- some missing changes for switch of mesh_modifier to

deform new verts array.

I don't really know how to use softbody, so it would be nice
if someone would test this for me.
This commit is contained in:
2005-07-19 04:27:43 +00:00
parent 2dbb9409df
commit 59a2980611
5 changed files with 31 additions and 28 deletions

View File

@@ -1513,9 +1513,9 @@ void exit_editmode(int freedata) /* freedata==0 at render, 1= freedata, 2= do un
if(sb->keys) {
if( okee("Erase Baked SoftBody") )
sbObjectToSoftbody(ob);
sbObjectToSoftbody(ob, NULL);
}
else sbObjectToSoftbody(ob);
else sbObjectToSoftbody(ob, NULL);
}
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);