style cleanup: line length and ensure some macros error when not ending with ';'

This commit is contained in:
2012-05-17 07:59:25 +00:00
parent 27f224f12a
commit 599d213115
17 changed files with 94 additions and 48 deletions

View File

@@ -252,7 +252,8 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
/* linear vertical shade within button or in outline */
/* view2d scrollers use it */
void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight)
void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float maxy,
float rad, float shadeLeft, float shadeRight)
{
float vec[7][2] = {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
@@ -656,7 +657,8 @@ static void draw_scope_end(rctf *rect, GLint *scissor)
uiDrawBox(GL_LINE_LOOP, rect->xmin - 1, rect->ymin, rect->xmax + 1, rect->ymax + 1, 3.0f);
}
static void histogram_draw_one(float r, float g, float b, float alpha, float x, float y, float w, float h, float *data, int res)
static void histogram_draw_one(float r, float g, float b, float alpha,
float x, float y, float w, float h, float *data, int res)
{
int i;
@@ -716,7 +718,10 @@ void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol)
/* need scissor test, histogram can draw outside of boundary */
glGetIntegerv(GL_VIEWPORT, scissor);
glScissor(ar->winrct.xmin + (rect.xmin - 1), ar->winrct.ymin + (rect.ymin - 1), (rect.xmax + 1) - (rect.xmin - 1), (rect.ymax + 1) - (rect.ymin - 1));
glScissor(ar->winrct.xmin + (rect.xmin - 1),
ar->winrct.ymin + (rect.ymin - 1),
(rect.xmax + 1) - (rect.xmin - 1),
(rect.ymax + 1) - (rect.ymin - 1));
glColor4f(1.f, 1.f, 1.f, 0.08f);
/* draw grid lines here */
@@ -786,7 +791,10 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
/* need scissor test, waveform can draw outside of boundary */
glGetIntegerv(GL_VIEWPORT, scissor);
glScissor(ar->winrct.xmin + (rect.xmin - 1), ar->winrct.ymin + (rect.ymin - 1), (rect.xmax + 1) - (rect.xmin - 1), (rect.ymax + 1) - (rect.ymin - 1));
glScissor(ar->winrct.xmin + (rect.xmin - 1),
ar->winrct.ymin + (rect.ymin - 1),
(rect.xmax + 1) - (rect.xmin - 1),
(rect.ymax + 1) - (rect.ymin - 1));
glColor4f(1.f, 1.f, 1.f, 0.08f);
/* draw grid lines here */
@@ -851,7 +859,12 @@ void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol),
}
/* RGB / YCC (3 channels) */
else if (ELEM4(scopes->wavefrm_mode, SCOPES_WAVEFRM_RGB, SCOPES_WAVEFRM_YCC_601, SCOPES_WAVEFRM_YCC_709, SCOPES_WAVEFRM_YCC_JPEG)) {
else if (ELEM4(scopes->wavefrm_mode,
SCOPES_WAVEFRM_RGB,
SCOPES_WAVEFRM_YCC_601,
SCOPES_WAVEFRM_YCC_709,
SCOPES_WAVEFRM_YCC_JPEG))
{
int rgb = (scopes->wavefrm_mode == SCOPES_WAVEFRM_RGB);
glBlendFunc(GL_ONE, GL_ONE);
@@ -996,7 +1009,10 @@ void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wco
/* need scissor test, hvectorscope can draw outside of boundary */
glGetIntegerv(GL_VIEWPORT, scissor);
glScissor(ar->winrct.xmin + (rect.xmin - 1), ar->winrct.ymin + (rect.ymin - 1), (rect.xmax + 1) - (rect.xmin - 1), (rect.ymax + 1) - (rect.ymin - 1));
glScissor(ar->winrct.xmin + (rect.xmin - 1),
ar->winrct.ymin + (rect.ymin - 1),
(rect.xmax + 1) - (rect.xmin - 1),
(rect.ymax + 1) - (rect.ymin - 1));
glColor4f(1.f, 1.f, 1.f, 0.08f);
/* draw grid elements */
@@ -1507,7 +1523,10 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
/* need scissor test, preview image can draw outside of boundary */
glGetIntegerv(GL_VIEWPORT, scissor);
glScissor(ar->winrct.xmin + (rect.xmin - 1), ar->winrct.ymin + (rect.ymin - 1), (rect.xmax + 1) - (rect.xmin - 1), (rect.ymax + 1) - (rect.ymin - 1));
glScissor(ar->winrct.xmin + (rect.xmin - 1),
ar->winrct.ymin + (rect.ymin - 1),
(rect.xmax + 1) - (rect.xmin - 1),
(rect.ymax + 1) - (rect.ymin - 1));
if (scopes->track_disabled) {
glColor4f(0.7f, 0.3f, 0.3f, 0.3f);
@@ -1550,7 +1569,10 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
/* draw cross for pizel position */
glTranslatef(off_x + rect.xmin + track_pos[0] * zoomx, off_y + rect.ymin + track_pos[1] * zoomy, 0.f);
glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin + rect.ymin, rect.xmax - rect.xmin, rect.ymax - rect.ymin);
glScissor(ar->winrct.xmin + rect.xmin,
ar->winrct.ymin + rect.ymin,
rect.xmax - rect.xmin,
rect.ymax - rect.ymin);
for (a = 0; a < 2; a++) {
if (a == 1) {