKE_paint_select_vert_test(struct Object *ob);
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bool BKE_paint_select_elem_test(struct Object *ob);
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/* partial visibility */
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bool paint_is_face_hidden(const struct MFace *f, const struct MVert *mvert);
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bool paint_is_face_hidden(const struct MLoopTri *lt, const struct MVert *mvert, const struct MLoop *mloop);
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bool paint_is_grid_face_hidden(const unsigned int *grid_hidden,
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int gridsize, int x, int y);
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bool paint_is_bmesh_face_hidden(struct BMFace *f);
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