Depsgraph: Tag IDs for animation update on visible update
Without this it's quite unpredictable what state of unkeyed changes datablock will end up with.
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@@ -496,7 +496,7 @@ void deg_graph_on_visible_update(Main *bmain, Depsgraph *graph)
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/* Make sure objects are up to date. */
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foreach (DEG::IDDepsNode *id_node, graph->id_nodes) {
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const ID_Type id_type = GS(id_node->id_orig->name);
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int flag = 0;
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int flag = DEG_TAG_TIME | DEG_TAG_COPY_ON_WRITE;
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/* We only tag components which needs an update. Tagging everything is
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* not a good idea because that might reset particles cache (or any
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* other type of cache).
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@@ -504,7 +504,7 @@ void deg_graph_on_visible_update(Main *bmain, Depsgraph *graph)
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* TODO(sergey): Need to generalize this somehow.
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*/
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if (id_type == ID_OB) {
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flag |= OB_RECALC_OB | OB_RECALC_DATA | DEG_TAG_COPY_ON_WRITE;
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flag |= OB_RECALC_OB | OB_RECALC_DATA;
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}
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deg_graph_id_tag_update(bmain, graph, id_node->id_orig, flag);
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}
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