fix for [#17878] Scripts operating on blender objects don't clear memory after a crash

This is an interesting bug since it is likely the cause of many other suspicious python crashes in blender.

sys.last_traceback would store references to PyObjects at the point of the crash.
it would only free these when sys.last_traceback was set again or on exit.

This caused many crashes in the BGE while testing since python would end up freeing invalid game objects -
When running scripts with errors, Blender would crash every 2-5 runs - in my test just now it crashed after 4 trys.

It could also segfault blender, when (for eg) you run a script that has objects referenced. then load a new file and run another script that raises an error.
In this case all the invalid Blender-Object's user counts would be decremented, even though none of the pointers were still valid.
This commit is contained in:
2008-10-22 03:10:00 +00:00
parent 4936e09cdf
commit 59a30d822f
2 changed files with 22 additions and 1 deletions

View File

@@ -262,6 +262,13 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
printf("Python compile error from controller \"%s\": \n", GetName().Ptr());
//PyRun_SimpleString(m_scriptText.Ptr());
PyErr_Print();
/* Added in 2.48a, the last_traceback can reference Objects for example, increasing
* their user count. Not to mention holding references to wrapped data.
* This is especially bad when the PyObject for the wrapped data is free'd, after blender
* has alredy dealocated the pointer */
PySys_SetObject( "last_traceback", Py_None);
return;
}
m_bModified=false;
@@ -298,6 +305,13 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
// something is wrong, tell the user what went wrong
printf("Python script error from controller \"%s\": \n", GetName().Ptr());
PyErr_Print();
/* Added in 2.48a, the last_traceback can reference Objects for example, increasing
* their user count. Not to mention holding references to wrapped data.
* This is especially bad when the PyObject for the wrapped data is free'd, after blender
* has alredy dealocated the pointer */
PySys_SetObject( "last_traceback", Py_None);
//PyRun_SimpleString(m_scriptText.Ptr());
}