Tiny tweak to the selection mouse button prefs- put the
'left mouse' button on the left side, and vice versa :)
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@@ -2236,12 +2236,12 @@ void drawinfospace(ScrArea *sa, void *spacedata)
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(xpos+(2*edgsp)+(3*mpref)+(3*midsp)),y6label,mpref,buth,
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(xpos+(2*edgsp)+(3*mpref)+(3*midsp)),y6label,mpref,buth,
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0, 0, 0, 0, 0, "");
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0, 0, 0, 0, 0, "");
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uiBlockBeginAlign(block);
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOGN, USER_LMOUSESELECT, B_DRAWINFO, "Right Mouse",
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(xpos+edgsp+(3*mpref)+(4*midsp)),y5,(mpref/2),buth,
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&(U.flag), 0, 0, 0, 0, "Use the Right Mouse Button for selection");
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uiDefButBitS(block, TOG, USER_LMOUSESELECT, B_DRAWINFO, "Left Mouse",
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uiDefButBitS(block, TOG, USER_LMOUSESELECT, B_DRAWINFO, "Left Mouse",
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(xpos+edgsp+(3*mpref)+(4*midsp)+(mpref/2)),y5,(mpref/2),buth,
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(xpos+edgsp+(3*mpref)+(4*midsp)),y5,(mpref/2),buth,
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&(U.flag), 0, 0, 0, 0, "Use the Left Mouse Button for selection");
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&(U.flag), 0, 0, 0, 0, "Use the Left Mouse Button for selection");
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uiDefButBitS(block, TOGN, USER_LMOUSESELECT, B_DRAWINFO, "Right Mouse",
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(xpos+edgsp+(3*mpref)+(4*midsp)+(mpref/2)),y5,(mpref/2),buth,
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&(U.flag), 0, 0, 0, 0, "Use the Right Mouse Button for selection");
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uiBlockEndAlign(block);
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uiBlockEndAlign(block);
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