Cleanup: Replace ABS/SQUARE/CUBE with function calls

While it might be handy to have type-less functionality which is
similar to how C++ math is implemented it can not be easily achieved
with just preprocessor in a way which does not have side-effects on
wrong usage.

There macros where often used on a non-trivial expression, and there
was at least one usage where it was causing an actual side effect/bug
on Windows (see change around square_f(sh[index++]) in studiolight.c).

For such cases it is handy to have a function which is guaranteed to
have zero side-effects. The motivation behind actually removing the
macros is that there is already a way to do similar calculation. Also,
not having such macros is a way to guarantee that its usage is not
changed in a way which have side-effects and that it's not used as an
inspiration for cases where it should not be used.

Differential Revision: https://developer.blender.org/D7051
This commit is contained in:
2020-03-06 17:18:10 +01:00
parent ee5d7bc16b
commit 598ab525da
67 changed files with 256 additions and 186 deletions

View File

@@ -114,6 +114,23 @@ MINLINE float sasqrt(float fac);
MINLINE float interpf(float a, float b, float t);
MINLINE double interpd(double a, double b, double t);
/* NOTE: Compilers will upcast all types smaller than int to int when performing arithmetic
* operation. */
MINLINE int square_s(short a);
MINLINE int square_uchar(unsigned char a);
MINLINE int cube_s(short a);
MINLINE int cube_uchar(unsigned char a);
MINLINE int square_i(int a);
MINLINE unsigned int square_uint(unsigned int a);
MINLINE float square_f(float a);
MINLINE double square_d(double a);
MINLINE int cube_i(int a);
MINLINE unsigned int cube_uint(unsigned int a);
MINLINE float cube_f(float a);
MINLINE double cube_d(double a);
MINLINE float min_ff(float a, float b);
MINLINE float max_ff(float a, float b);
MINLINE float min_fff(float a, float b, float c);