first of the c code comment translation in the mother of all directories!
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@@ -174,7 +174,7 @@ void drawsoundspace(ScrArea *sa, void *spacedata)
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if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
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if(G.v2d->scroll) {
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ofsx= curarea->winrct.xmin; /* ivm mywin */
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ofsx= curarea->winrct.xmin; /* because mywin */
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ofsy= curarea->winrct.ymin;
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glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
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glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1);
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@@ -199,7 +199,7 @@ void drawsoundspace(ScrArea *sa, void *spacedata)
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if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
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/* ortho op pixelnivo curarea */
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/* ortho at pixel level curarea */
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myortho2(-0.5, curarea->winx+0.5, -0.5, curarea->winy+0.5);
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if(G.v2d->scroll) {
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