Cleanup & goodies for rigging geeks! :)
- PoseMode: Wkey menu, "Flip Left/Right Names". On selected bones, it flips the L/R tags in names, and calls the proper code to rename everything that's related (constraint targets, bone-childs, etc). - PoseMode: Shift+S snapmenu: snap cursor to selected now works - Outliner: select bones now correctly sets 'active' flag for bones, updating the UI as well. Also made sure you cannot select hidden bones in outliner. - 3DWindow: in PoseMode/EditMode draws name of active Bone too (with user option "Draw active object name" set. - Added the new Armature/PoseMode options in View3D pulldowns. Cleanup: - moved Pose code from editaction.c to poseobject.c - removed BSE_editaction.h and BSE_editaction_types.h, moved contents of it to BIF_editaction.h. One include per C file should be fine. :) I know the src/ structure would require more elaborated includes, but we don't have that now...
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@@ -53,14 +53,13 @@
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#include "BKE_constraint.h"
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#include "BKE_ipo.h"
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#include "BIF_editaction.h"
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#include "BIF_editarmature.h"
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#include "BIF_editconstraint.h"
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#include "BIF_interface.h"
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#include "BIF_screen.h"
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#include "BIF_toolbox.h"
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#include "BSE_editaction.h"
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#include "blendef.h"
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#include "nla.h"
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