- some missing changes for switch of mesh_modifier to
deform new verts array. I don't really know how to use softbody, so it would be nice if someone would test this for me.
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@@ -1513,9 +1513,9 @@ void exit_editmode(int freedata) /* freedata==0 at render, 1= freedata, 2= do un
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if(sb->keys) {
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if( okee("Erase Baked SoftBody") )
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sbObjectToSoftbody(ob);
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sbObjectToSoftbody(ob, NULL);
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}
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else sbObjectToSoftbody(ob);
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else sbObjectToSoftbody(ob, NULL);
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}
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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